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Scott Snyder's Blog   Expert Blogs

Scott is a long-time (28 year) veteran of the audio production business, having worked in studio environments and in broadcast before entering the world of computer games. With 11 years in the computer game industry as a sound designer, project manager, product manager, and audio director - he has seen the business from all sides - from the point of view of the publisher, the publisher owned developer, and the independent - and because of that, he thinks he might have some insight into the goings on of this business we love ( and love to hate ).

Expert Blogs

Designing For The Box
Posted by Scott Snyder on Fri, 11 Dec 2009 03:26:00 EST in Production
Wedbush Morgan's Michael Pachter stated in a recent article that the apparent devaluation of Take-Two from an investment point of view is due in part to "high expectations and high quality standards". Do we really have to lower our standards to succeed?
Read More... | 2 Comments

   

Scott Snyder's Comments

Comment In: Analysis: Is Hard The New Good? [News - 02/02/2010 - 09:27]

It's not about Hard is ...

It's not about Hard is Good , it's about appropriate difficulty for the game, the platform, and the intended market share. The backlash against mass market games is coming from those who generally identify themselves, and with, what has been defined as the hardcore gamer. Our industry has been driven, ...

Comment In: The Fallacy Of Choice [Blog - 01/03/2010 - 07:28]

To me, player choice is ...

To me, player choice is much like a card trick. Let the player pick from any of the cards you offer, but you know what they are going to end up with. Give the player options and the illusion of choice, without sacrificing your story and the dramatic tension you ...

Comment In: Designing For The Box [Blog - 12/11/2009 - 03:26]

All good points to consider. ...

All good points to consider. I think the answer is to define your quality bar first, then design the scope of your project to maintain that quality bar and still fit in the box . Genuinely low quality titles rarely garner too much success, although I'm sure there are exceptions. ...

   

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