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Founder and "Somewhat-Creative Director" of The Domaginarium, an independent game development studio in El Salvador. The Domaginarium is currently working on a first person, "monsterless," horror/adventure game titled Enola, and previously released a 'shmup' game SteroidS.
He is also addicted to screenwriting and storytelling in general.
You can follow Sergio on Twitter at @magnolia_fan and you can also visit his blog.
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Member Blogs
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"Game undesign:" Designing around limitations |
| Posted by Sergio Rosa on Mon, 03 Jun 2013 01:54:00 EDT in
Indie,
Console/PC,
Design
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| It can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what limitations you want to impose. |
| Read More... | 0 Comments |
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Why (I believe) the “no-weapons/no-combat” formula horror games is highly overrated |
| Posted by Sergio Rosa on Tue, 21 May 2013 01:28:00 EDT in
Design,
Indie
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| These past years (or so) we’ve had many horror game devs stating that, to make a good horror game, you must take away from the player any gun and combat skills so the player is completely defenseless, like that’s the only way to make a “good” horror game. |
| Read More... | 0 Comments |
Protesting through games, taking the fun away from shooters and “The (*) Open World” mini-postmortem  |
| Posted by Sergio Rosa on Mon, 13 May 2013 07:30:00 EDT in
Indie,
Design
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| “The (*) Open World” is a really small protest game I made for a "personal game jam" this weekend. This game was born as a reaction to an article I read the other day, about a guy and his 3d-printable gun. |
| Read More... | 1 Comments |
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Crazy idea: how about we give multiplayer back to humans |
| Posted by Sergio Rosa on Mon, 22 Apr 2013 12:45:00 EDT in
Design,
Console/PC,
Social/Online,
Indie,
Serious
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| When I say “unconventional” multiplayer I talk about bringing mechanics usually reserved to single player games into the multiplayer realm, but also bring the multiplayer back into the living room and away from the cold wired world that is the internet. |
| Read More... | 4 Comments |
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About violence… |
| Posted by Sergio Rosa on Tue, 16 Apr 2013 11:05:00 EDT in
Serious
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| As someone who's making a game about violence, what happened in Boston yesterday got me thinking about violence yet again. This is not a "game-making" blog post. |
| Read More... | 0 Comments |
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How Lara and Nilin make me wonder about women leads |
| Posted by Sergio Rosa on Tue, 26 Mar 2013 02:42:00 EDT in
Production,
Design
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| If the general public doesn’t care about X male character being too though, rude and joyless, why do they care too much about Lara Croft not being “Croft enough”? |
| Read More... | 0 Comments |
[More Sergio Rosa Blogs]
Sergio Rosa's Comments
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Comment In: Developer claims it was rejected from Steam - for having a Greenlight page [News - 05/31/2013 - 10:47]
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Yet again Valve sets a ... Yet again Valve sets a system and decide to bend the rules at will, so what 's the point of that system to begin with The more Greenlight evolves the more it looks like a lottery blackbox, you never actually know how it is supposed to work. r nAnd all ... |
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Comment In: Crazy idea: how about we give multiplayer back to humans [Blog - 04/22/2013 - 12:45]
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I don 't play MMORPGs ... I don 't play MMORPGs for the same reason I didn 't like playing Freespace online, same reason why I rarely play multiplayer games anymore. r n r nHalf of my entire point is about bringing players together, not about bringing computers together. I know you can do many of ... |
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Comment In: Fan Choice: The Impact of Greenlight and Kickstarter [Blog - 12/18/2012 - 02:15]
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Greenlight and crowdfunding in general ... Greenlight and crowdfunding in general I don 't want to use the word kickstarter just because there are many other crowdfunding sites out there are interesting platforms. r nHaving said this, there 's always something that needs to be mentioned when we get into this discussion. Titles that will usually ... |
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Comment In: Why Hotline Miami is an important game [Blog - 10/29/2012 - 04:06]
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I haven 't played the ... I haven 't played the game because it hasn 't caught my attention even if I 've read a few things about it and watched a few videos, because I was expecting to read anything about the thought-provoking message many indie games supposedly deliver, but all I got was info ... |
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Comment In: Alternative to "Steam's monopoly"? Less talk and more action helps... [Blog - 09/18/2012 - 12:43]
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Yeah, monopoly is the wrong ... Yeah, monopoly is the wrong word and I tried to imply they don 't have an actual monopoly by putting it in quotes. I should 've used dominant position or something, but it looks less dramatic. r n r nThe idea you mention about refunding the fee if the game ... |
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Comment In: Steam Greenlight: First days [Blog - 09/05/2012 - 11:38]
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Exactly One of the pluses ... Exactly One of the pluses of being a small dev is that you get to interact with people in a more personal level, but right now Greenlight is some sort of fire and forget profile page because you have no tools to keep people engaged, and you can 't interact ... |
[More Sergio Rosa Comments]
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