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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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Blogs

Ryan Wiancko's Blog

Ryan Wiancko's Comments

Comment In: NPD: Behind the Numbers, May 2010 [Feature - 07/06/2010 - 03:00]

I dont' see how we ...

I dont' see how we can take any of these numbers seriously as an indication of the state of the industry as long as digital sales aren't being taken into account. More and more players are spending their money to purchase games digitally via outlets like steam, D2D or impulse ...

Comment In: Study: Online Driving Games Biz To $64.9 Billion In 2013 [News - 02/19/2010 - 08:47]

Ha, the title of this ...

Ha, the title of this article could probably use with some reconsidering. It sounds like the online driving game biz, as in Online car racing games, would be topping 64.9 Billion by 2013. Nothing like a year on year growth of 100000 to drive investors crazy for the online car ...

Comment In: TGS: Epic's Mike Capps On Developing Epic-Style [News - 09/25/2009 - 08:44]

I would very much like ...

I would very much like to see the 9 year old PC they got UT3 running on. My PC is 4 years old with a brand new GPU and even on the lowest possible settings I'm still only seeing 2-3 FPS at the very most.

Comment In: Gamescape: A Look at Development in North America's Cities [Feature - 09/15/2009 - 04:55]

Odd that time was put ...

Odd that time was put into writing about Toronto, which really doesn't make a blip on the radar when Montreal, one of the largest development hubs in the world was ignored Interesting read though, thanks for the article. BigFish also has an office in Vancouver

Comment In: Analyst: February To Show Software Slump? [News - 03/16/2009 - 04:59]

I would like to see ...

I would like to see the sales numbers if they include all the XBLA sales, all expansions, all Steam transactions, everything outside of the retail channels. I think a state like this without a serious analysis of those other factors is a great way to send the wrong signals to ...

Comment In: The 13 Basic Principles of Gameplay Design [Feature - 02/27/2009 - 04:10]

Great article Matt, thanks for ...

Great article Matt, thanks for putting the time into it.. If you write often it would be great to have a blog up where we can all gleam insight into your wisdom and experience

[More Ryan Wiancko Comments]   

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