sean lindskog's Blog
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
sean lindskog's Comments
[News - 10/10/2014 - 01:47]
Back. Fire. r n r ...
Back. Fire. r n r nI feel sorry for the devs who put their time, energy, sweat, and passion into this game, only to have someone likely totally unrelated to the creation of the game pull a slimy underhanded move like this with their work.
[News - 10/11/2014 - 04:11]
I 'm not familiar with ...
I 'm not familiar with Wu 's work with GamerGate. But it goes without saying that we all should have a right to express our opinions without the threat of violence. I 'm sorry we can 't have the sexism in games debate without this sort of horrible behaviour.
[Blog - 10/08/2014 - 01:34]
[Blog - 10/06/2014 - 04:51]
[Blog - 09/30/2014 - 01:46]
[News - 10/02/2014 - 01:26]
Very much agree with you, ...
Very much agree with you, Mark. r n r nMike focuses on make things fast , which is only one of the two great problems of game programming. The other is make things easy to use/understand/modify/maintain for a programmer , which I consider to be equally important. r n r ...