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January 23, 2017
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sean lindskog's Blog


Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?

Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.

Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.

Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.

sean lindskog's Comments

Comment In: [Blog - 01/09/2017 - 02:09]

Excellent stuff, Laralyn. ...

Excellent stuff, Laralyn.

Comment In: [Blog - 01/06/2017 - 10:11]

Interesting take, Brandon. And I ...

Interesting take, Brandon. And I agree with your all your advice. Some thoughts: r n r nTake any first-time indie game devs, and the following things are probably true: r n r n1. They 're way optimistic on how fast they can finish their first game. r n2. They 're ...

Comment In: [News - 12/02/2016 - 04:56]

Thanks Katherine, great article. ...

Thanks Katherine, great article.

Comment In: [Blog - 08/30/2016 - 11:50]

Loved Karate Champ. r nIgnored ...

Loved Karate Champ. r nIgnored SF1. r nPlayed the ever loving crap out of SF2.

Comment In: [News - 08/29/2016 - 08:04]

Very much agree, Andrew. ...

Very much agree, Andrew.

Comment In: [Blog - 07/04/2016 - 02:41]

I don 't think the ...

I don 't think the typical supply and demand market rules apply to games. There 's an oversupply now because: r n r n1. The technology barrier cost and ease of use has lowered so far that small teams of less technically proficient workers can create cheap and reasonably good ...