Saul Gonzalez's Blog
Adjunct Professor at Universidad Simón Bolívar in Caracas, Venezuela. Currently developing a graduate program in Game Development.
Studied and worked in the game industry in Tokyo, Japan.
The best way to start a media project is to get people meaningfully involved.
Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences.
Saul Gonzalez's Comments
[Feature - 09/26/2013 - 02:00]
The way things are probably ...
The way things are probably going to turn out is: if you 're an unknown, you probably won 't be able to raise enough for a AAA game, but if your concept grabs people, you could get USD10K-20K Look at AdventurOS for a small-scale project. As you deliver projects, build ...
[News - 08/29/2013 - 11:30]
If low user participation in ...
If low user participation in Greenlight is an issue, there are lots of things Valve could do to incentivize them. If an user records 10 votes, give them a chance at those trading cards used in the Steam Sales. r n r nAlso, wonder why people rarely complain about discovery ...
[News - 08/29/2013 - 03:36]
[Blog - 08/27/2013 - 10:00]
Well, I expect this to ...
Well, I expect this to be the definitive article on dopamine for gamedevs at least for the next few years.
[Blog - 02/25/2013 - 11:44]
I think Karoshi sort of ...
I think Karoshi sort of manages to do what you posit at the end of the article. Of course, this kind of thing is never 100 objective.
[News - 02/14/2013 - 01:19]
@AW: I agree with you ...
@AW: I agree with you on the sense that I 'd rather have no story at all than a mediocre or uninspired one. r n r n@Jimmy: I actually think Skyward Sword showed how far behind Nintendo is when it comes to narrative. Save for a few high points, the ...