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  How to Apply For a Job With An Indie Developer
by Simon Roth on 07/24/12 11:47:00 am   Expert Blogs   Featured Blogs
7 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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Last week I binned around forty job applications whilst I was looking for an artist to help me with Maia. Why? They were so terrible that I felt I was wasting my time even reading them.

I've been freelancing since I was a teenager and would send hundreds of emails a day in dry spells, but I always ensured they were high quality.

I was shocked to find the standard of communication on offer in the applications I received was so poor. Many of the artists have been working for much longer than I have. There is really no excuse.

Punctuation

If you don't use punctuation in an email asking for a job then I can be pretty sure you don't use it in less formal settings. Poorly formatted sentences are horrendous to read. This is your first impression and you have already stumbled.

Capitalise

Seriously? If your basic English skills aren't up to the level and you consistently fail to capitalise the start of sentences and proper nouns; take an English course. I spend more time in game development communicating than anything else; it's a critical ability.

People skills

Address ME in the email. If you are responding to a job post I made, then I probably used my name. "Dear sir or madam" just goes to show you didn't read the advert. How am I supposed to work with someone who can't read and absorb information?

Formality

I am not a bank (Notch may be). Don't write me an email in a weird tone that is so formal that I think you are a robot or doing a foreign language letter writing course. A polite, friendly email will always stand out in my inbox.

Formatting

If you go to the trouble of typing out your application in Microsoft word and then paste it into your email client, make sure they are compatible! I received several emails that appeared to be walls of unreadable characters. It was horrendous.

Attachments

Sending more than 10MB to someone unannounced is rude. 50MB and you are going to find me angry at you before I even open up your email. Do you think that's a good idea?

Patience

If I don't reply for a while, it's a good idea to politely ask if I received your application. It's not a good idea to pester me daily or to use means of communication, like my personal email, that I didn't list in the original job posting

Show some interest

If I've made the effort to say what the job involves, show some interest in it. Mention my game, your opinions on it, have a look on my website, appeal to my ego a bit.

That midnight oil

It's common to find that creatives do their best work in the middle of the night. I sometimes do the odd all-nighter. Just don't email me at 5am: First of all it might wake me up, but secondly it raises questions about whether I will be able to reach you at all in standard working hours.

Adobe Flash Websites

If I can't bookmark a page on your site, I wont. It's never been acceptable to have a Flash powered portfolio site.

"Don't show this to anyone it's under NDA!"

How am I going to trust you with sensitive work if you show such contempt for your previous employer?



Please think of all the above points before you email me or any other indie. Its not hard, and a pleasant, cheery email will always brighten my mood and put you on a great steadying.

Good luck.

-Si

 
 
Comments

Dave Mitchell
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Great advice for any sort of application I reckon.

Bryce Walton
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Excellent commentary of such simple concepts. It's always useful to be reminded of the obvious.

John Polson
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Nice piece. I'm looking forward to a "how to find a job with an independent developer" piece, if anyone can follow-up by. I assume devs don't want to spend advertising money, so the jobs would be harder to find than those on Gama's job board.

Daniel Gooding
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I assume forums would be the usual route to find people.

I personally like the reformatting that gamedev recently did. Since it rules out the usual. "wading" through posts, and lets people who are looking for work post by catagory.


http://www.gamedev.net/classifieds
http://forums.indiegamer.com/
http://forums.create.msdn.com/forums/42.aspx
http://www.moddb.com/jobs
http://forums.epicgames.com/forums/378-Got-Skills-Looking-for-Tale nt
http://forum.unity3d.com/forums/31-Commercial-Work
http://forums.tigsource.com/index.php?board=40.0

Daneel Filimonov
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I JUST had a lecture on this today. It's all true. Know the person/team, make them feel like they're important and that you are actually talking to them (instead of sending a generic e-mail that could apply to literally anyone)! The last thing anyone who's hiring wants, is someone who only thinks of themselves and/or doesn't take the initiative to get to know the people hiring them.

Axel Cholewa
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Simple, elegant, excellent. This is text book fare, so everyone reading this should take this man seriously!

Nice webpage, by the way. Looking forward to Maia, I already bookmarked it :)

Todd Thomas
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I see the common sense in all of them except the "don't email me at 5am". You would seriously use this as an excuse to eliminate an application? If emails wake you up, then change your iPhad settings or deal with your decision. Don't blame someone so excited about the opportunity to work with you that they can't sleep or want to apply early enough that their message might be the first you see when you start work in the morning (at a time of your choosing).


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