Simon Carless's Blog
I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Germany, and China – plus the double Webby award-winning Gamasutra website, the Black Hat set of security events, and more.
I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.
The latest Video Game Deep Cuts compilation of intriguing video game longreads from around the web includes the upcoming death of the 'light gun' game, the trickiest Myst puzzle around, & lots more.
The latest Video Game Deep Cuts compilation of intriguing video game longreads from around the web includes Lord British's in-game bards, nailing nostalgia, and going inside EVE: Online's propaganda machine.
The first 'Video Game Deep Cuts' summary of some of the week's most interesting video game culture/development stories, from Dan Pinchbeck on storytelling to Brendon Chung on Quadrilateral Cowboy.
Thanks to a request on social media, the (formerly expensive!) Game Developer Research files on top 20 publishers/developers, the state of game development, and more are being made available for free.
I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times.
Simon Carless's Comments
[News - 12/28/2015 - 10:18]
Thanks - we 've updated ...
Thanks - we 've updated the story to reflect these edits, and also added another data point: A Gamasutra-authored survey conducted in early 2014 suggested that solo indie developers earned an average income of 11,812 in 2013, down 49 percent from 2012 s 23,130 average . r n r nAs ...
[News - 11/23/2015 - 04:02]
[Blog - 10/26/2015 - 08:05]
I 've been a fan ...
I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...
[Blog - 04/17/2015 - 08:28]
Yes and no on the ...
Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...
[Blog - 01/25/2015 - 04:17]
Ironically, David, you wrote this ...
Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful
[News - 12/03/2014 - 04:02]
Things like this do concern ...
Things like this do concern me, actually. Whether you agree with GTA V 's subject matter or not, you should still be able to have access to the game to make your own mind up.