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April 27, 2017
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Simon Carless's Blog   Expert Blogs

 

I’m currently the EVP of UBM Technology’s Game Network & Black Hat, meaning that I oversee the Game Developers Conference – plus the double Webby award-winning Gamasutra website, the Black Hat set of worldwide security events, and more.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit. And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.

 

Expert Blogs

This week's Video Game Deep Cuts longform articles/videos include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.


This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.


This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.


This week's Video Game Deep Cuts long read/video highlights include include Hitman level design, What Remains of Edith Finch, and much, much more.


This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.


This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.



Simon Carless's Comments

Comment In: [News - 11/30/2016 - 03:11]

Having worked in AAA 15-20 ...

Having worked in AAA 15-20 years ago, and left partly because of some things that could arguably have been ameliorated by unionization working hours, in particular , I 'm very sympathetic to the argument. Unfortunately, I think 15-20 years ago was the time that this move would have been much ...

Comment In: [Blog - 10/12/2016 - 10:31]

FWIW, I think that '32,000 ...

FWIW, I think that '32,000 copies sold ' stat is pretty misleading - it was a median as of 2015, but that 's including massive lifetime numbers for games, and a lot of games being in bundles too. My impression is that a brand new Steam game launching in 2016 ...

Comment In: [News - 12/28/2015 - 10:18]

Thanks - we 've updated ...

Thanks - we 've updated the story to reflect these edits, and also added another data point: A Gamasutra-authored survey conducted in early 2014 suggested that solo indie developers earned an average income of 11,812 in 2013, down 49 percent from 2012 s 23,130 average . r n r nAs ...

Comment In: [News - 11/23/2015 - 04:02]

Oh dear We 've fixed ...

Oh dear We 've fixed that particular piece of hilarity, and apologies.

Comment In: [Blog - 10/26/2015 - 08:05]

I 've been a fan ...

I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...

Comment In: [Blog - 04/17/2015 - 08:28]

Yes and no on the ...

Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...