Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 30, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Sean Parton's Blog

 
 

Sean Parton's Comments

Comment In: [News - 04/21/2011 - 03:38]

@Arnaud Clermont : That's like ...

@Arnaud Clermont : That's like saying designing to have something work for color-blind people means it won't be helpful for people who can see the full spectrum of colors. Just because the gameplay can be enjoyed without the 3D effect doesn't mean that the 3D won't help people who decide ...

Comment In: [News - 04/20/2011 - 12:01]

That wont work either, as ...

That wont work either, as you can still just create a bunch of sockpuppet accounts to download the game then rate it. Makes the process longer, but still easily feasible. Really, even forcing people to pay for it probably won't stop creators from making fake accounts to rate their own ...

Comment In: [News - 03/03/2011 - 05:04]

Miyamoto literally flips tea tables. ...

Miyamoto literally flips tea tables. How is not something new

Comment In: [News - 01/18/2011 - 10:11]

I think Squeenix may have ...

I think Squeenix may have finally found their niche. As the main series becomes more and more focused on their main audience, they can release sequels that cater exactly to what they want. Sure, they may start to lose in numbers of fans, but they're getting more guarenteed repeats. And ...

Comment In: [News - 01/03/2011 - 04:22]

Like I said, I don't ...

Like I said, I don't know of any science that actually points to why even a break to 60 minutes being a good idea. I would guess that both numbers were just pulled out of thin air as sounds good, cover-our-ass sort of numbers.

Comment In: [News - 01/04/2011 - 05:19]

I'm greatly amused. Being a ...

I'm greatly amused. Being a fan of Puzzle Quest's uniqueness and Flight Control's polish, this can only be good.