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  'Don't Get Married'?
by Shelly Warmuth on 03/31/10 10:25:00 am   Featured Blogs
16 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 03/31/10 10:25:00 am
 

I was excited to attend the Midwest Gaming Classic in Brookfield this past weekend and to be a part of a meeting of the IGDA Wisconsin Chapter.  A panel of developers and instructors were convened to discuss breaking into the industry. 

The question was asked:  "What is the one thing you wish someone had told you before you entered this industry?" and the first answer, without hesitation, was "Don't get married." This point of view isn't new.  Quality of Life has become a huge catch-phrase in the industry. 

Crunch times are inevitable, the culture is one of passion.  Game developers are not as much workaholics as they are simply passionate about what they do. Like all artists, the work is a labor of love, instead of being about the overtime pay.  In fact, many developers are salaried and there is no overtime pay.  

After the meeting, I heard one developer discussing his singles status.  He stated that he didn't have time to meet someone and spend the three months getting to know them.  His career comes first.  On the other hand, he recognized that his inability to commit to that is unfair to anyone interested in him.  At the same time, many of his staff are currently going through divorce.  I've heard this all before. 

We're all aware of the frustrations of the EA Spouse story and the more recent complaints of the spouses of Rockstar employees.  Organizations such as Gamewatch are working to keep developers informed of Quality of Life issues in game development.  And yet, this time, hearing those words is personal. 

As my daughter prepares to marry a talented environmental artist, my own spouse expresses concerns daily about why I would even want a career in a field that is so obviously stressful to family life.  Meanwhile, my future son-in-law has been crunching for the last month, not due to poor production, but due to an extremely abbreviated production schedule. 

There is no doubt that Quality of Life is an issue that is a part of the very culture of game development.  The question becomes, is there a solution and, if so, what is it?  I believe the answer to that lies in the answer to my husband's question.  When we were younger, we had this passion and drive.  Programmers sit up at night writing code, doing mods, hacking, finding cheats, writing game guides.  Artists wake up and draw the creatures in their dreams.  They draw on napkins, notebooks, and anything else they can find.  Writers write poetry in front of the tv, post on forums and write articles, stories, fantasies, and anything else in their heads. 

This is no different than any other artist who practices their craft and we do it because we love it; because it fires something within us.  The difference seems to be that, while a struggling or unsigned artist does most of that at home, a paid actor, musician, or game developer is away. This is probably a rude awakening for a spouse who is okay with having their partner "there, but not there" and now has to accept simply "not there".  We try to prepare them for that, but the reality is still more than they expected. 

It's not simply that the partner is left alone.  When someone loves us, they don't want to see us hurt.  The artist's partner has to sit back and watch helplessly as fatigue sets in, sometimes illness, and sometimes frustration.  They also have to have their own life, separate.

The solution begins with choice.  Actors tend to partner with others in the entertainment industry because celebrities understand the rigors of celebrity and the industry.  Likewise, doctors have a tendency to marry within the health-care field.  Nurses understand the expectations placed on their MD spouse going into the relationship.  While it is definitely harder to nurture your game developer spouse if you're both crunching at the same time, staying within the same social circle is a plausible solution to game developer partnerships. 

There is one problem with this solution, however.  According to Erin Hoffman's blog, men outnumber women in the industry at a rate of 10:1.  However, if that is an option, it increases the odds of successful family life in a myriad of ways.  A partner in the same social circle will tend to share the same values and interests.  There is an inherent understanding of the culture of the job, which brings acceptance.  There is also a mutual freedom involved in a relationship of this sort.  Since both partners are leading busy, productive lives, neither is left missing the other or feeling left behind. 

It could be argued that it's not good to be so much alike.  There is the inevitable ego hit when one partner's game is commercially successful.  There is the separation and separateness of path that comes from being apart so much.  And, if there are changes in jobs, whose job do you move for?  However, these problems exist whether you are on the same career path or not.

