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sean lindskog's Blog

 
 

Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?


Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.


Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.


Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.



sean lindskog's Comments

Comment In: [Blog - 02/05/2016 - 05:58]

Yet another informative and well ...

Yet another informative and well presented article Lars. Thanks.

Comment In: [News - 02/03/2016 - 04:36]

Indie devs should be very ...

Indie devs should be very wary of publishers. There are a lot of shady operations out there on the prowl to take advantage of indies who are inexperienced at business and legal matters. I know, I 've read some of the contracts they 've offered, and walked away laughing. I ...

Comment In: [News - 02/01/2016 - 03:17]

Future kickstarters take note: Ensure ...

Future kickstarters take note: Ensure to properly include booze and stripper categories your expenditure pie charts

Comment In: [News - 02/01/2016 - 10:03]

40 - that ain 't ...

40 - that ain 't no cheap indie game That 's great that Blow values his work, and the price doesn 't seem to be impacting sales.

Comment In: [News - 02/01/2016 - 04:03]

Valuable lessons, thanks San Filippos ...

Valuable lessons, thanks San Filippos

Comment In: [Blog - 01/28/2016 - 08:05]

I appreciate the response and ...

I appreciate the response and info, Jean. r n r nIt certainly is an interesting problem. I 'm a c guy, and while I could imagine some possible solutions to this in c , they 're all quite complicated. It 'll be interesting to see whether c / unity which ...