Saul Gonzalez's Blog
Adjunct Professor at Universidad Simón Bolívar in Caracas, Venezuela. Currently developing a graduate program in Game Development.
Studied and worked in the game industry in Tokyo, Japan.
The best way to start a media project is to get people meaningfully involved.
Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences.
Saul Gonzalez's Comments
[Blog - 03/03/2014 - 06:07]
Hmmm... I 'm pretty sure ...
Hmmm... I 'm pretty sure the problems aren 't technical, but to due to Apple 's restrictive policies. Remember they want a 30 of everything app-related that goes thru the platform, no exceptions, no loopholes.
[News - 02/21/2014 - 11:30]
My advice to the Soulbound ...
My advice to the Soulbound guys: don 't overscope. Focus on the one or two things that make your game different. You 're already doing great by releasing an alpha.
[Feature - 01/15/2014 - 02:00]
It 's not the topic ...
It 's not the topic of the article, but I was intrigued by the comment that the Kickstarter bubble is mainly in the industry 's rearview mirror . Is this a consensus view For all the talk of saturation and fatigue, it seems to me that most developers still consider ...
[Feature - 01/10/2014 - 02:00]
As for setting a limit ...
As for setting a limit , this is a platform feature in the major gaming social networks of Japan GREE and Mobage . Users can set a spending limit per month across all games in the network, and most do just that. r n r nBTW, this leads to players ...
[Blog - 01/06/2014 - 02:52]
Very cool tech But I ...
Very cool tech But I think it would work better with a simpler / more-stylized cartoon style that what is shown in the linked samples.
[Feature - 09/26/2013 - 02:00]
The way things are probably ...
The way things are probably going to turn out is: if you 're an unknown, you probably won 't be able to raise enough for a AAA game, but if your concept grabs people, you could get USD10K-20K Look at AdventurOS for a small-scale project. As you deliver projects, build ...