Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[News - 02/19/2014 - 12:05]
Hi Leigh - r nBoth ...
Hi Leigh - r nBoth the article, and the resulting discussion are a fascinating read. r n r nI welcome your thoughts on a code of conduct for journalists, and the game industry in general. It is important to ask these questions of ourselves. r n r nThanks.
[News - 02/19/2014 - 01:58]
[News - 02/18/2014 - 03:46]
[Blog - 02/04/2014 - 05:52]
Thanks Enrique, r n r ...
Thanks Enrique, r n r nThe post-mortem for my first indie game would have many similar elements, including purposeful overambition, and issues with being reviewer unfriendly. I also learned a lot, both from mistakes and successes. My game took about 5 years to make, and got stuck in greenlight for ...
[News - 02/10/2014 - 12:57]
Don 't Starve is a ...
Don 't Starve is a very good game. Give it a couple hours to settle in. At the start, it may seem very simple - running around collecting food and chopping firewood - but as the game progresses and you delve deeper into the crafting it really starts to shine. ...
[News - 01/31/2014 - 04:57]