Seth A. Robinson has been making odd games with his company Robinson Technologies for over twenty years.
Seth has designed and programmed many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood. Oh, and don't forget Growtopia.
Seth's credits also include programming for various companies on top mobile titles including Guitar Hero Mobile (BREW), Duke Nukem Mobile (BREW) and Pray Invasion (iPhone).
The trials and tribulations of two guys who made a successful mobile freemium MMO.
There are times when you just have to bite the bullet and do some real coding with Xcode. Here are some tips to make it 'feel' more like MSVC (with Visual Assist installed of course) so you can bounce back and forth without snapping.
More on porting a DirectX 5 game from 1998 to the iPhone.
[Blog - 02/27/2014 - 05:37]
Random loot drops are an ...
Random loot drops are an incredibly fun part of the gaming experience - and I don 't think transparency is a requirement. However, a bought drop is a different story - Pay 1 real cash for a random loot drop pull on the slot machine does equal gambling with two ...
[Blog - 07/15/2013 - 09:45]
Totally agree. We have ten ...
Totally agree. We have ten or so ban-worthy problem users set to Global Ignore on our forums using vBulletin and it does a nice job of avoiding the whole ugly cat-and-mouse IP/dupe account game. r n r nAmazingly they continue to post for months. r n r nWhen you Hide ...
[Blog - 06/19/2013 - 10:26]
Thanks for the comments. r ...
Thanks for the comments. r n r nDesmond Crowe: Hmm, farming to earn gems really isn 't part of the required gameplay so I 'd hate to cement it as a requirement, as it 's a bit boring We 've thought about sort of having Hey, you 've made X ...
[News - 02/15/2012 - 09:01]