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April 19, 2014
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Sjors Jansen's Blog

 

I make stuff people call games.

Worked on big titles, sort of turned indie like so many.

 

My main website is here: http://dromedarydreams.com

It has:
- The development of my current game AnimalAlbum.
- Postmortems of experiments conducted at the berlin minijam.
- An overview of current crowdfunding projects.
- RSS for everything.

 

Member Blogs

Posted by Sjors Jansen on Fri, 21 Mar 2014 11:00:00 EDT in Business/Marketing, Console/PC, Indie
Sales are in part attractive because new high quality games are getting more buggy. Patch later to be in time for christmas or the end of the financial year. People get burned buying full price games, that's a big problem.


Posted by Sjors Jansen on Mon, 10 Feb 2014 04:28:00 EST in Business/Marketing, Serious, Indie, Social/Online
How should the world look at games culture when we are moved by trademarks, payment issues and success?


Posted by Sjors Jansen on Mon, 14 Oct 2013 03:42:00 EDT in Design
A view on story and storytelling in games. Not cutscenes and half-dialogues. But the stories the players walk away with.


Posted by Sjors Jansen on Sun, 21 Jul 2013 04:22:00 EDT in Business/Marketing
A reaction to the last couple of indie PR articles. How it tries to nail down a less than ideal model. Not just for indies, not just for games. And maybe we can do better.



Sjors Jansen's Comments

Comment In: [Blog - 04/08/2014 - 10:07]

I 'm a bit surprised ...

I 'm a bit surprised you got responses. Not that anything is wrong with earthlock. r nBut Mike Rose illustrated the time the average press person spends on going through email here: r nhttp://www.gamasutra.com/view/news/198381/How to talk to the video game press in 2013.php r nWhich is about 30 minutes a ...

Comment In: [Blog - 04/03/2014 - 09:11]

So why is it that ...

So why is it that the fantastic and the grand are still dominating game scenarios r n r nHey, you never really answer that question.. r n r nGames are a lot better than other media in making a direct connection between a virtual character and a person. As a ...

Comment In: [Blog - 03/18/2014 - 12:26]

Thanks for the overview r ...

Thanks for the overview r n r nAnybody interested in more free open source Haxe games can also take a look at some of my experiments: http://dromedarydreams.com/blog/experiments/1-0-2 r n r nThere 's one with Box2d and Balon Greyjoy. r nI 've been coding Haxe for about a year now.. it ...

Comment In: [Blog - 02/10/2014 - 04:28]

Hi Zachary, r n r ...

Hi Zachary, r n r ntrue enough but games culture is perceived and presented as a whole. Doesn 't the same apply to politics, or business, or press r nThe discussions are fine of course, I participated in it myself. But I did start to wonder why we are talking ...

Comment In: [Blog - 01/27/2014 - 09:46]

It often amazes me how ...

It often amazes me how a lot of people who cover indie games have never even heard of the indygamer blogspot. That was pretty fundamental. But I guess I 'm old. Thanks for the heads up. Didn 't know about this. r nBut does UBM Techweb not pay it 's ...

Comment In: [Blog - 01/21/2014 - 09:05]

Hi Jas, r n r ...

Hi Jas, r n r nfair enough. That will definitely result in more clarity. r n r nThough I think it 's also fair to say that in light of these recent events, like so many others cough NSA cough , they are saying one thing and doing another. r ...