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October 4, 2015
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Somara Atkinson's Blog


Nothing special about me. Just your friendly neighborhood game designer. Love playing fighting and action games, so if you're making one, feel free to let me know and win yourself a new customer.


Currently seeking opportunities as a content or level designer.


Somara Atkinson's Comments

Comment In: [News - 07/27/2015 - 03:33]

This was fantastic. I really ...

This was fantastic. I really liked how in-depth this was without bogging down the article with fighting game terminology that people unfamiliar with the genre wouldn 't understand frame trap, kara throw, option select, etc. I 'd love to see an article like this for Ultimate Marvel vs. Capcom 3, ...

Comment In: [News - 05/27/2015 - 08:31]

After reading Twitch 's blog ...

After reading Twitch 's blog post, this sounds like an improvement to me. r n r nIn the past, they made game-by-game decisions over what was banned, and there was no clear guideline. Essentially, you couldn 't stream a game because reasons . They are now attempting to establish a ...

Comment In: [News - 04/13/2015 - 10:52]

I can understand porting an ...

I can understand porting an existing project to the New 3DS, but would you really wanna use Unity to develop a new game for such a small fraction of the Nintendo handheld install base

Comment In: [News - 03/24/2015 - 05:11]

Greatest Article Title of 2015 ...

Greatest Article Title of 2015 Definitely a contender.

Comment In: [News - 03/03/2015 - 12:30]

I believe they said in ...

I believe they said in a blog post that people would all be getting refunds if they purchased.

Comment In: [Blog - 12/29/2014 - 02:17]

Supports were far more convenient ...

Supports were far more convenient in Path of Radiance GCN and Radiant Dawn Wii because the units only had to be in the same mission together rather than adjacent to each other. However, Radiant Dawn 's supports were just generic we are becoming friends messages. That was probably one of ...