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Simon Carless's Blog
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Expert Blogs
Introducing the Video Game Storybundle  |
| Posted by Simon Carless on Wed, 01 May 2013 11:57:00 EDT in
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| Discussing the Video Game Storybundle I curated, out now - featuring books from Jordan Mechner to Ralph Baer and beyond. |
| Read More... | 1 Comments |
Dukin’ it out – a 1997 interview with Apogee/3D Realms’ Scott Miller  |
| Posted by Simon Carless on Sat, 27 Apr 2013 04:11:00 EDT in
Design,
Console/PC
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| A reprint of a 1997 interview with Apogee and 3D Realms co-founder Scott Miller, a fascinating guy. |
| Read More... | 0 Comments |
GDC 2013 - our lecture recommendations for press.  |
| Posted by Simon Carless on Sat, 23 Mar 2013 02:25:00 EDT in
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| We're passing on recommendations for some of the more interesting lectures for press at GDC this year - perhaps useful for everyone who wants to check out some of the showier non-technical talks! |
| Read More... | 0 Comments |
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Announce: A video game culture/history eBook StoryBundle |
| Posted by Simon Carless on Mon, 11 Mar 2013 01:57:00 EDT in
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| A note - and call for submissions - on a fun new sideproject I'm working on, curating game-realted books for StoryBundle. |
| Read More... | 3 Comments |
‘The best zoo in the universe’ – a 1997 interview with Valve’s Marc Laidlaw  |
| Posted by Simon Carless on Sun, 27 Jan 2013 09:51:00 EST in
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| Dug out of the archives, an interview with Half-Life writer and cyberpunk author Marc Laidlaw, dating all the way back before the original game was actually released. |
| Read More... | 3 Comments |
The (Magnificent) 7 Lessons From Indie Royale  |
| Posted by Simon Carless on Sun, 13 Jan 2013 10:49:00 EST in
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| Reflecting on the beliefs underpinning the indie game bundle site Indie Royale. |
| Read More... | 4 Comments |
[More Simon Carless Blogs]
Simon Carless's Comments
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Comment In: "Clumsimulations": Let's name this genre [Blog - 04/24/2013 - 08:41]
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My nomination: Squiffy. It 's ... My nomination: Squiffy. It 's a bit like the music genre 'skweee ', only indicates the 'looking slightly drunken-ness ' of the main characters in all these games. |
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Comment In: Announce: A video game culture/history eBook StoryBundle [Blog - 03/11/2013 - 01:57]
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Should be late April or ... Should be late April or a bit after - will try to post again when it 's up |
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Comment In: GDC 2013 to feature last ever Game Design Challenge, Warren Spector on narrative [News - 03/08/2013 - 01:23]
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This is the last ever ... This is the last ever Game Design Challenge, Glenn. We 'll be working with Eric Zimmerman on what 's next, but it really is... |
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Comment In: Postmortem: Vivid Games' Real Boxing [Feature - 01/21/2013 - 04:00]
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Russell, I note that the ... Russell, I note that the game has IAP, so it won 't just be about 'paid downloads ', but yep - 300,000 is a fairly hefty sum for a mobile title or maybe not nowadays, but seems like it to me , so I wonder how it 's doing on ... |
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Comment In: The (Magnificent) 7 Lessons From Indie Royale [Blog - 01/13/2013 - 10:49]
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Jaco - unfortunately the amount ... Jaco - unfortunately the amount of money that people make per bundle on Indie Royale means that it 's uneconomic for them and IR to port everything - it can be extremely complex and timeconsuming, and in some cases actually almost impossible technically. But Indie Royale doesn 't 'proudly ' ... |
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