Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
 
Kabam
Software Engineer - PHP - Mobile
 
NetherRealm Studios
Senior Software Engineer, Network - WB Games/NetherRealm Studios - 126710BR
 
Warner Bros Games
Staff Software Engineer, Game Systems - WB Games/Monolith Productions - 125467
 
TimeGate Studios
Recruitment Coordinator
spacer
Blogs

  Nexon's Online Game Revenue Surpasses 700 Billion Won in 2009
by Simon Lim on 02/26/10 11:41:00 pm   Expert Blogs
Post A Comment Share on Twitter Share on Facebook RSS
 
 
  Posted 02/26/10 11:41:00 pm
 

Nexon held a press conference last month in Seoul, where the companies headquarter is located, to review the global gaming business in 2009 and present its future business plans.

In 2009, Nexon's revenue from the global operation surpassed 700 billion Won (US$ 538.5 million), 30% increase from 450.9 billion Won (US$346.9 million) in 2008. Revenue from outside of Korea accounts for 67% of total revenue, or 500 billion Won (US$ 384.6 million).

Min Seo, CEO of Nexon, didn't specifically confirm the 2009 revenue but said "the estimate is not far from our internal numbers." Nexon is not a publicly traded company so it doesn't have an obligation to share its financial information with public.

The reason behind the revenue soar stems from its existing lucrative games, such as Maple Story, Mabinogi, and Kart Rider as well as newly-added Dungeon Fighter Online by acquiring its developer, Neople. Dungeon Fighter Online reached 200,000 Concurrent Users (CCU) in Korea and 2 million CCUs in China.

Nexon's global service exceeded 50% of total corporate revenue in 2007 and continued to grow,  accounting for 56% in 2008 and 67% in 2009. Operations in Japan and Europe grow 95% and 150% respectively. Nexon plans to maintain its momentum by investing resources in emerging markets such as North America and Europe, focusing on localization, and pursuing self-publishing  led by its local subsidiaries.

In Korea, Nexon plans to launch four games: Ever Planet (MMORPG), Dragon Nest (MMORPG), Nexon Star (social network game), and a Chinese web browser game 熱血三國 (열혈삼국: Kor) in the first half alone. A sequel to its blockbuster games such as Mabinogi and Maple Story is under production now.

Outside of its online gaming business, Nexon releases Maple Story for Nintendo DS and develops mobile games though its subsidiary Nexon Mobile.

 
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.