Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 1, 2015
arrowPress Releases
April 1, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Simon Carless's Blog   Expert Blogs


I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Los Angeles, Germany, and China – plus the double Webby award-winning Gamasutra website, the GAO ad network and now the Black Hat set of security events.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.


Expert Blogs

Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.

Why you need to think about 'share of voice' - how many games people are playing monthly - when you make your game, and some thoughts on some of the things you can do to mold your game into a majority share of voice one for gamers.

On the 'vast swathes of fertile territory' inherent in video games, stand-up comedy, and any number of other underappreciated mediums.

Posted by Simon Carless on Thu, 18 Dec 2014 08:49:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
The top 5 (well, 6 in 5 slots!) games of the year from GDC and Gamasutra overseer Simon Carless, including plenty of replayable goodnewss from all ends of the gaming spectrum!

Posted by Simon Carless on Tue, 02 Dec 2014 03:57:00 EST in Business/Marketing, Design, Indie
Independent game developers – and anyone promoting things online, actually – should probably think about these top 5 things when displaying info about their product.

Posted by Simon Carless on Sun, 30 Nov 2014 05:01:00 EST in Design, Indie
Why 'one of the most wonderful performance art happenings in recent history' is about art and video games.

Simon Carless's Comments

Comment In: [Blog - 01/25/2015 - 04:17]

Ironically, David, you wrote this ...

Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful

Comment In: [News - 12/03/2014 - 04:02]

Things like this do concern ...

Things like this do concern me, actually. Whether you agree with GTA V 's subject matter or not, you should still be able to have access to the game to make your own mind up.

Comment In: [News - 09/26/2014 - 01:21]

Obviously, if some games are ...

Obviously, if some games are seeing a slight decrease in sales in the longer-term, probably by not being recommended or curated a lot, some games are going to see a slight increase. Perhaps more than slight Maybe Mini Metro will have a longer-term boost because of this after all It ...

Comment In: [Blog - 09/02/2014 - 01:17]

Ben - your Expert status ...

Ben - your Expert status has been reinstated, because we received several comments that your industry history was sufficient to make you Expert, and management of Gamasutra agreed. Thanks.

Comment In: [News - 07/22/2014 - 07:53]

Not sure what it is ...

Not sure what it is in this survey, but I know CA WA together make up as much as 60 of game development in the U.S. - so I guess it makes sense that it would trend in that direction

Comment In: [Blog - 07/10/2014 - 01:27]

FWIW - I do think ...

FWIW - I do think that some of those 'Happy Hour '-like bundle behaviors - and very low minimums on bundle purchases - do end up with Steam key re-sellers buying a LOT of keys. r n r nBut on the other hand: a IndieGala doesn 't work on a ...