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Blogs

Expert Blogs                                                                                 Expert RSS

The Stanley Parable Dev Showcase: Pressure
Posted by Davey Wreden on 06/19/13 06:49:00 pm in Design, Serious
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: How not to give into pressure
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Pitfalls In Automation  Featured Blogs
Posted by Alex Lucas on 06/18/13 07:00:00 pm in Production, Console/PC
This post highlights a number of common traps that many QA Automation strategies fall into. Based on years of experience at BioWare, they are identified and explained along with tips on avoiding them and achieving real success with automation.
Read More... | 6 Comments
Some Advice for the Aspiring Sound Designer
Posted by Mark Kilborn on 06/18/13 05:15:00 pm in Audio
Advice to avoid common missteps made by young sound people.
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How to Ace a Games Industry Job Interview
Posted by Brice Morrison on 06/18/13 11:58:00 am in
So if you’ve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now it’s time to really put your heart into perparing to land a job.
Read More... | 3 Comments
Supporting Gamification User Types  Featured Blogs
Posted by Andrzej Marczewski on 06/18/13 08:18:00 am in Design, Serious
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide
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Making Ear Monsters: Developing a 3D Audio Game  Featured Blogs
Posted by Brian Schmidt on 06/17/13 04:50:00 pm in Audio, Design, Programming, Indie, Smartphone/Tablet
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Read More... | 4 Comments

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Two guys made an MMO: The Growtopia Postmortem  Featured Blogs
Posted by Seth Robinson on 06/19/13 10:26:00 pm in Indie, Business/Marketing
The trials and tribulations of two guys who made a successful mobile freemium MMO.
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Refining Smooth Lightmaps
Posted by Josh Klint on 06/19/13 08:21:00 pm in
A few weeks ago we added consideration of smooth groups in the lightmap calculations. You may recall the case of luxels (lightmap pixels) that fall outside a face were problematic, and I used a bit of a hack to resolve them...
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Making and Marketing Kids Apps: Definitely Not Child’s Play
Posted by Nancy MacIntyre on 06/19/13 05:05:00 pm in Design, Smartphone/Tablet
The market for children’s apps is even more complex than just about any other category. Nancy MacIntyre, veteran of the kids learning and entertainment space, shares her playbook on making and marketing successful apps in the children’s category.
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Indie Developer's struggle on Crowd-funding
Posted by Xavier Moiny on 06/19/13 03:39:00 pm in Business/Marketing, Indie
I will talk, from our own perspective and our own (in?)experience, about the struggle indie game developers face when comes the time to get crowd-funded in this massive amount of competition. Coming out of nowhere and trying to reach out.
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4 Best Mobile Games of 2013
Posted by Shaun Chatman on 06/19/13 03:11:00 pm in Smartphone/Tablet, Design
New mobile games appear on the market every day, making it easy to find fun and interesting games to play while you're waiting in line, taking a work break, or just hanging out at home.
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Android vs iOS Game Myths  Featured Blogs
Posted by Gregg Tavares on 06/19/13 12:41:00 pm in Smartphone/Tablet, Business/Marketing
A summary of a GDC talk about one developer's experience on mobile with real data on iOS and Android.
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