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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
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November 22, 2009
 
Trion Redwood City
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Trion Redwood City
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Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
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Sucker Punch Productions
Character Artist
 
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Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
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Blogs

Seth Burnette's Blog

Seth Burnette's Comments

Comment In: The Road to Diablo III [Feature - 09/18/2009 - 06:30]

A cynical part of me ...

A cynical part of me thinks that this is masturbatory game development that Blizzard is getting away with simply because they have the money to throw at it. When at the end of the process you just have a polished 3D version of Diablo 2, you have to wonder if ...

Comment In: Capps Defends Epic Quality Of Life: 'My Guys Ask To Crunch' [News - 04/23/2009 - 07:37]

I was trying to see ...

I was trying to see his point but he lost me when the immediacy of crunch time was compared to delivering babies. I hope that wasn't serious. Is he trying to force the ire away from the head honchos and onto the passionate employees who set a precedent by staying ...

Comment In: Fallout 3, LittleBigPlanet Reign Supreme At Choice Awards [News - 03/26/2009 - 01:41]

That's great I think Fallout ...

That's great I think Fallout 3 deserved that. Little Big Planet got just a bit over-hyped though. I think it really shouldn't have swept that many awards. I am really surprised Braid walked away with nothing, as well. Best visual arts went to Prince of Persia In one respect it's ...

Comment In: Unity 2.5 Launches With Windows-Compatible Tools [News - 03/19/2009 - 05:49]

I cannot say enough good ...

I cannot say enough good things about Unity. I've owned an Indie license for a while now and it is an amazing value. If you are a student, an indie developer or even a big studio looking for a great tool for quick prototyping you really should check this out.

Comment In: Interview: Flashbang Studios, Blursting Through? [News - 03/13/2009 - 05:52]

I also recommend Unity to ...

I also recommend Unity to anyone who will listen and I'm glad these guys are giving it a good name. I'm still curious about how Flashbang makes any money though. They seem very coy about that and maybe they should be to avoid successful competition but I'd love some concrete ...

Comment In: Opinion: Finally Tightening Up The Graphics On Level Three [News - 02/10/2009 - 03:18]

Tim, can I agree with ...

Tim, can I agree with both the article and your statements I think so. As someone who understands technical limitations but still has dreams of taking the medium further I really think the truth lies in between. I would neither want a novice leading the way nor a grizzled designer ...

[More Seth Burnette Comments]