Gamasutra: The Art & Business of Making Gamesspacer
Using the game document as a backlog
Printer-Friendly VersionPrinter-Friendly Version
View All     RSS
April 19, 2014
arrowPress Releases
April 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
Using the game document as a backlog
by Samuel Rantaeskola on 10/13/12 04:35:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I gave a speech at CEDEC, Yokohama and CGDC, Shanghai, which talks about how you can use the backlog as a game design document. 

It would be a way too long blog post to write out that speech so I recorded it instead. I apologize if I sound a bit incoherent, it's painful to do recordings as you become so self aware.

The video can be found here:

https://vimeo.com/51747636 



Related Jobs

Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.19.14]

Associate Art Director - Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.19.14]

Associate Animator (temporary) - Treyarch
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[04.19.14]

Executive Producer-Skylanders
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[04.19.14]

Director, Central User Testing






Comments



none
 
Comment: