Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[News - 11/20/2014 - 05:15]
While there may be occasional ...
While there may be occasional cases of fraud, that isn 't the usual scenario. r n r nThe problem is usually: r n1. Backing a dev team with no ability to deliver on the game scope. r n2. Being upset when a dev team alters design decisions. r n r ...
[News - 11/14/2014 - 05:18]
[Blog - 11/12/2014 - 01:39]
This is the best article ...
This is the best article on gamedev leads I have ever read, delivered in a fantastic no-bullshit style. r nThanks, Mike.
[News - 11/10/2014 - 05:26]
[Blog - 11/05/2014 - 03:47]
Congrats r nHaha, people like ...
Congrats r nHaha, people like words but don 't read. Go figure. :P r nThe kickstarter vid looks great, and I can see why people responded to it. I 'm jealous of your 2D lighting system.
[Blog - 10/30/2014 - 02:29]
Hey Peter - r nFirst ...
Hey Peter - r nFirst off, eloquent piece. You have a knack for the written word. r n r nThere were a bunch of moments in reading your article where I smiled and nodded, knowing exactly what you were talking about. I found your piece particularly interesting because it is ...