Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[News - 11/25/2015 - 04:33]
[Blog - 11/12/2015 - 12:20]
I 'm kinda seeing a ...
I 'm kinda seeing a disconnect in wanting to prototype, but without any code. Any idea worth prototyping is going to require game logic, and game logic requires instructions and data. That 's code. r n r nI guess there is sorta a middle ground. Something like Unreal Engine 's ...
[Blog - 11/09/2015 - 04:25]
A couple things caught my ...
A couple things caught my eye on the greenlight page: r n- Video is well done, with a fantastic soundtrack r n- It definitely captures a high intensity gameplay session r n- Love the humor e.g. the Some random comments from players met at events section r n- good use ...
[Blog - 11/10/2015 - 02:42]
[News - 10/28/2015 - 10:26]
Gotcha. r nI hadn 't ...
Gotcha. r nI hadn 't heard of using Unity as a server before. I figured it was outside of it 's normal realm of functionality.
[Blog - 10/21/2015 - 01:23]