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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
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Core Technology - Senior Systems Engineer
 
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Blogs

Scott Berfield's Blog

Scott Berfield's Comments

Comment In: MechWarrior's Weisman fights to save the wetlands with new game [News - 01/27/2012 - 04:41]

This was a really fun ...

This was a really fun project to work on, largely because we were working with undergraduates with very little prior exposure to what is involved in creating a project form the ground up. The student designers worked hundreds of hours with me and the outside professionals we brought in to ...

Comment In: Kinect Gestural UI: First Impressions [Feature - 01/11/2011 - 04:20]

I was very surprised to ...

I was very surprised to see that Microsoft had not settled on a required method for user input for all games similar to eh Cert guidelines for button usage . Contrary to most assumptions, Gestural UI is not natural or inutitive - especially for users used to keyboards, mice and ...

Comment In: GDC Celebrates 25th Conference With Official History Outreach [News - 10/27/2010 - 10:16]

Wow. Hard to believe it's ...

Wow. Hard to believe it's been 25 years. Too many memories to even know where to start.

Comment In: The Designer's Notebook: Sandbox Storytelling [Feature - 08/25/2010 - 05:25]

Wow - great discussion. Ernest ...

Wow - great discussion. Ernest certainly seems to have pushed a button or two here. I tend not to think too deeply about these sorts of things my job generally being based on making sure the thing gets shipped as opposed to doing much real creative work , but as ...

Comment In: Analyst: Social Game Revenues To Hit $1.3B In 2010 [News - 02/01/2010 - 04:33]

I agree. The current crop ...

I agree. The current crop barely rise to the level of something I would actually call a game. Clearlly they are reaching people, but if nothing is done beyond the current very limited experiences, the bubble is going to pop pretty fast. Ultimately, games need to be fun and at ...

Comment In: VGS 09: Game Designers - Everything You Know Is Wrong [News - 10/30/2009 - 02:47]

Funny how hard some people ...

Funny how hard some people take it when it is pointed out that this is a business with the goal of making money. Monetization is part and parcel of everything we do. Whether it is through making something insanely cool that people will be willing to spend 60 up front ...

[More Scott Berfield Comments]   

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