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I was excited to attend the Midwest Gaming Classic in Brookfield this
past weekend and to be a part of a meeting of the IGDA Wisconsin
Chapter. A panel of developers and instructors were convened to discuss
breaking into the industry.
The
question was asked: "What is the one thing you wish someone had told
you before you entered this industry?" and the first answer, without
hesitation, was "Don't get married." This point of view isn't new.
Quality of Life has become a huge catch-phrase in the industry.
Crunch
times are inevitable, the culture is one of passion. Game developers
are not as much workaholics as they are simply passionate about what
they do. Like all artists, the work is a labor of love, instead of being
about the overtime pay. In fact, many developers are salaried and
there is no overtime pay.
After the meeting, I heard one
developer discussing his singles status. He stated that he didn't have
time to meet someone and spend the three months getting to know them.
His career comes first. On the other hand, he recognized that his
inability to commit to that is unfair to anyone interested in him. At
the same time, many of his staff are currently going through divorce.
I've heard this all before.
We're all aware of the frustrations of the
EA Spouse story and the more recent complaints of the spouses of
Rockstar employees. Organizations such as Gamewatch are
working to keep developers informed of Quality of Life issues in game
development. And yet, this time, hearing those words is personal.
As
my daughter prepares to marry a talented environmental artist, my own
spouse expresses concerns daily about why I would even want a career in a
field that is so obviously stressful to family life. Meanwhile, my
future son-in-law has been crunching for the last month, not due to poor
production, but due to an extremely abbreviated production schedule.
There
is no doubt that Quality of Life is an issue that is a part of the very
culture of game development. The question becomes, is there a solution
and, if so, what is it? I believe the answer to that lies in the
answer to my husband's question. When we were younger, we had this
passion and drive. Programmers sit up at night writing code, doing
mods, hacking, finding cheats, writing game guides. Artists wake up and
draw the creatures in their dreams. They draw on napkins, notebooks,
and anything else they can find. Writers write poetry in front of the
tv, post on forums and write articles, stories, fantasies, and anything
else in their heads.
This is no different than any other artist who
practices their craft and we do it because we love it; because it fires
something within us. The difference seems to be that, while a
struggling or unsigned artist does most of that at home, a paid actor,
musician, or game developer is away. This is probably a rude awakening
for a spouse who is okay with having their partner "there, but not
there" and now has to accept simply "not there". We try to prepare them
for that, but the reality is still more than they expected.
It's
not simply that the partner is left alone. When someone loves us, they
don't want to see us hurt. The artist's partner has to sit back and
watch helplessly as fatigue sets in, sometimes illness, and sometimes
frustration. They also have to have their own life, separate.
The
solution begins with choice. Actors tend to partner with others in the
entertainment industry because celebrities understand the rigors of
celebrity and the industry. Likewise, doctors have a tendency to marry
within the health-care field. Nurses understand the expectations placed
on their MD spouse going into the relationship. While it is definitely
harder to nurture your game developer spouse if you're both crunching
at the same time, staying within the same social circle is a plausible
solution to game developer partnerships.
There is one problem with this
solution, however. According to Erin
Hoffman's blog, men outnumber women in the industry at a rate of
10:1. However, if that is an option, it increases the odds of
successful family life in a myriad of ways. A partner in the same
social circle will tend to share the same values and interests. There
is an inherent understanding of the culture of the job, which brings
acceptance. There is also a mutual freedom involved in a relationship
of this sort. Since both partners are leading busy, productive lives,
neither is left missing the other or feeling left behind.
It
could be argued that it's not good to be so much alike. There is the
inevitable ego hit when one partner's game is commercially successful.
There is the separation and separateness of path that comes from being
apart so much. And, if there are changes in jobs, whose job do you move
for? However, these problems exist whether you are on the same career
path or not.
No matter who you're with, hopefully your partner is
supportive of you and nurturing. If you're both busy, you have to be
that for each other. Being with a game developer requires support and
self-sacrifice.
In the interest of maintaining the Quality of Life at
home, little touches will remind your significant other why she got with
you to begin with! This is especially important during crunch times.
*In
the interest of brevity, the generic "her" and "she" will be used to
represent the significant other. If your partner is male, please don't
be offended.
- We're all artists, no matter what our
discipline. Create something unique that belongs solely to your
sweetheart: an avatar for her to use, a mini animation, a poem or short
story. The wise man creates this while not crunching, and presents it
during a crunch. She'll feel extra special if she thinks you're
thinking of her while so busy, so don't let on. And, don't forget!
