Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[Blog - 09/21/2015 - 02:00]
[News - 09/14/2015 - 01:59]
Yet there 's this weird ...
Yet there 's this weird I can do that undertone about design that people don 't have about other disciplines. It 's insidious insulting. r n r nI agree. r n r nYet it 's not hard to see why this problem arises. It 's very clear to a non-coder ...
[News - 07/17/2015 - 03:55]
[News - 06/12/2015 - 04:02]
[Blog - 06/04/2015 - 04:56]
Thanks for the article, Andrew. ...
Thanks for the article, Andrew. r n r nMichael Wenk I don 't really see the problem here. I also don 't see why a dev should get any money if an item is refunded. r n r nMostly, I agree Michael. Honestly, in most cases, I 'd rather have ...
[Blog - 06/03/2015 - 02:15]
I think marketing is MORE ...
I think marketing is MORE critical than a good game, as it is in all mature markets. r n r nYup. r n r nBut not so long ago: r ngood PC game steam distribution success r n...was fairly true for a small indie setup. r n r nSo the ...