Saul Gonzalez's Blog
Adjunct Professor at Universidad Simón Bolívar in Caracas, Venezuela. Currently developing a graduate program in Game Development.
Studied and worked in the game industry in Tokyo, Japan.
The best way to start a media project is to get people meaningfully involved.
Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences.
Saul Gonzalez's Comments
[News - 02/04/2015 - 08:45]
While this article about the ...
While this article about the motivations behind the Nemesis system is interesting, I think an article that explained the nuts-and-bolts of how it works would be hugely influential - and lead to widespread copying too.
[Blog - 02/03/2015 - 02:59]
[News - 11/03/2014 - 03:54]
About the Japanese are largely ...
About the Japanese are largely much more conservative than the West, it 's a bit more nuanced. The Japanese are much more open about sexuality and pornography than Americans, to the point where you see explicit pornography for sale in everyday stores, in plain view of schoolchildren. That said, I ...
[News - 04/25/2014 - 03:41]
Nintendo is a Japanese company ...
Nintendo is a Japanese company Sony isn 't really, anymore . The Japanese indie scene is quite different, has a different image, and hasn 't really produced even a single major financial hit. I think these policies are mostly dictated from Japan and hugely influenced by these regional differences.
[Blog - 04/24/2014 - 09:25]
A couple comments. r n ...
A couple comments. r n r nProbably a little more clarification on doujin vs. indie is required. Most doujin developers create fanworks, that is, games based on characters, brands and IP they don 't own. Selling such works is, as far as I know, not-exactly-legal, yet has been conducted in ...
[Blog - 03/10/2014 - 02:59]
Alex, a problem I see ...
Alex, a problem I see with endless runners is that as the player becomes more skilled, the earlier part of each run becomes less challenging and thus boring. r nIs this something you 've noticed Any countermeasures r n r n-- @esaulgd