Sharon Hoosein's Blog
I'm a game artist/3d modeler. I also make games.
Portfolio site (usually updated ~1-2 times a year): http://sharonhoosein.wordpress.com/
How a single noncommercial flash game highlighted the benefits of good playtesting practices and a simple yet complex story, and exposed the challenges of managing an amateur development team over a year.
Sharon Hoosein's Comments
[News - 04/28/2016 - 11:07]
The amount of polish Double ...
The amount of polish Double Fine games have suggests there 's a lot more to their creative process than make every dumb idea that makes one person laugh . After all, there 's people out there who think they 're absolutely hilarious, and have a friend who agrees, but that ...
[Blog - 11/24/2015 - 06:26]
[News - 11/24/2015 - 02:04]
@Hakim: Ever heard of Justin ...
@Hakim: Ever heard of Justin Bieber Robert Pattinson/Edward Cullen Nick Jonas r n r nTrue, the posing for men is less painfully impossible back arch and more puppy faced dude with slightly titled head and hands resting on pants in a way where the thumbs pull them down just slightly ...
[Blog - 08/31/2015 - 01:01]
I love this game, great ...
I love this game, great to read a postmortem for it. While definitely not a game you can play during toilet breaks, I like the level of exploration having slightly longer levels allows. Maybe mentioning level times in the features description might help manage expectations
[Blog - 08/14/2015 - 01:58]
[Blog - 07/31/2015 - 03:51]
This can work for a ...
This can work for a week/weekend/day. But I don 't advise doing this long term. If you have no new material coming in, your brain relies on memory. Sometimes new connections are made, other times the most boring generic idea feels like a stroke of genius. Second, if you aren ...