Has worked with Natural Motion, Frontier, Mode 7 and Distractionware. Credits include The Outsider, Kinectimals and VVVVVV.
Working on Maia, a sci-fi god game.
Opinions are his own.
Open development is about providing the users with the information they need and communication channels required to allow them to critique your work. It is not about compromising the design process in an effort to pander and please.
Let's start this new console generation by ditching our bad habits and learning to love high level API's.
Free to play paradigms are upsetting your potential customers. You are doing it wrong, they should know, they were already playing your game for free.
Carefully targeted emails are key to finding work in the independent development community. I've been shocked by some of the obvious mistakes applicants make.
[Blog - 01/23/2014 - 07:48]
Open development as that article ...
Open development as that article defines it isnt just any attempt at getting criticism, its about opening the flood gates. r n r nMy article is pointing out that his definition is wrong. It is not crowd sourced development. Which is a totally different thing. He is talking about a ...
[Blog - 05/22/2013 - 05:37]
Maybe, but the last Crysis ...
Maybe, but the last Crysis title cost 66 million and failed to make that back. We must learn to push boundaries without constantly facing financial ruin.
[Blog - 02/25/2013 - 11:38]
I actually turned off twitter ...
I actually turned off twitter the night of the PS reveal. Seems like everyone felt they needed to have an opinion, yet few had an interesting formed opinion to give. r n r nThat said, most of the tweets above are just poking a bit of fun by the look ...
[Blog - 12/17/2012 - 11:49]
Exactly. I couldn 't of ...
Exactly. I couldn 't of put it better myself. r n r nNot to mention, historically, the entertainment industry usually booms during recession And current figures indicate significant growth in the sector in the UK and US.
[News - 12/17/2012 - 07:51]
[News - 07/24/2012 - 03:52]
I strongly disagree with David ...
I strongly disagree with David 's point. His method may work, but your game has no value if no-one is playing it. You risk falling into a trap of unconscious cognitive bias when judging your idea. r n r nTo test the validity of a game 's design you should ...