No matter who you're with, hopefully your partner is supportive of you and nurturing.  If you're both busy, you have to be that for each other.  Being with a game developer requires support and self-sacrifice. 

In the interest of maintaining the Quality of Life at home, little touches will remind your significant other why she got with you to begin with! This is especially important during crunch times.

*In the interest of brevity,  the generic "her"  and "she" will be used to represent the significant other.  If your partner is male, please don't be offended.

  • We're all artists, no matter what our discipline.  Create something unique that belongs solely to your sweetheart: an avatar for her to use, a mini animation, a poem or short story.  The wise man creates this while not crunching, and presents it during a crunch.  She'll feel extra special if she thinks you're thinking of her while so busy, so don't let on.  And, don't forget!
  • Get your friends to create something for her that's outside of your discipline.  As above, she'll cherish the thought as much as the widget!
  • Have moves that are uniquely yours:  a special way that you touch her, a hug from behind, a certain kiss that is you.  You'll make yourself instantly unforgettable in her eyes.
  • Find code words and phrases that have meaning only to the two of you.  Keeping your relationship as a private tryst maintains tension and spices things up.
  • Randomly send her a sexy text, IM, or picture throughout the day.  It lets her know you're thinking about her and keeps the budoir active.  Activity breeds more activity.
  • Send flowers in the middle of the week during a crunch.  Don't bring them home, have them delivered.  Bringing them home makes her wonder what you did.
  • Order take-out.  Call her and tell her you're coming home and that dinner is already on it's way. 
  • Re-connect daily.  Off-limits are conversations about bills, the kids, and the job.  
  • Make a date that you don't break!
  • Help your significant other connect with those of your friends.  When crunch times hit, they'll have each other.
  • Take on some of their jobs, especially the jobs they hate.  If you're working 14 hours or more per day, it's unlikely that you want to do household chores.  If you do it during down times, however, you'll win brownie points.
  • Do the hard.  After a 14 hour day, the last thing you want to do is stop at the store on the way home, which is why it's so appreciated when you do.
  • Put notes in unexpected places.  Hide them everywhere so that she finds them much later and when she least expects it. 
  • Shine around her friends and family.  Open doors for everyone.  Walk her to the door.  Do the little things that show off her decision to choose you above all others.

At first glance, tips to enhance your home life doesn't seem like a game development issue.  Given the decrease in Quality of Life that is so rampant lately, however, it would seem apparent that a quality home life can only improve work productivity.

 
 
Comments

Glenn Storm
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Kudos for recognizing the family as an integral part of the support system for the team. While I appreciate the note that the list you present uses "she" for convenience, the list is obviously tailored for the female spouse. Some creativity may be needed to translate a few of these bullet points, like the gift of flowers. And I'd like to point out that this kind of relationship maintenance is also necessary for the children of crunchers; that those bonds also warrant special attention and thoughtful participation. Just this morning, before they woke up, I left my little one a homemade happy Easter card to take with, while my wife and daughter travel to visit relatives this weekend. Thanks for this reminder, Shelly.

Chuck Suong
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April fools...

Reid Kimball
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Shelly,

Thanks for writing this. I think you could be the relationship expert for game developers, :)

I'd like to point out that "extremely abbreviated schedule" is still poor production. If you only have X amount of time to make a game, you can't cram A through W into it.

Joshua Sterns
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This topic is something I've thought about often. I'm in a position in life where I'm trying to figure out my first career. Video games are up there for passion, but family is defiantly the most important thing in my life. It's a hard sell. You can work in the industry of your dreams, but the likely hood of enjoying your social life during crunch is slim.


Mark Harris
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Reid, you beat me to it. +1 on poor production.

Also, Shelly, great tips. Regardless of industry I think we all could use a reminder that we have an opportunity every day to show our love and appreciation to our families. It's so easy to get caught up in our routines and our work issues and take our closest relationships for granted. Timely article for sure.

Alan Youngblood
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A good read, Shelly. And certainly issues that need to be addressed with the same passion that game developers have for everything else (actually, more).

I have to disagree with you though on a few points. The best advice is not "Don't get married." That's a personal choice and if a company interferes with an individual's rights to (or not to) do so that company needs fundamental restructuring or to call it a good (or not-so good) run and close its doors.
Furthermore, CRUNCH IS NEVER NECESSARY. Saying we have to live with it makes it a self-fulfilling prophecy.

There was a recent Saturday Night Live skit when the Great Recession first started. In the skit Kenan Thompson plays a "financial expert" that has a good solution to America and the world's economic woes. Step one: Fix. Step two: it. Step three: FIX IT! FIX IT! FIX IT! As stupid as it all sounds, I think there's a lot to learn from that, especially with regards to quality of life. Basically the point I'm making is find the problem, identify the cause and work to fix it. Don't give up. Don't accept it as a fact of life. I am certain that the best and brightest minds are in the game development industry, let's put them to good use.

All that being said I think your dating advice is generally sound and makes most women feel good. But what I'm saying is don't try to put a little band-aid on a massive profusely bleeding wound. And in this case that massive wound could have been avoided altogether through prevention. See what I'm getting at?

Kirk Williams
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Not just the "crunch" times that have to with having the added stress to a marriage. With all of my game dev jobs I've had to move hundreds of miles with little or no help from the company. That can be a great burden, especially when you have kids that are in schools. I think a lot of game companies don't give the support of families as they say they do. Really good article!

Paul Wrider
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A company that isn't prepared to offer a relocation package and advice to an established dev really isn't worth working for. They've made their priorities clear, and they're setting the tone for your entire duration of employment.

I think one of the most undervalued aspect of development in the industry (that thankfully, is changing) is a lacking HR department.

Shelly Warmuth
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Thank you very much for all of the kudos.

@Reid and Mark: They're working on a licensed title tied into a movie release which began eight weeks from Alpha. Poor planning or not, unfortunately, this is often the way of licensed releases. In this economy, with studios closing their doors every day, I'm sure turning down a project of any kind was not in the best-interest of the studio.

@Alan: I think you're right in saying there are great minds on the job and some solutions could be found. On the other hand, while you say that "CRUNCH IS NEVER NECESSARY", it is a reality and it is out of our control, at the moment. Also, no one is saying that the best advice is "Don't get married". It's just that some are recognizing the stress our choice of career puts on our families. As Joshua pointed out, it's a hard sell, because making that choice so often means choosing one or the other.

Cody Kostiuk
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I hope my wife doesn't read this article or I'll have my work cut out for me. ;-)

Fiore Iantosca
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Crunch time is almost always due to bad management. This is across the software industry, not just the videogame industry.

Mac Senour
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As a 20 year vet Producer I confess... Crunch time is producer failure. I wrote a blog post about this in July of last year.

http://aboutmakinggames.blogspot.com/2009/07/crunch-time-producer-failure.html

Mac

Ted Brown
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I was married before I entered the game industry, and we had a long talk about it before hand. Basically, she knew a) I would be getting the career I'd always dreamed of but b) crunch times would leave her effectively "solo" for periods of time. She agreed to it, and after five years (plus 2 in graduate school) of industry work, we're still happy and together. Getting that buy-in was crucial, though. Still, I constantly check in to make sure it's not more than she can handle. My priority is to remain happy and married; I'd leave a project in a second if that became an issue.

Juan Wingrovv
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"Crunch times are inevitable"

They're really not, except if you think they are - then they will be.. Either way, I'm not sure we should be basing our life decisions on this assumption...

Stephen Chin
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I am reminded of the idea of the military spouse. Worried about the health of their loved one who is often gone for long periods of time in stressful and hazardous conditions. Or something to that effect.

Alexandria Rosales
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This was a really neat article to read since this topic has been weighing on my mind for a long time. I really appreciate seeing so many others interested in this topic.


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