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Blogs

Seth Robinson's Blog

Seth A. Robinson has been making odd games with his company Robinson Technologies for over twenty years.

Seth has designed and programmed many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.

Seth's credits also include programming for various companies on top mobile titles including Guitar Hero Mobile (BREW), Duke Nukem Mobile (BREW) and Pray Invasion (iPhone).

Blog: codedojo.com

WWW: rtsoft.com

Member Blogs

How to make Xcode feel like MS Visual Studio (MSVC)
Posted by Seth Robinson on Fri, 05 Feb 2010 06:35:00 EST in Programming
There are times when you just have to bite the bullet and do some real coding with Xcode. Here are some tips to make it 'feel' more like MSVC (with Visual Assist installed of course) so you can bounce back and forth without snapping.
Read More... | 1 Comments

Development Diary: Dink on iPhone - DMOD support
Posted by Seth Robinson on Wed, 06 Jan 2010 08:11:00 EST in Programming
More on porting a DirectX 5 game from 1998 to the iPhone.
Read More... | 0 Comments

   

Seth Robinson's Comments

Comment In: Jordan Mechner returns to his indie roots with Karateka remake [News - 02/15/2012 - 09:01]

Nice article.. but I think ...

Nice article.. but I think defines categorization isn't what you meant to say... defies, perhaps

   

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