Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
spacer
Blogs

Simon Ludgate's Blog

A graduate of the philosophy programme at McGill University, Simon now applies his analytical skills to the games industry. A continuing contributor to GameSHOUT.com and former show host for GameSHOUT Radio, Simon's primary focus is MMOs and their various game systems. Simon is more than happy to receive emails sent to soulrift@gmail.com

Member Blogs

A Dash of Gank Spoils the Stew?  Featured Blogs
Posted by Simon Ludgate on Fri, 16 Oct 2009 03:20:00 EDT in Game Design
Demon's Souls is, by all accounts, a heartlessly difficult game, yet also possesses some of the most interesting and innovative multi-player features in an otherwise "single-player" experience. But does the Black Phantom mechanic cross the line?
Read More... | 11 Comments

When Are Subscriptions Cheaper Than Free?  Featured Blogs
Posted by Simon Ludgate on Mon, 14 Sep 2009 03:00:00 EDT in Production
Are you better off paying a monthly subscription than buying microtransaction purchases from a free to play MMO? As I look at Turbine's new changes to Dungeons and Dragons Online, I suggest that you might be, but only if you ravenously devour content.
Read More... | 10 Comments

Sell Your Money!  Featured Blogs
Posted by Simon Ludgate on Fri, 28 Aug 2009 03:45:00 EDT in Game Design
In part two of my analysis of MMOs vs RMT: if you can't ban 'em, outbid 'em!.
Read More... | 19 Comments

EVE's Self-UNcontained Economy
Posted by Simon Ludgate on Tue, 25 Aug 2009 11:30:00 EDT in Game Design
Real Money Trade, or RMT, can have a significant impact on a game, often to the detriment of players. This blog entry examines CCP's PLEX-based solution to RMT in their space MMO, EVE Online.
Read More... | 0 Comments

   

Simon Ludgate's Comments

Comment In: IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker [News - 11/13/2009 - 01:10]

I think a large problem ...

I think a large problem is that Chris Heckler compares games to movies, which are 100 story but 100 non-interactive, rather than some other human activity, such as sport, which is 100 interactive but 100 non-story. Games fall somewhere in-between. Some games, like Left 4 Dead, feature a lot more ...

Comment In: A Dash of Gank Spoils the Stew? [Blog - 10/16/2009 - 03:20]

@Jebediah, I think that's exactly ...

@Jebediah, I think that's exactly the term I was looking for: Guest Containment I must have taken the wrong route to argue my point, because a lot of those who have commented seem to have the false impression that I don't enjoy Demon's Souls. Quite the contrary, I not only ...

Comment In: WoW Bucks Aussie Norms, Gets M Rating [News - 10/14/2009 - 07:22]

Isn't WoW a T for ...

Isn't WoW a T for Teen game in the ESRB ratings Why couldn't it get a similar rating in Australia

Comment In: World Of Warcraft Audience Grows In The Face Of Increased Competition [Blog - 09/24/2009 - 10:21]

It's difficult to draw any ...

It's difficult to draw any conclusions about a one-month increase in subscriptions. There could be many extraneous reasons for this increase that go beyond anything that has to do with the market or the economy. For example, July - August also represents the end of summer and the start of ...

Comment In: TGS: Sony Announces PS3 Motion-Control Launch Titles [News - 09/24/2009 - 01:32]

I wonder if they'll offer ...

I wonder if they'll offer motion control functionality for the existing RE5 via a downloadable patch, or possibly an inexpensive add-on from the PSN Store Having to buy another copy of the whole game would suck for anyone who bought RE5 on the PS3 but wanted to expand their experience ...

Comment In: World Of Warcraft Restarts Commercial Operation In China [News - 09/21/2009 - 05:29]

Gaming Steve went through The9's ...

Gaming Steve went through The9's license agreement with Blizzard and explains how WoW runs in China in 2005 : http://www.gamingsteve.com/archives/2005/11/with all the ta.php 22 royalties, so you can see why Blizzard wanted to switch. Also, this post from a WoW player who lived in China explains how the system works: ...

[More Simon Ludgate Comments]