Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Blogs

Seth Sivak's Blog   Expert Blogs

I am the Lead Game Designer at Zynga Boston, before that I worked as a gameplay engineer at Conduit Labs (which was acquired by Zynga in August 2010). In 2009 I graduated from the Carnegie Mellon University Entertainment Technology Center. While I was there I worked on a project called Active-Adventure where we attempted to create a new generation of exercise game (more can be found here: www.activeadventuregame.com). The game we created during the project, called Winds of Orbis, was a 2009 IGF Student Finalist and has received high acclaims elsewhere. During the summer of 2008 I worked for Walt Disney Imagineering in the Creative Technology Group. I also have an undergraduate degree in Mechanical Engineering and love to help teach game design at several universities in the Boston area. Find more about me at www.sethsivak.com, view my general purpose blog at http://sjsivak.tumblr.com or follow me on twitter (if you are up for it) @sjsivak.

Expert Blogs

Satisfying the Player
Posted by Seth Sivak on Wed, 05 May 2010 12:19:00 EDT in Game Design
A look into ways that designers can satisfy players in every aspect of their game.
Read More... | 6 Comments

The Facebook Avatar
Posted by Seth Sivak on Tue, 23 Feb 2010 08:47:00 EST in
A look at hardcore Facebook gamers and how they are not that different from the hardcore gamers we all know and love.
Read More... | 4 Comments

Judging the IGF
Posted by Seth Sivak on Fri, 08 Jan 2010 08:32:00 EST in Game Design
I was a judge for the IGF this year and I wanted to give some information about my experience. Specifically I want to talk about why I think the IGF is great for developers and for judges.
Read More... | 1 Comments

An Argument for Community Funded Games  Featured Blogs
Posted by Seth Sivak on Tue, 21 Jul 2009 11:38:00 EDT in Production
Yesterday Gabe Newell (co-founder of Valve) was shown in an interview discussing this idea for community funded games. This is an argument for trying this new way of funding and some possible ways this could actually be pulled off.
Read More... | 16 Comments

Legend of Zelda has No Coherent Timeline?  Featured Blogs
Posted by Seth Sivak on Thu, 16 Jul 2009 10:01:00 EDT in Game Design
Nintendo responded to a fan that “there isn’t a true frame of reference or timeline possible for the series” based on the fact that “each new game represents a new Link” main character. This annoyed fans, what does it really mean for the franchise?
Read More... | 8 Comments

   

Seth Sivak's Comments

Comment In: Braid's Blow: Social Games Are 'Not Very Social' [News - 02/16/2011 - 04:25]

I disagree with this for ...

I disagree with this for two reasons: 1. A game doesn't need to be synchronous to be social. I have a been playing strategery http://strategerygame.com/ with a friend for months now and we never play it at the same time. We talk about the games when we are not playing, ...

Comment In: The Facebook Avatar [Blog - 02/23/2010 - 08:47]

Well Robert, I am not ...

Well Robert, I am not actually one of these gamers. However, the point of this article was to show that facebook gamers are much like the typical hardcore gamer most people in the industry are used to. These people attempt to maximize their game-playing achievements and abilities and go to ...

Comment In: An Argument for Community Funded Games [Blog - 07/21/2009 - 11:38]

Hippie Chiq - Those are ...

Hippie Chiq - Those are all great examples. I think this model has potential, but will need some work to iron out. The stronger the mod community and indie community becomes, the more potential this type of model could have.

Comment In: Legend of Zelda has No Coherent Timeline? [Blog - 07/16/2009 - 10:01]

Peter, I think you raise ...

Peter, I think you raise some interesting points. I doubt Nintendo will stray away from the current standard, but the Zelda Universe is no doubt big enough to do total direction changes. I could even imagine a Zelda game where you actually play as Zelda. I think the only true ...

Comment In: Combating Child Obesity: Helping Kids Feel Better by Doing What They Love [Feature - 06/10/2008 - 06:00]

Georgina, Did you read the ...

Georgina, Did you read the article or just the abstract This is from the editorial the doctors wrote on the study: However, it is too early to know whether these data reflect a true plateau or a statistical aberration in an inexorable epidemic, and pre-existing racial/ethnic disparities show no sign ...

Comment In: SIGGRAPH Sandbox Symposium 08 Calls For Papers [News - 03/07/2008 - 09:59]

This links to the SIGGRAPH ...

This links to the SIGGRAPH website. The website for SANDBOX is: http://sandbox.siggraph.org/about.html

   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.