sean lindskog's Blog
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
sean lindskog's Comments
[Blog - 08/20/2014 - 02:48]
[Blog - 08/22/2014 - 10:24]
lol on the SoA netflix ...
lol on the SoA netflix binge. :P r n r nI can maybe agree with the It 's about what you bring NOW thing. But only for certain disciplines. If you are a graphics engineer, use of modern tech is pretty essential. And for all the guys in the trench, ...
[Blog - 08/16/2014 - 08:15]
[Blog - 08/11/2014 - 02:44]
[Blog - 08/11/2014 - 11:29]
Good luck, David r n ...
Good luck, David r n r nI think you 're taking the best path: education - industry - indie. r nSame thing I did. It 's way better to spend your time learning and screwing up on somebody else 's dime. :P There 's enough new challenges once you 're ...
[Blog - 08/07/2014 - 03:02]
The Radio Shack TRS80 pictured ...
The Radio Shack TRS80 pictured in the main article had 16KB memory. I once ran out of memory creating a small text adventure game. r n r nComputers seem to have gotten a little better since then.