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I gave a speech at CEDEC, Yokohama and CGDC, Shanghai, which talks about how you can use the backlog as a game design document.
It would be a way too long blog post to write out that speech so I recorded it instead. I apologize if I sound a bit incoherent, it's painful to do recordings as you become so self aware.
The video can be found here:
https://vimeo.com/51747636
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