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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
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Blogs

Seth Sivak's Blog   Expert Blogs

I am the Lead Game Designer at Zynga Boston, before that I worked as a gameplay engineer at Conduit Labs (which was acquired by Zynga in August 2010). In 2009 I graduated from the Carnegie Mellon University Entertainment Technology Center. While I was there I worked on a project called Active-Adventure where we attempted to create a new generation of exercise game (more can be found here: www.activeadventuregame.com). The game we created during the project, called Winds of Orbis, was a 2009 IGF Student Finalist and has received high acclaims elsewhere. During the summer of 2008 I worked for Walt Disney Imagineering in the Creative Technology Group. I also have an undergraduate degree in Mechanical Engineering and love to help teach game design at several universities in the Boston area. Find more about me at www.sethsivak.com, view my general purpose blog at http://sjsivak.tumblr.com or follow me on twitter (if you are up for it) @sjsivak.

 
   
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