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Sergio Rosa's Blog


Founder and "Somewhat-Creative Director" of The Domaginarium, an independent game development studio in El Salvador. The Domaginarium is currently working on a first person, "monsterless," horror/adventure game titled Enola, and previously released a 'shmup' game SteroidS.

He is also addicted to screenwriting and storytelling in general.

You can follow Sergio on Twitter at @magnolia_fan and you can also visit his blog.


Member Blogs

Posted by Sergio Rosa on Tue, 30 Sep 2014 01:46:00 EDT in Design, Console/PC, Indie
I began working on this game with the idea of making a "scary horror game" but the more I worked on it the more it became a nice but bittersweet love story between two girls. Logical convention says this was completely wrong... (but was I really wrong?)

Posted by Sergio Rosa on Wed, 10 Sep 2014 02:53:00 EDT in Design, Indie
I don’t really know when the “rape" idea came up. I do know it took me a while to really decide if that was the path to go, not because I was worried about the event itself but because “rape” has become such a bad word in the gaming industry

Posted by Sergio Rosa on Tue, 12 Aug 2014 12:28:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
So the "female characters" guy is at it again. I could write a 10 paragraph post about the subject, but I'm just going to ask the question and let you answer.

Posted by Sergio Rosa on Mon, 30 Jun 2014 02:31:00 EDT in Art, Console/PC, Indie, Smartphone/Tablet
This is a stupid question (as a Latin American, I don't understand the inner workings of your gaming industry): Why are there so many industry-related-people talking about wanting more female leads in games, but yet so few making games with a female lead

Posted by Sergio Rosa on Thu, 17 Apr 2014 01:08:00 EDT in Business/Marketing, Indie
Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador.

Posted by Sergio Rosa on Wed, 12 Mar 2014 09:58:00 EDT in Business/Marketing, Design, Serious
At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment.

Sergio Rosa's Comments

Comment In: [Blog - 09/30/2014 - 01:46]

Well that 's a good ...

Well that 's a good question and one I had to deal a lot. According to the story, there 's one character that builds a lot of death traps so a lot of danger comes from the environment. I don 't have any kind of health bar nor sanity meter, ...

Comment In: [Blog - 06/30/2014 - 02:31]

Well it was online at ...

Well it was online at some point but it was too NSFW so I took it down. Basically the story is about a man who molested his daughter... I think that upset some people in my country, maybe because they don 't like to see in movies something that actually ...

Comment In: [News - 06/11/2014 - 05:29]

I have never played any ...

I have never played any MGS game either , but it doesn 't matter because I am not going to discuss Kojima 's position itself. r n r nI went to read a few articles about the subject because I didn 't even know the scene was present in the ...

Comment In: [News - 04/24/2014 - 11:00]

I am a little confused ...

I am a little confused by this well, a lot . If you use UE and you want to bring the game to consoles, you need to pay a lot for console licenses I 'm using UDK for our current game and the reason why I don 't bring the ...

Comment In: [News - 03/19/2014 - 12:38]

I have to admit I ...

I have to admit I thought the exact same thing. With Unity getting better and better, it 's getting harder to find reasons for using UE as a small developer. I 'm using UDK for my current project it 's just a few months away but I 'm on the ...

Comment In: [News - 03/12/2014 - 12:12]

I like UE a lot ...

I like UE a lot UE3 at least but unfortunately it 's not very indie-friendly compared to other engines, like Unity. I can 't even begin to imagine how much licensing UE4 costs.