Ryan Vandendyck's Blog
In addition to running his own indie development company, Eden Industries, Ryan maintains a day job as a gameplay programmer with Next Level Games. His time is split between full-time work on Luigi's Mansion 2 for 3DS and as much time as he can spare for Eden Industries' first release, Waveform.
Here are some ways you can follow what he's working on:
-Keep up to date with his blog here on Gamasutra!
-Follow him on Twitter (#EdenIndustries)
-Check out his website (www.edenindustries.ca)
-Send him an e-mail! (firstname.lastname@example.org)
When two indie games feature the same mechanic and release one after another, the second must be a clone right? Not necessarily, but that's what was assumed of Waveform, which released on Steam yesterday.
Thinking of living the Double Developer life? Here are some handy tips and tricks that have proven very useful for me, saving me countless hours and headaches.
I'm not the only Double Developer in the world. To the contrary, there are many helping me make Waveform, the first game from Eden Industries. In this post, I explain how the vision of Eden Industries embraces Double Developers.
It's hard enough to find the time to be a Double Developer and work on two separate projects; it's even harder to stay passionate about both and make sure you're doing a good job that you can be proud of. This post examines how I've tried to do just that
For the 5th entry of my Double Developer series, I'll explain what it's like trying to manage a team while working a day-job at another company. As I'm sure you can guess, it's not that easy...
In this 4th entry in my Double Developer series I explain how I chose the life of a Double Developer in order to hedge my bets to reduce the risk of failure.
Ryan Vandendyck's Comments
[Blog - 03/21/2012 - 01:07]
Thanks so much It really ...
Thanks so much It really is awesome to have you say that. Your support really means a lot, I think especially since after working on Waveform for so long in near isolation, having other people come out in support of it is a really cool feeling :
[Blog - 10/31/2011 - 04:38]
[Blog - 11/15/2011 - 03:55]
I'm glad you like Waveform ...
I'm glad you like Waveform Robert You are definitely right that it's hard to get out of the conceptual phase. Unfortunately, after it's out of that phase the more difficult and time-consuming work begins to actually finish the game. I suppose it's hard pretty much the whole way through, just ...
[News - 10/26/2011 - 07:07]
I'm glad you liked my ...
I'm glad you liked my blog Eric You made a tiny mistake with my name though and put Vandenduck instead of Vandendyck :
[Blog - 10/24/2011 - 03:19]
Thanks Richard, I definitely will ...
Thanks Richard, I definitely will : I think you hit the nail on the head with a lot of your comments. I can definitely relate to your point about wanting to try being an indie before making a bunch of financial commitments. Trying to ride the line between those two ...
[Blog - 10/17/2011 - 11:17]
Glad you found it interesting ...
Glad you found it interesting Richard I hope it'll help you avoid some of the mistakes I made while trying to manage my team. And good luck with your own development, let me know how it goes