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Seth Sivak's Blog
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CEO - Proletariat Inc.
Ex-Lead Designer of Indiana Jones Adventure World (Zynga Boston)
Previous job titles: Gameplay Engineer, Product Manager, Lead Designer, Executive Producer
Previous companies: Zynga, Conduit Labs, Walt Dinsey Imagineering
Follow me on twitter (if you are up for it) @sjsivak
See me GDC 2012 talk here: http://bit.ly/Zwa2WB
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Expert Blogs
1stGameEver Channel Launches with Will Wright  |
| Posted by Seth Sivak on Wed, 01 May 2013 10:24:00 EDT in
Design,
Indie
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| Everyone remembers his or her first time. Whether we recall it fondly or not so fondly, our first time was probably awkward, a little embarrassing, and definitely full of mistakes. Snap out of it, we are talking game development! |
| Read More... | 2 Comments |
How Typing of the Dead inspired Letter Rush  |
| Posted by Seth Sivak on Tue, 19 Mar 2013 10:10:00 EDT in
Smartphone/Tablet,
Design
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| Ever wondered where game ideas come from? This is a story of our journey from an idea tossed out at lunch to a final bit of new gameplay. |
| Read More... | 2 Comments |
The Future of Games as a Service  |
| Posted by Seth Sivak on Tue, 05 Mar 2013 12:00:00 EST in
Smartphone/Tablet,
Design
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| Every game is now a service, this post has tips and tricks to build a successful free-to-play or micro-transaction game. |
| Read More... | 11 Comments |
The Walking Dead Is Not For Me  |
| Posted by Seth Sivak on Wed, 09 Jan 2013 07:36:00 EST in
Console/PC,
Design
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| Many people consider The Walking Dead by Telltale Games to be the Game of the Year for 2012, but I will never finish it. It is not that I don't respect the game design, it is that it doesn't meet my needs as a player. Let me tell you why. |
| Read More... | 10 Comments |
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Satisfying the Player |
| Posted by Seth Sivak on Wed, 05 May 2010 12:19:00 EDT in
Design
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| A look into ways that designers can satisfy players in every aspect of their game. |
| Read More... | 6 Comments |
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The Facebook Avatar |
| Posted by Seth Sivak on Tue, 23 Feb 2010 08:47:00 EST in
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| A look at hardcore Facebook gamers and how they are not that different from the hardcore gamers we all know and love. |
| Read More... | 4 Comments |
[More Seth Sivak Blogs]
Seth Sivak's Comments
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Comment In: The Future of Games as a Service [Blog - 03/05/2013 - 12:00]
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Hi Ben Kenobi , r ... Hi Ben Kenobi , r n r nThe article has been updated to make that point a bit more clear. I hope this helps. I tried to keep the article short while still pointing to examples that developers could actually use and think about while building their games. The goal ... |
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Comment In: Zynga loses its design chief [News - 01/29/2013 - 08:18]
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FYI, he was at the ... FYI, he was at the Baltimore studio, not the Boston studio. r n r nKris you can remove this comment. |
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Comment In: Video: How Zynga convinced Facebook users to play an action adventure game [News - 08/30/2012 - 05:06]
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Speaking as a designer from ... Speaking as a designer from a Zynga product and this product in particular , I can assure you that I did not come to resent the players of Adventure World. Trying to make a game appealing for an audience beyond yourself is actually an interesting design challenge and a valuable ... |
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Comment In: Braid's Blow: Social Games Are 'Not Very Social' [News - 02/16/2011 - 04:25]
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I disagree with this for ... I disagree with this for two reasons: 1. A game doesn't need to be synchronous to be social. I have a been playing strategery http://strategerygame.com/ with a friend for months now and we never play it at the same time. We talk about the games when we are not playing, ... |
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Comment In: The Facebook Avatar [Blog - 02/23/2010 - 08:47]
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Well Robert, I am not ... Well Robert, I am not actually one of these gamers. However, the point of this article was to show that facebook gamers are much like the typical hardcore gamer most people in the industry are used to. These people attempt to maximize their game-playing achievements and abilities and go to ... |
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Comment In: An Argument for Community Funded Games [Blog - 07/21/2009 - 11:38]
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Hippie Chiq - Those are ... Hippie Chiq - Those are all great examples. I think this model has potential, but will need some work to iron out. The stronger the mod community and indie community becomes, the more potential this type of model could have. |
[More Seth Sivak Comments]
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