Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[Blog - 08/30/2016 - 11:50]
[News - 08/29/2016 - 08:04]
[Blog - 07/04/2016 - 02:41]
I don 't think the ...
I don 't think the typical supply and demand market rules apply to games. There 's an oversupply now because: r n r n1. The technology barrier cost and ease of use has lowered so far that small teams of less technically proficient workers can create cheap and reasonably good ...
[Blog - 06/28/2016 - 02:07]
[News - 05/10/2016 - 06:19]
[News - 05/10/2016 - 04:04]