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Blogs

scott stevens's Blog

Heya...

I'm the Creative Director for a small start-up in San Francisco called Tall Chair.  We create mobile, social touch interface experiences for the iPhone, iPod Touch and iPad.  Our most recent release was Cowboys vs Zombies for the iPhone and iPod Touch. 

As Creative Director for a small company, my role here is to basically oversea and direct all of the creative content for our titles.  This includes and starts with the Game Design, and filters into Art Direction, the gathering of appropriate art talent, some Marketing, and in the most dire of times actually getting my hands dirty creating content myself.  

I started my career as a production artist doing general 3D art tasks that included landscapes as well as character modeling for an animation studio, and from there I actually moved into a Producer role at Lamplighter Studios, where I oversaw the production of projects such as Dragon Wars and Vampire Wars (both Facebook titles made in a partnership with Zynga), the Aurora Feint series for the iPhone, Earth Eternal (MMO), and hundreds of characters and assets for Playstation Home.  My work in Playstation Home slowly transformed from producer type tasks to more and more design, which was interesting to me and a better fit so I made the transition to Game Designer.  Since leaving Lamplighter in 2009, myself and a few of my colleagues have formed Tall Chair, and that brings us to the present.

scott stevens's Comments

Comment In: Triple Town devs on finding the fun in free-to-play game design [News - 03/25/2013 - 04:58]

It 's not about nickel ...

It 's not about nickel and dime ing players - it 's about creating a great game that makes enough of a profit so that you can create another great game. Game Developers need to eat, pay rent, buy their kids shoes, and everything else.

Comment In: Turning down Zynga: Why I left after the $210M Omgpop buy [News - 03/27/2012 - 03:39]

@Michael - I think the ...

@Michael - I think the main difference here is choice. Weeds do not choose to pop up in the garden where they do harm - but thinking people run companies. Companies are not mindless automatons that run per chance. People running companies make the decisions that cause harm. Even if ...

Comment In: $199 Xperia Play Launching In U.S. Next Week [News - 05/17/2011 - 12:38]

Sounds cool. I'm sure the ...

Sounds cool. I'm sure the people that make Angry Birds will make a lot of money on this new platform.

Comment In: Rod Humble On Ethical Game Design And The Challenge Of Free Will [News - 04/20/2011 - 07:26]

Awesome. ...

Awesome.

Comment In: THQ Confirms Volition, Kaos Layoffs [News - 03/31/2011 - 03:48]

I wish I could simply ...

I wish I could simply Like this comment, but instead I have to leave a comment of my own. The fact is, in today's economy it really is difficult for studios to pay people who don't have any more work to do. Happily, there are other studios out there who ...

Comment In: Microsoft Promises Improvements After Games For Windows Live's 'Rocky Start' [News - 03/08/2011 - 05:53]

Nice how they sort of ...

Nice how they sort of off-handedly bag on the developers who are taking the risk to put their content on the GFWL network by saying the reason GFWL isn't working is because we don't have any good content. I'm sure that's constructive... Microsoft in general needs to learn to hold ...

[More scott stevens Comments]   

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