Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[News - 06/12/2015 - 04:02]
[Blog - 06/04/2015 - 04:56]
Thanks for the article, Andrew. ...
Thanks for the article, Andrew. r n r nMichael Wenk I don 't really see the problem here. I also don 't see why a dev should get any money if an item is refunded. r n r nMostly, I agree Michael. Honestly, in most cases, I 'd rather have ...
[Blog - 06/03/2015 - 02:15]
I think marketing is MORE ...
I think marketing is MORE critical than a good game, as it is in all mature markets. r n r nYup. r n r nBut not so long ago: r ngood PC game steam distribution success r n...was fairly true for a small indie setup. r n r nSo the ...
[News - 06/05/2015 - 09:02]
That sucks. The original owners/operators ...
That sucks. The original owners/operators were always extremely indie friendly. Desura was a great place for small indies getting their first shot at marketing and selling their game, especially before Steam opened the floodgates to accepting games on their platform. They also provided some much-needed competition in the digital distribution ...
[Blog - 05/21/2015 - 02:10]
[Blog - 05/05/2015 - 01:22]
I 'm a little late ...
I 'm a little late to this article - just read it now. But I just wanted to say this is a fantastic piece. r nThanks, James.