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Sergio Rosa's Blog


Founder and "Somewhat-Creative Director" of The Domaginarium, an independent game development studio. Just released story-driven adventure/"empathy game" titled Enola, on Steam.

He is also addicted to screenwriting and storytelling in general.

You can follow Sergio on Twitter at @magnolia_fan and you can also visit his blog.


Member Blogs

Posted by Sergio Rosa on Tue, 01 Mar 2016 03:52:00 EST in Design, Art, Indie
I’d like to see horror games like Haunting Ground come back, because we need modern horror videogames that become classics in a way that, 10 years from now, people will still be saying you should play X horror game that was released in 2016.

Posted by Sergio Rosa on Wed, 17 Feb 2016 02:08:00 EST in Design, Console/PC, Serious, Indie, Social/Online
For some reason, violence in videogames is not nearly as important as Cammy or Mika showing too much skin in Street Fighter V.

Posted by Sergio Rosa on Mon, 10 Aug 2015 02:31:00 EDT in Design, Art, Console/PC, Indie
Enola was a challenging game to make. Not because it was hard to program, but because it was about sensitive subjects (and way too many subplots). Maybe it wasn’t the best option for a “first” game, but we're happy with the game we made.

Posted by Sergio Rosa on Mon, 17 Nov 2014 03:44:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
It’d be interesting to see games with “stupid choices” where outcomes are not clear at all. Logical convention says players should know how their choices affect the world around them, but I see no reason why we need to lay out everything in front of them.

Posted by Sergio Rosa on Tue, 21 Oct 2014 02:00:00 EDT in
This "so-ultra-violent" 'Hatred' videogame is doing exactly the same thing other games have done in the past, but for some reason a lot of people react like they just realized evil exists in the world.

Posted by Sergio Rosa on Mon, 13 Oct 2014 02:11:00 EDT in Indie
So, gamers are offended that a videogame female character says she doesn't trust men (calling her feminist), but they don't care that she said that because she was a rape victim and actually fears men? That's totally OK because... reasons... right?

Sergio Rosa's Comments

Comment In: [Blog - 02/17/2016 - 02:08]

societally endorsed male sexuality tends ...

societally endorsed male sexuality tends to be more empowering, while societally endorsed female sexuality tends to be passive and vulnerable. r n r nNot really. r n r n If you do try to portray male sexuality that is passive and vulnerable, it comes off as an effeminate parody. So ...

Comment In: [Blog - 02/09/2016 - 01:39]

First, I have to say ...

First, I have to say it was an interesting read. However, I have to admit at some point it felt like the whole subject about violence was being over-analyzed too much because killing in most games is so common that it 's as systematic as collecting coins. The Tomb Raider ...

Comment In: [Blog - 02/23/2015 - 12:25]

Quick questions, Microsoft 's ID@XBOX ...

Quick questions, Microsoft 's ID@XBOX program still takes a long time to get kits delivered, right I don 't know if I missed it, but Nintendo or Microsoft giving Unity away for free works only for platform exclusives, or does it also work for cross platform titles like I went ...

Comment In: [Blog - 11/17/2014 - 03:44]

Yeah, that 's true. It ...

Yeah, that 's true. It 'd require a lot of thought when incorporating alternate paths so, regardless your choice you can still overcome whatever obstacle you find in the future even if you use a different method using the tools you have at your disposal. r n r nSo it ...

Comment In: [Blog - 10/15/2014 - 02:02]

Interest reading. If anything, I ...

Interest reading. If anything, I do have to question the whole don 't fight back mantra that surrounds most horror games these days. Like how your examples of Resident Evil turn the whole horror simulator into something else because they become about shooting. r n r nSo, for example I ...

Comment In: [News - 10/01/2014 - 04:26]

Correct me if I 'm ...

Correct me if I 'm wrong, but doesn 't The Yogscast already ask a percentage of the revenue from developers to play their games and make videos about them This sounds like The Yogscast making some sort of invitation to devs saying Hey, help us help you. We can play ...