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Blogs

Sebastian Bularca's Blog

I have worked for 7 years as editor, second editor in chief and editor in chief for the biggest Romanian games magazine Level. After that I worked for Computergames.ro, where I did some editorial work as well as localization work for a few MMO free2play games, 3D and browser based.

Later I was hired by Fun Labs, where I worked for ten months as a lead game designer for Rapala Pro Bass Fishing (2011), until the project passed the beta phase and most of the certifications. We made the game for 5 platforms (PSP, PS2, PS3, Wii and XBOX360) and in 5 languages.

Since my wife, Laura Bularca, was hired as a producer for Milestone SRL, we moved to Milan, Italy where I did a few months of quality assurance, working for Superbike series and WRC series.

Last year we moved to Sweden, becasue my wife started as a producer for Simbin. I have acted for while as a Producer position at Simbin (I have released Raceroom the Game 2) while performing some quality assurace as well, when necessary.

Right now I am working as a Producer for a mobile games company in Sweden called ICYou and I am also the owner of a small game design and project management consulting company called Jovian Industries.

Member Blogs

Gaming while Making Games  Featured Blogs
Posted by Sebastian Bularca on Wed, 26 Jan 2011 07:59:00 EST in
Gaming during working hours in a video games developing company is forbidden, in my experience. I think it is a bad and absurd rule and it is made only to hide internal problems, that should scare away any future employee.
Read More... | 27 Comments

   

Sebastian Bularca's Comments

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

Mr. Gus Stechmann, to say ...

Mr. Gus Stechmann, to say that you have missed the point, would be an epic understatement : . Especially the part about the we .

Comment In: My Simple Take On Gamification [Blog - 10/12/2011 - 11:51]

You're a little late for ...

You're a little late for that mate marry me part ... Buuut... I enjoy a good challenge .

Comment In: Opinion: How I Document A Game [News - 08/08/2011 - 11:45]

I was just talking about ...

I was just talking about this fact with my wife this morning, with emphasis on the fact that most of the game design books out there are still talking 25 of design and the rest about ideology, marketing and production. They do not contain actual detailed design examples. Luckily she ...

Comment In: 1C's Still: UK, US Retail Doesn't Understand PC Market [News - 06/22/2011 - 03:43]

I almost forgot how a ...

I almost forgot how a video game box looks... And I am buying around 3-4 games per month...

Comment In: Report: Sony Granted Right To Subpoena Hotz' Web Provider In PS3 Jailbreaking Case [News - 03/07/2011 - 08:11]

In my opinion, nothing lasts ...

In my opinion, nothing lasts for ever, not even Sony and I think they are pretty aware about this. Sony is doing damage control by cutting some of their own putrid limbs, thinking that on the long run, the stink of the bad reputation gained in the process, will get ...

Comment In: Design: Inspirational books as a games designer [Blog - 03/02/2011 - 02:51]

They say that every new ...

They say that every new human in this field should be able to recite A Theory of Fun in Game Design by Raph Koster when asked. Right, they are...

[More Sebastian Bularca Comments]   

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