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Seth Robinson's Blog


Seth A. Robinson has been making odd games with his company Robinson Technologies for over twenty years.


Seth has designed and programmed many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood. Oh, and don't forget Growtopia.

Seth's credits also include programming for various companies on top mobile titles including Guitar Hero Mobile (BREW), Duke Nukem Mobile (BREW) and Pray Invasion (iPhone).




Member Blogs

Posted by Seth Robinson on Wed, 19 Jun 2013 10:26:00 EDT in Business/Marketing, Indie
The trials and tribulations of two guys who made a successful mobile freemium MMO.

Posted by Seth Robinson on Fri, 05 Feb 2010 06:35:00 EST in Programming
There are times when you just have to bite the bullet and do some real coding with Xcode. Here are some tips to make it 'feel' more like MSVC (with Visual Assist installed of course) so you can bounce back and forth without snapping.

Posted by Seth Robinson on Wed, 06 Jan 2010 08:11:00 EST in Programming
More on porting a DirectX 5 game from 1998 to the iPhone.

Seth Robinson's Comments

Comment In: [Blog - 02/27/2014 - 05:37]

Random loot drops are an ...

Random loot drops are an incredibly fun part of the gaming experience - and I don 't think transparency is a requirement. However, a bought drop is a different story - Pay 1 real cash for a random loot drop pull on the slot machine does equal gambling with two ...

Comment In: [Blog - 07/15/2013 - 09:45]

Totally agree. We have ten ...

Totally agree. We have ten or so ban-worthy problem users set to Global Ignore on our forums using vBulletin and it does a nice job of avoiding the whole ugly cat-and-mouse IP/dupe account game. r n r nAmazingly they continue to post for months. r n r nWhen you Hide ...

Comment In: [Blog - 06/19/2013 - 10:26]

Thanks for the comments. r ...

Thanks for the comments. r n r nDesmond Crowe: Hmm, farming to earn gems really isn 't part of the required gameplay so I 'd hate to cement it as a requirement, as it 's a bit boring We 've thought about sort of having Hey, you 've made X ...

Comment In: [News - 02/15/2012 - 09:01]

Nice article.. but I think ...

Nice article.. but I think defines categorization isn't what you meant to say... defies, perhaps