- Get
your friends to create something for her that's outside of your
discipline. As above, she'll cherish the thought as much as the widget!
- Have
moves that are uniquely yours: a special way that you touch her, a hug
from behind, a certain kiss that is you. You'll make yourself
instantly unforgettable in her eyes.
- Find code words and phrases
that have meaning only to the two of you. Keeping your relationship as
a private tryst maintains tension and spices things up.
- Randomly
send her a sexy text, IM, or picture throughout the day. It lets her
know you're thinking about her and keeps the budoir active. Activity
breeds more activity.
- Send flowers in the middle of the week
during a crunch. Don't bring them home, have them delivered. Bringing
them home makes her wonder what you did.
- Order take-out. Call
her and tell her you're coming home and that dinner is already on it's
way.
- Re-connect daily. Off-limits are conversations about
bills, the kids, and the job.
- Make a date that you don't
break!
- Help your significant other connect with those of your
friends. When crunch times hit, they'll have each other.
- Take
on some of their jobs, especially the jobs they hate. If you're
working 14 hours or more per day, it's unlikely that you want to do
household chores. If you do it during down times, however, you'll win
brownie points.
- Do the hard. After a 14 hour day, the last
thing you want to do is stop at the store on the way home, which is why
it's so appreciated when you do.
- Put notes in unexpected
places. Hide them everywhere so that she finds them much later and when
she least expects it.
- Shine around her friends and
family. Open doors for everyone. Walk her to the door. Do the little
things that show off her decision to choose you above all others.
At
first glance, tips to enhance your home life doesn't seem like a game
development issue. Given the decrease in Quality of Life that is so
rampant lately, however, it would seem apparent that a quality home life
can only improve work productivity.
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Thanks for writing this. I think you could be the relationship expert for game developers, :)
I'd like to point out that "extremely abbreviated schedule" is still poor production. If you only have X amount of time to make a game, you can't cram A through W into it.
Also, Shelly, great tips. Regardless of industry I think we all could use a reminder that we have an opportunity every day to show our love and appreciation to our families. It's so easy to get caught up in our routines and our work issues and take our closest relationships for granted. Timely article for sure.
I have to disagree with you though on a few points. The best advice is not "Don't get married." That's a personal choice and if a company interferes with an individual's rights to (or not to) do so that company needs fundamental restructuring or to call it a good (or not-so good) run and close its doors.
Furthermore, CRUNCH IS NEVER NECESSARY. Saying we have to live with it makes it a self-fulfilling prophecy.
There was a recent Saturday Night Live skit when the Great Recession first started. In the skit Kenan Thompson plays a "financial expert" that has a good solution to America and the world's economic woes. Step one: Fix. Step two: it. Step three: FIX IT! FIX IT! FIX IT! As stupid as it all sounds, I think there's a lot to learn from that, especially with regards to quality of life. Basically the point I'm making is find the problem, identify the cause and work to fix it. Don't give up. Don't accept it as a fact of life. I am certain that the best and brightest minds are in the game development industry, let's put them to good use.
All that being said I think your dating advice is generally sound and makes most women feel good. But what I'm saying is don't try to put a little band-aid on a massive profusely bleeding wound. And in this case that massive wound could have been avoided altogether through prevention. See what I'm getting at?
I think one of the most undervalued aspect of development in the industry (that thankfully, is changing) is a lacking HR department.
@Reid and Mark: They're working on a licensed title tied into a movie release which began eight weeks from Alpha. Poor planning or not, unfortunately, this is often the way of licensed releases. In this economy, with studios closing their doors every day, I'm sure turning down a project of any kind was not in the best-interest of the studio.
@Alan: I think you're right in saying there are great minds on the job and some solutions could be found. On the other hand, while you say that "CRUNCH IS NEVER NECESSARY", it is a reality and it is out of our control, at the moment. Also, no one is saying that the best advice is "Don't get married". It's just that some are recognizing the stress our choice of career puts on our families. As Joshua pointed out, it's a hard sell, because making that choice so often means choosing one or the other.
http://aboutmakinggames.blogspot.com/2009/07/crunch-time-producer-failure.html
Mac
They're really not, except if you think they are - then they will be.. Either way, I'm not sure we should be basing our life decisions on this assumption...