Sebastian Alvarez's Blog
Indie all around when it comes to games, films, stories, and art. Just following the flow.
A look into Poses with Puppet Guardian, a wizard with a puppet that must dispatch all foes at the same time. Observing the art of animation and how we worked on getting the best key pose to feel right in an action/puzzle game.
The Legend of Zelda and how it is possible to get ideas like it.
Sebastian Alvarez's Comments
[Blog - 02/09/2016 - 01:52]
I think its meant to ...
I think its meant to be the pacifist run. r n r nAlso, I never noticed that the items were left by other humans. That is a pretty cool tidbit that many others might have glossed over on their first playthrough.
[Blog - 02/03/2016 - 01:18]
Funny, I have most of ...
Funny, I have most of these tools and I am designing a 2D game, which is such a vast contrast that proves the use of these assets. r n r nBiggest difference is that I am using Playmaker for my state machines.
[News - 02/04/2016 - 04:00]
Competition is good for the ...
Competition is good for the player, right Solomon says. r n r nThis will be especially true when the Long War team decides to make their own game that rivals XCOM. They have some serious accolades and experience so I can 't wait to see what original IP they come ...
[Blog - 12/28/2015 - 01:57]
Hey Bruno thanks for sharing, ...
Hey Bruno thanks for sharing, this is nice, and a good point to expand on when discussing references, studies, talks, reading material and more. This is certainly one tip of the iceberg out of many icebergs when it comes to the topic.
[News - 10/19/2015 - 09:56]
[Blog - 09/28/2015 - 01:25]
This is great information. It ...
This is great information. It seems the best part was to have someone that can be brutally honest with your game and give professional advise which seems really hard to come by. Also, is there a way people on this board can test it out or is it only in ...