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sean lindskog's Blog

 
 

Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?


Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.


Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.


Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.



sean lindskog's Comments


Comment In: [News - 05/10/2016 - 04:04]

Great article, Matthew. ...

Great article, Matthew.

Comment In: [News - 04/01/2016 - 03:50]

Great presentation. I had no ...

Great presentation. I had no idea Don 't Starve was originally conceived as a free to play game. r n r nOn one hand, I 'm surprised at their success given the game vision changed so radically over its short dev cycle. On the other hand, I 'm not, because ...

Comment In: [Blog - 03/25/2016 - 01:04]

Relates to reusability, but absolutely ...

Relates to reusability, but absolutely worthy of it 's own point: replayability. r n r nA proc gen game can be engineered to create different game worlds for the player on each playthrrough. This has huge added value for the player, and playable lifetime of the game.

Comment In: [Blog - 03/25/2016 - 01:04]

Good article. Thanks. The embedded ...

Good article. Thanks. The embedded video was very helpful.

Comment In: [News - 03/25/2016 - 02:59]

Good article Joel. Tanya always ...

Good article Joel. Tanya always has interesting thoughts on game design. r n r nA few games I have recently enjoyed, such as Sunless Sea, tie text heavy story elements of the game into combat and/or advancement. The balance and interaction between the two kept me far more engaged than ...