Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Blogs

Scott Macmillan's Blog   Expert Blogs

Founder of indie studio Macguffin Games in Boston. Also a co-runs the Boston IGDA chapter Post Mortem, the Boston Indies meetup, and co-founder of the Boston GameLoop development conference.

Expert Blogs

GameLoop - A Boston unConference
Posted by Scott Macmillan on Sat, 21 Aug 2010 01:49:00 EDT in Audio, Business, Game Design, Programming, Production, Visual Art
Darius Kazemi and I are running the 3rd annual GameLoop conference in Boston this weekend, August 28th. Join us, won't you?
Read More... | 0 Comments

A Boston Indie Manifesto  Featured Blogs
Posted by Scott Macmillan on Tue, 10 Aug 2010 03:39:00 EDT in Game Design
I sound off about "who is indie".
Read More... | 13 Comments

Suspending Work on All Heroes Die, The New Project
Posted by Scott Macmillan on Tue, 08 Jun 2010 05:13:00 EDT in Business, Production
Macguffin Games shifts gears in a big way.
Read More... | 0 Comments

The Next AHD Build & The Event System
Posted by Scott Macmillan on Mon, 17 May 2010 05:11:00 EDT in Game Design, Production
An update on when our next build will hit, as well as the revamp to our event targeting system we've put into All Heroes Die.
Read More... | 0 Comments

The Grand Plan
Posted by Scott Macmillan on Wed, 12 May 2010 10:27:00 EDT in Game Design, Production
As part of our ongoing effort to do All Heroes Die as an "open development" project, we're throwing our in-progress development plan onto the web.
Read More... | 0 Comments

   

Scott Macmillan's Comments

Comment In: Supergiant's Amir Rao: 'You Don't Have To Quit Your Day Jobs' To Go Indie [News - 10/28/2011 - 06:32]

Not only is this a ...

Not only is this a throw-away headline, it isn't actually accurate... he says you don't have to quit -immediately-. Booo-urns. What is this, the New York Post My .02 on the idea of not needing to quit your day job as opposed to Amir's well-thought out sentiments : Although folks ...

Comment In: Opinion: Games Criticism, Women Critics, And Challenging Sexism [News - 08/23/2011 - 03:56]

For the record, she didn't ...

For the record, she didn't insult you. Saying something like, You're a stooge, would be an insult. She is simply disagreeing with you strongly, using some words in caps.

Comment In: Kixeye Raises $18 Million, Appoints Zynga Co-Founder To Board [News - 08/04/2011 - 12:13]

It helped a lot that ...

It helped a lot that they made Desktop Tower Defense.

Comment In: Gamelab 2011: MUD Creator Bartle: 'Current Social Games Are Not Fun' [News - 06/30/2011 - 02:16]

Honestly, his criticisms above are ...

Honestly, his criticisms above are so over-generalized same as many of the reactions in these comments , they hold almost no water. If CityVille is the object of his ire, he should say that. Instead he's hitting everything with an incredibly broad brush. He sounds extremely similar to a lot ...

Comment In: PAX East 2011: Scott Macmillan On The Life And Death Of His Indie Studio [News - 03/11/2011 - 06:33]

It's a good point. A ...

It's a good point. A good friend of mine is doing that right now. For me, I had to do the game I wanted, rather than a game that was smarter for being in business, simply because I knew I wasn't disciplined enough to chase something that I wasn't passionate ...

Comment In: Zynga Staff Told To Copy Competition, Claims Senior Ex-Employee [News - 09/10/2010 - 05:12]

I would recommend looking at ...

I would recommend looking at the newer games coming out in the social media space. They are evolving, and quickly. Playdom's City of Wonder is taking a great shot at Civ for Social Media . If we look at this space and compare the games of last year to the ...

[More Scott Macmillan Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.