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Blogs

Sebastiano Mandala's Blog

I am a multi-year experienced Game Developer. Working as Lead Programmer at Climax.

Member Blogs

IoC Container for Unity3D  Featured Blogs
Posted by Sebastiano Mandala on Fri, 19 Oct 2012 08:52:00 EDT in Programming
Dependency Injection practice could be awkward to follow using the framework Unity provides. In this article I will talk about some alternatives and specifically about my implementation of an Inversion Of Control container designed around Unity.
Read More... | 4 Comments

   

Sebastiano Mandala's Comments

Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]

Andreas, ASNext would have been ...

Andreas, ASNext would have been very welcomed, but as I said it is not needed although I really need a version of actionscript with generics . That 's why I think that blaming adobe 's roadmap is not fair. r n r nAdobe should really focus on the AVM optimization ...

Comment In: Have fun making money and games! [Blog - 04/17/2013 - 05:45]

your theory looks in line ...

your theory looks in line with the lean startup methodologies, but it is not quite there yet. Have you ever read the lean startup book

Comment In: IoC Container for Unity3D [Blog - 10/19/2012 - 08:52]

Events are a great way ...

Events are a great way to deal with objects communication. However the problem behind a static EventBus is that, in a complex scenario, it is very possible to loose track of the registered Events. r n Oh Wait, why the heck is this happening , Damn, this function is called, ...

   

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