Saul Gonzalez's Blog
Adjunct Professor at Universidad Simón Bolívar in Caracas, Venezuela. Currently developing a graduate program in Game Development.
Studied and worked in the game industry in Tokyo, Japan.
The best way to start a media project is to get people meaningfully involved.
Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences.
Saul Gonzalez's Comments
[News - 04/25/2014 - 03:41]
Nintendo is a Japanese company ...
Nintendo is a Japanese company Sony isn 't really, anymore . The Japanese indie scene is quite different, has a different image, and hasn 't really produced even a single major financial hit. I think these policies are mostly dictated from Japan and hugely influenced by these regional differences.
[Blog - 04/24/2014 - 09:25]
A couple comments. r n ...
A couple comments. r n r nProbably a little more clarification on doujin vs. indie is required. Most doujin developers create fanworks, that is, games based on characters, brands and IP they don 't own. Selling such works is, as far as I know, not-exactly-legal, yet has been conducted in ...
[Blog - 03/10/2014 - 02:59]
Alex, a problem I see ...
Alex, a problem I see with endless runners is that as the player becomes more skilled, the earlier part of each run becomes less challenging and thus boring. r nIs this something you 've noticed Any countermeasures r n r n-- @esaulgd
[Blog - 03/03/2014 - 06:07]
Hmmm... I 'm pretty sure ...
Hmmm... I 'm pretty sure the problems aren 't technical, but to due to Apple 's restrictive policies. Remember they want a 30 of everything app-related that goes thru the platform, no exceptions, no loopholes.
[News - 02/21/2014 - 11:30]
My advice to the Soulbound ...
My advice to the Soulbound guys: don 't overscope. Focus on the one or two things that make your game different. You 're already doing great by releasing an alpha.
[Feature - 01/15/2014 - 02:00]
It 's not the topic ...
It 's not the topic of the article, but I was intrigued by the comment that the Kickstarter bubble is mainly in the industry 's rearview mirror . Is this a consensus view For all the talk of saturation and fatigue, it seems to me that most developers still consider ...