Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[Blog - 02/17/2015 - 06:52]
About is it worth our ...
About is it worth our time and/or money to be doing X for promotional reasons rather than just working on our game ... r n r nI 'd say the answer isn 't a clear yes. It 's more of an it depends . r n r nIt is wasted ...
[Blog - 02/02/2015 - 02:37]
I enjoyed this. r n ...
I enjoyed this. r n r nI fully agree with how you ended things off - do what you 're passionate about / make games I 'd want to play myself . r n r nYou guys are certainly placing your gambles differently - many small piles vs. all in. ...
[News - 02/02/2015 - 01:11]
Consoles PC makes sense. Mobile ...
Consoles PC makes sense. Mobile That 's weird, and seems like a distraction for a company that makes hardcore online games, unless they 're completely changing their focus which would also seem like a bad idea .
[Blog - 01/23/2015 - 02:01]
[News - 01/08/2015 - 09:50]
[News - 11/20/2014 - 05:15]
While there may be occasional ...
While there may be occasional cases of fraud, that isn 't the usual scenario. r n r nThe problem is usually: r n1. Backing a dev team with no ability to deliver on the game scope. r n2. Being upset when a dev team alters design decisions. r n r ...