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December 9, 2016
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Scott Siegel's Blog

 
 

Scott Siegel's Comments

Comment In: [Blog - 06/03/2015 - 02:15]

Thank you, Laralyn. I wish ...

Thank you, Laralyn. I wish this wasn 't the case, but I 've seen it at every company I 've worked at.

Comment In: [Blog - 10/24/2014 - 01:56]

Thank you, Frank. ...

Thank you, Frank.

Comment In: [News - 09/25/2014 - 07:04]

What does this mean for ...

What does this mean for other companies who hold patents on game design and development practices r n r nLike, oh, I don 't know http://patents.justia.com/company/zynga

Comment In: [Feature - 04/28/2011 - 04:25]

Stay classy, Joshua. ...

Stay classy, Joshua.

Comment In: [Blog - 07/31/2013 - 05:13]

Sounds similar to a talk ...

Sounds similar to a talk I gave a few years back on the same thing, only more focused on the then-not-quite-dead-yet social games space: r nhttp://www.scribd.com/doc/41760328/David-vs-GoliathVille-A-Call-to-Arms-for-Indie-Social-Game-Designers

Comment In: [News - 04/02/2013 - 01:01]

I think the precipitous drop-off ...

I think the precipitous drop-off was actually a natural part of the game 's lifecycle. For a hot minute, EVERYONE was playing Draw Something. And then EVERYBODY burnt out on it. The brightest candles burn the fastest. r n r nI believe the sharkfin would 've happened with or without ...