Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 29, 2016
arrowPress Releases
September 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


sean lindskog's Blog


Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?

Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.

Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.

Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.

sean lindskog's Comments

Comment In: [Blog - 08/30/2016 - 11:50]

Loved Karate Champ. r nIgnored ...

Loved Karate Champ. r nIgnored SF1. r nPlayed the ever loving crap out of SF2.

Comment In: [News - 08/29/2016 - 08:04]

Very much agree, Andrew. ...

Very much agree, Andrew.

Comment In: [Blog - 07/04/2016 - 02:41]

I don 't think the ...

I don 't think the typical supply and demand market rules apply to games. There 's an oversupply now because: r n r n1. The technology barrier cost and ease of use has lowered so far that small teams of less technically proficient workers can create cheap and reasonably good ...

Comment In: [Blog - 06/28/2016 - 02:07]

Thanks Lars. r nI hadn ...

Thanks Lars. r nI hadn 't been paying much attention to this. Appreciate your excellent article.

Comment In: [News - 05/10/2016 - 04:04]

Great article, Matthew. ...

Great article, Matthew.