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Scott Sheppard's Blog

 

A "game designer" in the Jesse Schell sense of the word. I say it, so therefore I am one. Whatever I'm currently working on can always be found at my personal blog, www.willywombat.com. Whether it's a mod, a paper prototype, or just some insight into how my mind works, you can find it there. I'm getting better at writing every time I post. Hopefully that trend continues. 

I've worked on a number of mods through the years, most notably Chex Trek for Doom 3. Additionally I've spent a fair amount of time trying to figure out and ease the marketing burden of independent developers. A middle class of developers is a very appealing idea. 

Currently attending school chasing down a degree in psychology, as well as fighting my way into a production role so I can learn what the industry "is actually like" on the inside. Theories can only take one so far. 

 

Member Blogs

Posted by Scott Sheppard on Tue, 17 Jun 2014 11:36:00 EDT in Design, Serious
Video games are aging so rapidly that we don't have them archived for study. Here's one personal story that begins to shed light on what it will be like for all games if we don't change our approach to the medium.


Posted by Scott Sheppard on Fri, 02 Aug 2013 01:01:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.


Posted by Scott Sheppard on Sat, 20 Jul 2013 08:10:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
There are some crazy heated fanboy arguments about the Materia system in FF:VII. But in studying them, I have a new appreciation for one of the easiest to implement and powerful tools in the game developer's belt. Fanboys be praised!



Scott Sheppard's Comments

Comment In: [Blog - 11/21/2014 - 02:24]

Well, guess we all might ...

Well, guess we all might as well jump ship then. Thanks for the heads up.

Comment In: [Blog - 11/20/2014 - 01:40]

Ah, thank you for the ...

Ah, thank you for the level headed and practical shout out to trust. Like with most industries, I have long felt that most interactions between parties have been based on the fear of getting screwed... which of course does happen. But like any fear based action, the only long term ...

Comment In: [Blog - 11/13/2014 - 02:41]

Kudos on this article. Clipped ...

Kudos on this article. Clipped to be read forever. And I loved the graphs and charts, which is not something I say every day...

Comment In: [Blog - 11/13/2014 - 02:40]

I 've decided I like ...

I 've decided I like you. : I 've actually never found anyone that thought the same as me in this regard. So thank you for sharing your thoughts.

Comment In: [Blog - 11/18/2014 - 01:51]

Yes, the limits and rules ...

Yes, the limits and rules forced on us by others is frustrating, but I 'd like to try and be the voice of reason here. It 's nobody 's fault and we all know it. There 's no need to point fingers at people or companies for choices that have ...

Comment In: [News - 11/04/2014 - 12:55]

Not gonna lie, this Myo ...

Not gonna lie, this Myo thing looks pretty cool. I wonder how detailed the finger movement resolution is. Seems to work from electric signals in the arm... would it need ot be calibrated to each person every time