Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2014
arrowPress Releases
July 28, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Using the game document as a backlog
by Samuel Rantaeskola on 10/13/12 04:35:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I gave a speech at CEDEC, Yokohama and CGDC, Shanghai, which talks about how you can use the backlog as a game design document. 

It would be a way too long blog post to write out that speech so I recorded it instead. I apologize if I sound a bit incoherent, it's painful to do recordings as you become so self aware.

The video can be found here:

https://vimeo.com/51747636 



Related Jobs

Cloud Imperium Games
Cloud Imperium Games — SANTA MONICA, California, United States
[07.25.14]

Senior Producer
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[07.24.14]

Producer
American Girl
American Girl — Middleton, Wisconsin, United States
[07.24.14]

Game Developer
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[07.24.14]

Senior Gameplay Engineer - Treyarch






Comments



none
 
Comment: