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Blogs

Sande Chen's Blog

Sande Chen is a writer and game designer whose game credits span 10 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.

Member Blogs

Learning Through Classic Games
Posted by Sande Chen on Sun, 01 Aug 2010 08:02:00 EDT in Game Design
In this article, writer and game designer Sande Chen urges game design students to take a look at classic video games.
Read More... | 2 Comments

Reflections on Train  Featured Blogs
Posted by Sande Chen on Tue, 14 Jul 2009 11:02:00 EDT in Game Design
In this article, writer and game designer Sande Chen discusses her experience with Train and asks what happens when the player isn't providing context to the game experience.
Read More... | 10 Comments

Articles by Sande Chen
Posted by Sande Chen on Fri, 26 Jun 2009 04:02:00 EDT in Game Design
Feature Articles written by Sande Chen
Read More... | 0 Comments

Action-Packed Short-Form Games: An Ideal Date?  Featured Blogs
Posted by Sande Chen on Fri, 01 May 2009 02:40:00 EDT in Game Design
In this article, writer and game designer Sande Chen suggests that action-packed short-form games are ideal for dating and also might be a great way to get teenage girls interested in games.
Read More... | 34 Comments

Other Places to Find Me on the Web  Featured Blogs
Posted by Sande Chen on Sun, 29 Mar 2009 02:39:00 EDT in
Other places on the Web to find Sande Chen
Read More... | 0 Comments

   

Sande Chen's Comments

Comment In: Psychology is Fun [Feature - 09/23/2010 - 04:00]

I agree. Page 3 caught ...

I agree. Page 3 caught me by surprise.

Comment In: Learning Through Classic Games [Blog - 08/01/2010 - 08:02]

Thank you for your comment, ...

Thank you for your comment, Ron. For the final product, yes, visual appeal as well as non-bugginess is a deciding factor. But, for the process of learning game design, programmer-created art in prototyping usually does suffice :

Comment In: Reflections on Train [Blog - 07/14/2009 - 11:02]

Altug Isigan has written a ...

Altug Isigan has written a response to this blog entry: http://gamedesignaspect.blogspot.com/2009/07/comment-on-sande-chens-reflections-on.html

Comment In: Opinion: Mother Theresa Or Hitler? Designing for Ambiguous Moral Choice [News - 07/09/2009 - 05:01]

2007's PC RPG of the ...

2007's PC RPG of the Year, The Witcher, was known for its meaningful moral choices. The game is marketed around the tagline: There is no good, no evil... only decisions and consequences. See http://writerscabal.wordpress.com/2007/11/29/narrative-design-and-the-witcher/ for discussion on Act I's choice of letting villagers kill the witch or letting her live. ...

Comment In: Game Mechanics That Tell Stories [Blog - 06/25/2009 - 10:11]

Great post Loved your insights. ...

Great post Loved your insights. I describe a similar yet slightly different way of imparting story through gameplay in a feature on Gamasutra: http://www.gamasutra.com/view/feature/3736/towards more meaningful games a .php page 2

Comment In: Action-Packed Short-Form Games: An Ideal Date? [Blog - 05/01/2009 - 02:40]

Thanks for commenting, Gretar Yes, ...

Thanks for commenting, Gretar Yes, it would be interesting to design games solely for dating purposes these wouldn't be the 2-4 hour action games but just a fun activity to do online to complement e-mail exchanges or IM chats.

[More Sande Chen Comments]   

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