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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Sony Computer Entertainment America LLC
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Blogs

Sean Chan's Blog

Sean Chan's Comments

Comment In: Achievement Design 101 [Blog - 12/02/2009 - 04:01]

Thanks for the excellent article ...

Thanks for the excellent article

Comment In: Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2 [News - 11/06/2009 - 02:36]

Kotaku is reposting news that ...

Kotaku is reposting news that Impulse and Gamersgate have followed suit. Source is apparently here: http://ve3d.ign.com/articles/news/51233/Stardocks-Impulse-Service-Refuses-To-Sell-Modern-Warfare-2-As-Does-Gamersgate

Comment In: VGS 09: Game Designers - Everything You Know Is Wrong [News - 10/30/2009 - 02:47]

It's interesting how badly we ...

It's interesting how badly we react to selling out on play when compared to how we sell out in other ways. We can spend years of our lives flipping burgers as a wage slave, flagrantly ignore and do nothing about prostitution, close our eyes to hunger and genocide, but shit, ...

Comment In: To Counter, Or Not To Counter [Blog - 10/18/2009 - 03:50]

Umm, maybe I'm missing something ...

Umm, maybe I'm missing something but you do mean Batman: Arkham Asylum right Just trying to avoid making an assumption.

Comment In: Analysis: Secret Languages In Game Playing [News - 03/09/2009 - 05:00]

I think RTS games can ...

I think RTS games can have a fair bit more language that cover tactics and strategy. Here's an example list of build orders in Starcraft: http://starcraft.burningblade.org/zerg/build.html I think names are important for their ability to communicate ideas and concepts quickly to the player. It'd be an interesting experiment to take ...

Comment In: An Achievement-Centered Online CCG? Designing Kongai [Feature - 05/23/2008 - 07:30]

I definitely agree with what ...

I definitely agree with what you say about mind games. I'm looking at this from the perspective of how much enjoyment a losing player can get out of the game. While a poor player has the same potential to win as a veteran, after a certain point, he's just randomly ...

   

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