Recently I was lucky enough to give a talk on my game, Anodyne, during the opening ceremony of my school's new arts center.
In it, I decided to talk a bit about how Jon Kittaka and I went about choosing the music, art, and gameplay in some of the areas in Anodyne - basically, how we created the aesthetics and how they fit into the overall gameplay and story, etc.
I also talk a bit about our development workflow in creating the areas, as well as answer some other amusing questions.
One can download the demo of Anodyne here .
The slides are available here and you can watch the video below. Let me know what you think!