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Scott Sheppard's Blog


Find me on the tweeter @wscottsh

A "game designer" in the Jesse Schell sense of the word. I say it, so therefore I am one. Whether it's a mod, a paper prototype, or just some insight into how my mind works, you can find it there. I'm getting better at writing every time I post. Hopefully that trend continues. 

I've worked on a number of mods through the years, most notably Chex Trek for Doom 3. Additionally I've spent a fair amount of time trying to figure out and ease the marketing burden of independent developers. A middle class of developers is a very appealing idea. 

Currently attending school chasing down a degree in psychology, as well as fighting my way into a production role so I can learn what the industry "is actually like" on the inside. Theories can only take one so far. 


Member Blogs

Posted by Scott Sheppard on Tue, 17 Jun 2014 11:36:00 EDT in Design, Serious
Video games are aging so rapidly that we don't have them archived for study. Here's one personal story that begins to shed light on what it will be like for all games if we don't change our approach to the medium.

Posted by Scott Sheppard on Fri, 02 Aug 2013 01:01:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.

Posted by Scott Sheppard on Sat, 20 Jul 2013 08:10:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
There are some crazy heated fanboy arguments about the Materia system in FF:VII. But in studying them, I have a new appreciation for one of the easiest to implement and powerful tools in the game developer's belt. Fanboys be praised!

Scott Sheppard's Comments

Comment In: [Feature - 07/24/2013 - 01:00]

Ocarina of Time has a ...

Ocarina of Time has a strong modding community, though the 3D nature of it makes the creation of tools somewhat more difficult.

Comment In: [Blog - 08/12/2015 - 06:38]

Why so cranky The counter ...

Why so cranky The counter could be said about whatever choice of game design you choose, and it still wouldn 't add to the conversation.

Comment In: [Blog - 08/14/2015 - 03:00]

I was going to post ...

I was going to post the Citizen Kane slow clap picture in response to this, but you beat me to it. Very well said.

Comment In: [Blog - 08/04/2015 - 05:37]

Really, I 'd like to ...

Really, I 'd like to see reviews from people that like games similar to me. That 's what matters to me, not the guy that has the agenda. I feel like that would go a long way to ease some of the pain.

Comment In: [Blog - 08/03/2015 - 04:08]

This has been the most ...

This has been the most enlightening thing I 've read all week. I copy/pasted several thoughts into my journal because they either concisely said what I have not been able to formulate into words, or stretched my thoughts in directions I hadn 't yet thought of. r n r nThanks ...

Comment In: [News - 08/04/2015 - 02:02]

It also has 134 million ...

It also has 134 million players of PC games, and 305 browser-game players. r n r nIs that supposed to read 305 million Or just 305 That 's almost not even worth mentioning otherwise.