Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2016
arrowPress Releases
July 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Using the game document as a backlog
by Samuel Rantaeskola on 10/13/12 04:35:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I gave a speech at CEDEC, Yokohama and CGDC, Shanghai, which talks about how you can use the backlog as a game design document. 

It would be a way too long blog post to write out that speech so I recorded it instead. I apologize if I sound a bit incoherent, it's painful to do recordings as you become so self aware.

The video can be found here:

https://vimeo.com/51747636 



Related Jobs

Cryptic Studios
Cryptic Studios — Los Gatos, California, United States
[07.27.16]

Producer (All Types and Levels)
Double Fine Productions
Double Fine Productions — San Francisco, California, United States
[07.27.16]

Art Director
Turbine Inc.
Turbine Inc. — Needham, Massachusetts, United States
[07.27.16]

Senior Product Manager, Mobile
Respawn Entertainment
Respawn Entertainment — Chatsworth, California, United States
[07.23.16]

Art Producer





Loading Comments

loader image