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Scott Sheppard's Blog


A "game designer" in the Jesse Schell sense of the word. I say it, so therefore I am one. Whatever I'm currently working on can always be found at my personal blog, Whether it's a mod, a paper prototype, or just some insight into how my mind works, you can find it there. I'm getting better at writing every time I post. Hopefully that trend continues. 

I've worked on a number of mods through the years, most notably Chex Trek for Doom 3. Additionally I've spent a fair amount of time trying to figure out and ease the marketing burden of independent developers. A middle class of developers is a very appealing idea. 

Currently attending school chasing down a degree in psychology, as well as fighting my way into a production role so I can learn what the industry "is actually like" on the inside. Theories can only take one so far. 


Member Blogs

Posted by Scott Sheppard on Tue, 17 Jun 2014 11:36:00 EDT in Design, Serious
Video games are aging so rapidly that we don't have them archived for study. Here's one personal story that begins to shed light on what it will be like for all games if we don't change our approach to the medium.

Posted by Scott Sheppard on Fri, 02 Aug 2013 01:01:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.

Posted by Scott Sheppard on Sat, 20 Jul 2013 08:10:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
There are some crazy heated fanboy arguments about the Materia system in FF:VII. But in studying them, I have a new appreciation for one of the easiest to implement and powerful tools in the game developer's belt. Fanboys be praised!

Scott Sheppard's Comments

Comment In: [News - 08/28/2014 - 03:11]

Which is the beauty that ...

Which is the beauty that this is a game. Just like we had to learn to think with portals a few years back, we now have the opportunity to be introduced to 4D concepts one layer at a time. At the end of the game, we 'll have been lead ...

Comment In: [Blog - 06/24/2014 - 03:04]

I love this. Believe it ...

I love this. Believe it or not, MazeCrawler and your ambitions were one of the reasons I was intrigued enough to drop the cash and buy a pebble.

Comment In: [News - 06/26/2014 - 04:37]

While I 'm sad to ...

While I 'm sad to see that Ouya isn 't riding this wave as strong as they would have liked, I 'm happy that they did the hard work of market research for the bigger companies to see the viability.

Comment In: [Blog - 06/23/2014 - 01:35]

It 's fun for sure. ...

It 's fun for sure. Dark, cynical, and introspective in the way that only 2D Boy can do.

Comment In: [News - 06/26/2014 - 10:05]

Question... what 's the distinction ...

Question... what 's the distinction between this and VR goggles then Just level of quality Cause they seem to do the same things fundamentally. Namely shut out the world and put screens directly in front of your eyes so that you can see things in 3D. r n r nBe ...

Comment In: [Blog - 06/25/2014 - 11:12]

I 've spent a lot ...

I 've spent a lot of time doing this for super small projects with a small few exceptions that have never really gone anywhere. I have often felt that it was my fault that I wasn 't able to engage the community. However, after being away from it for a ...