Simon Carless's Blog
I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Germany, and China – plus the double Webby award-winning Gamasutra website, the Black Hat set of security events, and more.
I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.
A modest - and fairly theoretical - proposal for a way to get game developers who don't want to do game-affecting IAP some additional compensation.
This year's E3 in Los Angeles was an interesting one, having reinforced its focus on the core console gamer - and I take a look at what I learned from my time at the show.
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
Why you need to think about 'share of voice' - how many games people are playing monthly - when you make your game, and some thoughts on some of the things you can do to mold your game into a majority share of voice one for gamers.
On the 'vast swathes of fertile territory' inherent in video games, stand-up comedy, and any number of other underappreciated mediums.
Simon Carless's Comments
[Blog - 04/17/2015 - 08:28]
Yes and no on the ...
Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...
[Blog - 01/25/2015 - 04:17]
Ironically, David, you wrote this ...
Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful
[News - 12/03/2014 - 04:02]
Things like this do concern ...
Things like this do concern me, actually. Whether you agree with GTA V 's subject matter or not, you should still be able to have access to the game to make your own mind up.
[News - 09/26/2014 - 01:21]
Obviously, if some games are ...
Obviously, if some games are seeing a slight decrease in sales in the longer-term, probably by not being recommended or curated a lot, some games are going to see a slight increase. Perhaps more than slight Maybe Mini Metro will have a longer-term boost because of this after all It ...
[Blog - 09/02/2014 - 01:17]
Ben - your Expert status ...
Ben - your Expert status has been reinstated, because we received several comments that your industry history was sufficient to make you Expert, and management of Gamasutra agreed. Thanks.
[News - 07/22/2014 - 07:53]
Not sure what it is ...
Not sure what it is in this survey, but I know CA WA together make up as much as 60 of game development in the U.S. - so I guess it makes sense that it would trend in that direction