Simon Prefontaine's Blog
Game designer in Montréal, Canada. Worked previously at Gameloft and is now working on Cashtronauts (www.cashtronauts.com) a top-down space combat & trading game with a weird blend of game mechanics.
Our game "Cashtronauts" launched on Steam Early Access last month. The reception has been positive, but sales are off to a sluggish start. Here we share stats and look at what went wrong, what went right, and what we can improve.
Simon Prefontaine's Comments
[Blog - 09/03/2015 - 02:05]
[Blog - 08/03/2015 - 03:27]
Thanks for sharing I 'd ...
Thanks for sharing I 'd like to mention Polyglot as well, which is a simple Google Docs spreadsheet that contains commonly-used videogame text strings. It 's a volunteer-driven work in progress, so the quality can 't be assured. But it 's a great resource for indies, or as a starting ...
[Blog - 04/15/2014 - 07:51]
Thanks for the article r ...
Thanks for the article r n r nI got my game running on the Vita just a few days ago, without too much hassle. I did notice that some of my materials aren 't displaying like they were on PC and on my Android device. I haven 't really looked ...
[News - 01/09/2014 - 01:10]
[Blog - 12/09/2013 - 02:08]
Great article I know exactly ...
Great article I know exactly what you mean, especially when it comes to discounting your own successes: This one doesn 't count because . r n r nBut don 't tell yourself that impostor syndrome is incurable, or necessary. It 's not a mandatory byproduct of gender or society, and ...
[News - 04/29/2009 - 02:34]