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Scott Siegel's Blog

 
 

Scott Siegel's Comments

Comment In: [Feature - 04/28/2011 - 04:25]

Stay classy, Joshua. ...

Stay classy, Joshua.

Comment In: [Blog - 07/31/2013 - 05:13]

Sounds similar to a talk ...

Sounds similar to a talk I gave a few years back on the same thing, only more focused on the then-not-quite-dead-yet social games space: r nhttp://www.scribd.com/doc/41760328/David-vs-GoliathVille-A-Call-to-Arms-for-Indie-Social-Game-Designers

Comment In: [News - 04/02/2013 - 01:01]

I think the precipitous drop-off ...

I think the precipitous drop-off was actually a natural part of the game 's lifecycle. For a hot minute, EVERYONE was playing Draw Something. And then EVERYBODY burnt out on it. The brightest candles burn the fastest. r n r nI believe the sharkfin would 've happened with or without ...

Comment In: [News - 10/15/2012 - 03:15]

Things are never as black ...

Things are never as black and white as a good legal team can make them seem.

Comment In: [News - 10/08/2012 - 07:30]

This isn 't just someone ...

This isn 't just someone 's opinion on the internet , Dave. Anna is a widely respected member of the independent games community. She 's a prolific game designer, and published author, and spoke this past weekend at the IndieCade conference this article is about the talk she gave at ...

Comment In: [News - 07/26/2012 - 04:06]

Social Gaming is not a ...

Social Gaming is not a newspeak phrase. It 's a phrase born out of the development side that is frequently misused and misunderstood. r n r nI 've been in the social game industry since 2008. I 've always defined social games as games designed to be played on social ...