scott stevens's Blog
I'm the Creative Director for a small start-up in San Francisco called Tall Chair. We create mobile, social touch interface experiences for the iPhone, iPod Touch and iPad. Our most recent release was Cowboys vs Zombies for the iPhone and iPod Touch.
As Creative Director for a small company, my role here is to basically oversea and direct all of the creative content for our titles. This includes and starts with the Game Design, and filters into Art Direction, the gathering of appropriate art talent, some Marketing, and in the most dire of times actually getting my hands dirty creating content myself.
I started my career as a production artist doing general 3D art tasks that included landscapes as well as character modeling for an animation studio, and from there I actually moved into a Producer role at Lamplighter Studios, where I oversaw the production of projects such as Dragon Wars and Vampire Wars (both Facebook titles made in a partnership with Zynga), the Aurora Feint series for the iPhone, Earth Eternal (MMO), and hundreds of characters and assets for Playstation Home. My work in Playstation Home slowly transformed from producer type tasks to more and more design, which was interesting to me and a better fit so I made the transition to Game Designer. Since leaving Lamplighter in 2009, myself and a few of my colleagues have formed Tall Chair, and that brings us to the present.
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