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Shelly is a freelance video game writer constantly studying and improving her skills through research, classes and by writing all the time. She has written 2 design documents for Humana Games 4 Health's InsertCoin based on Microsoft's Kinect and is currently working on a game using biofeedback as a game mechanic.
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Member Blogs
It's Just A Game  |
| Posted by Shelly Warmuth on Thu, 28 Jul 2011 07:05:00 EDT in
Game Design
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| Why is it that games can take the brunt of the blame for people who become violent, but we can't make games that explore the real world problems that are considered unspeakable? It's time to use the influence of our media to create change. |
| Read More... | 14 Comments |
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AAA Indie: Crowdfunding Game Development |
| Posted by Shelly Warmuth on Wed, 20 Apr 2011 04:08:00 EDT in
Business,
Indie
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| Fan-funding your game lets you keep control over your IP, your profits, and creates a fan base that helps you promote your game. When it works, it's a win-win. |
| Read More... | 0 Comments |
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Finding Our "What If..." |
| Posted by Shelly Warmuth on Wed, 02 Feb 2011 08:38:00 EST in
Game Design
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| In a climate in which "gamification" has become a buzz word and game elements are permeating our daily lives, game developers still prefer to play it safe. It's time to unleash our creativity once again. |
| Read More... | 0 Comments |
Creating Player Experience  |
| Posted by Shelly Warmuth on Sun, 23 Jan 2011 01:29:00 EST in
Game Design
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| Disney Imagineers use every bit of technology available to imagine and design magical experiences for their guests. We, the game industry, have the unique ability to bring that home. It's time we did. |
| Read More... | 25 Comments |
Creating Compelling Characters  |
| Posted by Shelly Warmuth on Fri, 07 Jan 2011 03:32:00 EST in
Game Design
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| Sephiroth stands in a library of knowledge. He has been up for days learning about what his government has done to his friends; friends who lost their sanity and then died. He decides to burn the town. What would you do? That's a compelling character. |
| Read More... | 5 Comments |
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Lot Lizards and Indie Game Development |
| Posted by Shelly Warmuth on Fri, 31 Dec 2010 01:52:00 EST in
Game Design
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| Asylum Games has recently released Lot Lizards as a free to play game on Wooglie.com. Jake Barnes was kind enough to answer some questions about the game and about indie game development. |
| Read More... | 0 Comments |
[More Shelly Warmuth Blogs]
Shelly Warmuth's Comments
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Comment In: It's Just A Game [Blog - 07/28/2011 - 07:05]
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Michael, You make an interesting ... Michael, You make an interesting point I haven't given a lot of thought to. I'm going to have to look into that more. Personally, I think it's a bit of a moot point. The industry, and our world, have grown and our innocence has probably gone with that. But, just ... |
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Comment In: Opinion: A Student's Perspective On Crunch [News - 07/25/2011 - 04:34]
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I chose GTA IV for ... I chose GTA IV for two reasons: It's one of THE highest rated games on Metacritic and it was the first GTA on a next gen console, not including PSP, cuz that's a different machine all together. And you miss my point. If I had wanted to say that Rockstar ... |
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Comment In: A Story Worth Telling (Some Spoilers) [Blog - 01/31/2011 - 02:13]
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Nice article. At first, I ... Nice article. At first, I didn't fully understand what you meant by message. I think there's a difference between a message a game is trying to express and the take-away that a player gets by playing it. There are games which seem to be clear messages by the developer. Shadow ... |
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Comment In: Creating Player Experience [Blog - 01/23/2011 - 01:29]
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Thank you for your response....your ... Thank you for your response....your English is perfectly fine. No need to apologize. I'm excited that this has, indeed, become a very interesting discussion with many points of view. I didn't find God of War immersive precisely because of the Quick Time Events that you describe. However, it's a fantastic ... |
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Comment In: Let's Talk About The 'Experience' Of Playing Games [Blog - 01/19/2011 - 11:43]
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Dolgion, This is an incredible ... Dolgion, This is an incredible piece. I love the way you tied your story to your point. Stories aren't as much a straight arc as they are a series of ups and downs. It is all about the inciting incident and the gap between what the player expects to happen ... |
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Comment In: Creating Compelling Characters [Blog - 01/07/2011 - 03:32]
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Perhaps pigeon-holing games is part ... Perhaps pigeon-holing games is part of the problem on both sides I think I'd qualify as one of the progressives. I'd like to see us work with what is available in the medium. As an interactive medium we have so much untouched potential to impact our audience in a way ... |
[More Shelly Warmuth Comments]
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