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Blogs

  Aesthetics, Game Design, and Development of the Zelda-like Anodyne
by Sean Hogan on 10/15/12 03:46:00 pm
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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Recently I was lucky enough to give a talk on my game, Anodyne, during the opening ceremony of my school's new arts center. 

In it, I decided to talk a bit about how Jon Kittaka and I went about choosing the music, art, and gameplay in some of the areas in Anodyne - basically, how we created the aesthetics and how they fit into the overall gameplay and story, etc.

I also talk a bit about our development workflow in creating the areas, as well as answer some other amusing questions.


 

One can download the demo of Anodyne here .

The slides are available here and you can watch the video below. Let me know what you think!

Link to video.

 
 
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