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sean lindskog's Blog


Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?

Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.

Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.

Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.

sean lindskog's Comments

Comment In: [Blog - 05/21/2015 - 02:10]

Thumbs up - good stuff ...

Thumbs up - good stuff

Comment In: [Blog - 05/05/2015 - 01:22]

I 'm a little late ...

I 'm a little late to this article - just read it now. But I just wanted to say this is a fantastic piece. r nThanks, James.

Comment In: [Blog - 05/05/2015 - 01:22]

Fairly recently, I was interviewed ...

Fairly recently, I was interviewed for an article that examines the reasons why some indies write their own game engine. You get a few interesting perspectives from different indie teams. r n r n r n r nCopying and pasting that link seems to insert an extra space in the ...

Comment In: [Blog - 05/04/2015 - 01:51]

The non-english factor is a ...

The non-english factor is a good point. A community of devs sharing knowledge would be one way to mitigate the language barrier for sure. I should probably limit my thoughts to English-speaking countries, since I grew up in one. r n r nI 'm still dubious about the impact of ...

Comment In: [News - 04/29/2015 - 04:11]

Hi Jennis, r n r ...

Hi Jennis, r n r nArma 2 is a good example of how a mod can help a game 's sales. Although I think that 's the exception to the rule. There 's a reason why so many game companies are supporting mod tools less and less, or not at ...

Comment In: [Blog - 04/28/2015 - 02:44]

Well said, Lars. ...

Well said, Lars.