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Saul Gonzalez's Blog   Expert Blogs


Adjunct Professor at Universidad Simón Bolívar in Caracas, Venezuela. Currently developing a graduate program in Game Development.

Studied and worked in the game industry in Tokyo, Japan.

Twitter: @esaulgd


Expert Blogs

Posted by Saul Gonzalez on Fri, 18 Jan 2013 12:34:00 EST in Production
The best way to start a media project is to get people meaningfully involved.

Posted by Saul Gonzalez on Tue, 08 May 2012 09:14:00 EDT in Social/Online
Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences.

Saul Gonzalez's Comments

Comment In: [Blog - 03/10/2014 - 02:59]

Alex, a problem I see ...

Alex, a problem I see with endless runners is that as the player becomes more skilled, the earlier part of each run becomes less challenging and thus boring. r nIs this something you 've noticed Any countermeasures r n r n-- @esaulgd

Comment In: [Blog - 03/03/2014 - 06:07]

Hmmm... I 'm pretty sure ...

Hmmm... I 'm pretty sure the problems aren 't technical, but to due to Apple 's restrictive policies. Remember they want a 30 of everything app-related that goes thru the platform, no exceptions, no loopholes.

Comment In: [News - 02/21/2014 - 11:30]

My advice to the Soulbound ...

My advice to the Soulbound guys: don 't overscope. Focus on the one or two things that make your game different. You 're already doing great by releasing an alpha.

Comment In: [Feature - 01/15/2014 - 02:00]

It 's not the topic ...

It 's not the topic of the article, but I was intrigued by the comment that the Kickstarter bubble is mainly in the industry 's rearview mirror . Is this a consensus view For all the talk of saturation and fatigue, it seems to me that most developers still consider ...

Comment In: [Feature - 01/10/2014 - 02:00]

As for setting a limit ...

As for setting a limit , this is a platform feature in the major gaming social networks of Japan GREE and Mobage . Users can set a spending limit per month across all games in the network, and most do just that. r n r nBTW, this leads to players ...

Comment In: [Blog - 01/06/2014 - 02:52]

Very cool tech But I ...

Very cool tech But I think it would work better with a simpler / more-stylized cartoon style that what is shown in the linked samples.