Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[Blog - 01/09/2017 - 02:09]
[Blog - 01/06/2017 - 10:11]
Interesting take, Brandon. And I ...
Interesting take, Brandon. And I agree with your all your advice. Some thoughts: r n r nTake any first-time indie game devs, and the following things are probably true: r n r n1. They 're way optimistic on how fast they can finish their first game. r n2. They 're ...
[News - 12/02/2016 - 04:56]
[Blog - 08/30/2016 - 11:50]
[News - 08/29/2016 - 08:04]
[Blog - 07/04/2016 - 02:41]
I don 't think the ...
I don 't think the typical supply and demand market rules apply to games. There 's an oversupply now because: r n r n1. The technology barrier cost and ease of use has lowered so far that small teams of less technically proficient workers can create cheap and reasonably good ...