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Samuel Rantaeskola's Blog   Expert Blogs

 

Samuel Ranta-Eskola works as a Product Expert with Simplygon, in his role he meets game developers all around the world. Samuel has been working with large scale game, software development and project management for 12+ years in various roles within engineering and production. Most recently he worked as a Producer at Starbreeze, where he was leading large productions in association with EA.

Linkedin: http://www.linkedin.com/pub/samuel-ranta-eskola/1/bb4/806

Twitter: @Rantaeskola

 

Expert Blogs

Posted by Samuel Rantaeskola on Tue, 09 Dec 2014 01:23:00 EST in Design, Production, Console/PC
Some people are gifted with a perfect connection between their desires and their decision making. They know exactly what they like, and more importantly, what they donít like. They are what I like to call a black and white person, there is no in between.


Posted by Samuel Rantaeskola on Tue, 02 Dec 2014 02:07:00 EST in Production, Console/PC
Most studios have a lot of deep tractor tracks running through their ways-of-working. These are remnants of past times, ways you did it back in 2005. It causes friction to try to change them, and why should you even bother?


Posted by Samuel Rantaeskola on Tue, 25 Nov 2014 01:24:00 EST in Production, Console/PC
Creating a hit game is a huge challenge, but following up on a hit with another hit is as difficult. How do you go about creating repeatable success?


Posted by Samuel Rantaeskola on Mon, 14 Apr 2014 10:56:00 EDT in Production, Console/PC, Serious, Social/Online
A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?


Posted by Samuel Rantaeskola on Tue, 25 Feb 2014 08:55:00 EST in Production
Why should you complete features early in games and what behaviors are in the way of doing that?


Posted by Samuel Rantaeskola on Wed, 23 Oct 2013 10:59:00 EDT in Production, Console/PC, Serious, Social/Online, Smartphone/Tablet
Team empowerment has been a hot topic for a long time, but there is still a bit go before studios really get there. One of part where old school management methods is still prevailing is cross-team dependencies. What is the best way of tackling them?



Samuel Rantaeskola's Comments

Comment In: [Blog - 12/09/2014 - 01:23]

I don 't disagree with ...

I don 't disagree with you. Your two last points are really important, the person needs to be a solid visionary for the game end up anything. She also has to have good personal skills in order for the team to buy in to the vision, otherwise it will be ...

Comment In: [Blog - 04/14/2014 - 10:56]

Clinton, r n r nI ...

Clinton, r n r nI 'm glad you found the article interesting and I do agree with your point that the resolving dependencies in the backlog is one of the main culprits for destroying it. Now that you mention it, we should probably have had a seventh advice which would ...

Comment In: [Blog - 10/23/2013 - 10:59]

That 's probably a better ...

That 's probably a better title. Sorry for the confusion

Comment In: [Blog - 10/04/2013 - 07:28]

Here is a follow up ...

Here is a follow up post on the topic: r nhttp://gamasutra.com/blogs/SamuelRantaeskola/20131011/202195/7 Production Guidelines.php

Comment In: [Blog - 10/03/2013 - 02:02]

I 've rejected bonus offers, ...

I 've rejected bonus offers, with no strings attached, a couple of times. I have also got friends that have done the same thing in extremely lucrative cases. My basic thought is the following: r n- If it 's a small amount it doesn 't really matter and I don ...

Comment In: [Blog - 09/30/2013 - 05:53]

Thank you very much for ...

Thank you very much for your opinions. I agree that titles are strong individualistic motivators. r n r nIf you compare motivators, which of these do you think would be the most desired r nGood Title at No name company vs No name title at Good Company r n r ...