Seth Robinson's Blog
I've been making odd games as Robinson Technologies for over twenty five years.
My stuffs: BBS game Legend Of The Red Dragon, multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll, the RPG Dink Smallwood and the creative MMO sandbox Growtopia.
In a previous life I've also done hired-gun development on many titles including Guitar Hero Mobile (BREW), Duke Nukem Mobile (BREW) and Pray Invasion (iPhone).
Details my recent experience with having an app rejected by Apple over the inclusion of a few forbidden words in the private review notes.
The trials and tribulations of two guys who made a successful mobile freemium MMO.
There are times when you just have to bite the bullet and do some real coding with Xcode. Here are some tips to make it 'feel' more like MSVC (with Visual Assist installed of course) so you can bounce back and forth without snapping.
More on porting a DirectX 5 game from 1998 to the iPhone.
Seth Robinson's Comments
[Blog - 09/11/2015 - 03:57]
Jochen, thanks for the tip. ...
Jochen, thanks for the tip. I did attempt to use the resolution center in the past to tell the reviewer Ok, we now accept sandboxed IAP also server-side change please try again after the IAP related rejection I mentioned earlier but after several days 3 or 4 without a reply ...
[Blog - 02/27/2014 - 05:37]
Random loot drops are an ...
Random loot drops are an incredibly fun part of the gaming experience - and I don 't think transparency is a requirement. However, a bought drop is a different story - Pay 1 real cash for a random loot drop pull on the slot machine does equal gambling with two ...
[Blog - 07/15/2013 - 09:45]
Totally agree. We have ten ...
Totally agree. We have ten or so ban-worthy problem users set to Global Ignore on our forums using vBulletin and it does a nice job of avoiding the whole ugly cat-and-mouse IP/dupe account game. r n r nAmazingly they continue to post for months. r n r nWhen you Hide ...
[Blog - 06/19/2013 - 10:26]
Thanks for the comments. r ...
Thanks for the comments. r n r nDesmond Crowe: Hmm, farming to earn gems really isn 't part of the required gameplay so I 'd hate to cement it as a requirement, as it 's a bit boring We 've thought about sort of having Hey, you 've made X ...
[News - 02/15/2012 - 09:01]