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Blogs

Simon Carless's Blog   Expert Blogs

I’m currently the EVP of UBM Tech’s Game Network and Black Hat, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Los Angeles, Germany, and China – plus the double Webby award-winning Gamasutra website and the Maggie award-winning Game Developer magazine, as well as the GAO ad network and now the Black Hat set of security events and the App Developers Conference.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for the show.

Expert Blogs

Introducing the Video Game Storybundle  Featured Blogs
Posted by Simon Carless on Wed, 01 May 2013 11:57:00 EDT in
Discussing the Video Game Storybundle I curated, out now - featuring books from Jordan Mechner to Ralph Baer and beyond.
Read More... | 1 Comments

Dukin’ it out – a 1997 interview with Apogee/3D Realms’ Scott Miller  Featured Blogs
Posted by Simon Carless on Sat, 27 Apr 2013 04:11:00 EDT in Design, Console/PC
A reprint of a 1997 interview with Apogee and 3D Realms co-founder Scott Miller, a fascinating guy.
Read More... | 0 Comments

GDC 2013 - our lecture recommendations for press.  Featured Blogs
Posted by Simon Carless on Sat, 23 Mar 2013 02:25:00 EDT in
We're passing on recommendations for some of the more interesting lectures for press at GDC this year - perhaps useful for everyone who wants to check out some of the showier non-technical talks!
Read More... | 0 Comments

Announce: A video game culture/history eBook StoryBundle
Posted by Simon Carless on Mon, 11 Mar 2013 01:57:00 EDT in
A note - and call for submissions - on a fun new sideproject I'm working on, curating game-realted books for StoryBundle.
Read More... | 3 Comments

‘The best zoo in the universe’ – a 1997 interview with Valve’s Marc Laidlaw  Featured Blogs
Posted by Simon Carless on Sun, 27 Jan 2013 09:51:00 EST in
Dug out of the archives, an interview with Half-Life writer and cyberpunk author Marc Laidlaw, dating all the way back before the original game was actually released.
Read More... | 3 Comments

The (Magnificent) 7 Lessons From Indie Royale  Featured Blogs
Posted by Simon Carless on Sun, 13 Jan 2013 10:49:00 EST in
Reflecting on the beliefs underpinning the indie game bundle site Indie Royale.
Read More... | 4 Comments

[More Simon Carless Blogs]   

Simon Carless's Comments

Comment In: "Clumsimulations": Let's name this genre [Blog - 04/24/2013 - 08:41]

My nomination: Squiffy. It 's ...

My nomination: Squiffy. It 's a bit like the music genre 'skweee ', only indicates the 'looking slightly drunken-ness ' of the main characters in all these games.

Comment In: Video: Candy Crush Saga uses luck in the right places [News - 03/29/2013 - 03:58]

We think this is fixed ...

We think this is fixed now, Tommy...

Comment In: Announce: A video game culture/history eBook StoryBundle [Blog - 03/11/2013 - 01:57]

Should be late April or ...

Should be late April or a bit after - will try to post again when it 's up

Comment In: GDC 2013 to feature last ever Game Design Challenge, Warren Spector on narrative [News - 03/08/2013 - 01:23]

This is the last ever ...

This is the last ever Game Design Challenge, Glenn. We 'll be working with Eric Zimmerman on what 's next, but it really is...

Comment In: Postmortem: Vivid Games' Real Boxing [Feature - 01/21/2013 - 04:00]

Russell, I note that the ...

Russell, I note that the game has IAP, so it won 't just be about 'paid downloads ', but yep - 300,000 is a fairly hefty sum for a mobile title or maybe not nowadays, but seems like it to me , so I wonder how it 's doing on ...

Comment In: The (Magnificent) 7 Lessons From Indie Royale [Blog - 01/13/2013 - 10:49]

Jaco - unfortunately the amount ...

Jaco - unfortunately the amount of money that people make per bundle on Indie Royale means that it 's uneconomic for them and IR to port everything - it can be extremely complex and timeconsuming, and in some cases actually almost impossible technically. But Indie Royale doesn 't 'proudly ' ...

[More Simon Carless Comments]   

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