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Scott Macmillan's Blog
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Founder of indie studio Macguffin Games in Boston. Also a co-runs the Boston IGDA chapter Post Mortem, the Boston Indies meetup, and co-founder of the Boston GameLoop development conference.
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Expert Blogs
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GameLoop - A Boston unConference |
| Posted by Scott Macmillan on Sat, 21 Aug 2010 01:49:00 EDT in
Audio,
Business,
Game Design,
Programming,
Production,
Visual Art
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| Darius Kazemi and I are running the 3rd annual GameLoop conference in Boston this weekend, August 28th. Join us, won't you? |
| Read More... | 0 Comments |
A Boston Indie Manifesto  |
| Posted by Scott Macmillan on Tue, 10 Aug 2010 03:39:00 EDT in
Game Design
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| I sound off about "who is indie". |
| Read More... | 13 Comments |
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The Next AHD Build & The Event System |
| Posted by Scott Macmillan on Mon, 17 May 2010 05:11:00 EDT in
Game Design,
Production
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| An update on when our next build will hit, as well as the revamp to our event targeting system we've put into All Heroes Die. |
| Read More... | 0 Comments |
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The Grand Plan |
| Posted by Scott Macmillan on Wed, 12 May 2010 10:27:00 EDT in
Game Design,
Production
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| As part of our ongoing effort to do All Heroes Die as an "open development" project, we're throwing our in-progress development plan onto the web. |
| Read More... | 0 Comments |
Scott Macmillan's Comments
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Comment In: Supergiant's Amir Rao: 'You Don't Have To Quit Your Day Jobs' To Go Indie [News - 10/28/2011 - 06:32]
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Not only is this a ... Not only is this a throw-away headline, it isn't actually accurate... he says you don't have to quit -immediately-. Booo-urns. What is this, the New York Post My .02 on the idea of not needing to quit your day job as opposed to Amir's well-thought out sentiments : Although folks ... |
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Comment In: Opinion: Games Criticism, Women Critics, And Challenging Sexism [News - 08/23/2011 - 03:56]
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For the record, she didn't ... For the record, she didn't insult you. Saying something like, You're a stooge, would be an insult. She is simply disagreeing with you strongly, using some words in caps. |
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Comment In: Kixeye Raises $18 Million, Appoints Zynga Co-Founder To Board [News - 08/04/2011 - 12:13]
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It helped a lot that ... It helped a lot that they made Desktop Tower Defense. |
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Comment In: Gamelab 2011: MUD Creator Bartle: 'Current Social Games Are Not Fun' [News - 06/30/2011 - 02:16]
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Honestly, his criticisms above are ... Honestly, his criticisms above are so over-generalized same as many of the reactions in these comments , they hold almost no water. If CityVille is the object of his ire, he should say that. Instead he's hitting everything with an incredibly broad brush. He sounds extremely similar to a lot ... |
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Comment In: PAX East 2011: Scott Macmillan On The Life And Death Of His Indie Studio [News - 03/11/2011 - 06:33]
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It's a good point. A ... It's a good point. A good friend of mine is doing that right now. For me, I had to do the game I wanted, rather than a game that was smarter for being in business, simply because I knew I wasn't disciplined enough to chase something that I wasn't passionate ... |
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Comment In: Zynga Staff Told To Copy Competition, Claims Senior Ex-Employee [News - 09/10/2010 - 05:12]
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I would recommend looking at ... I would recommend looking at the newer games coming out in the social media space. They are evolving, and quickly. Playdom's City of Wonder is taking a great shot at Civ for Social Media . If we look at this space and compare the games of last year to the ... |
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