Passionate gamer and a Producer at 11 bit studios. After majoring in Consumer Behavior Psychology he became an Executive MBA student at UQAM/WSE. His professional experience was built not only on franchises like the Anomaly and Two Worlds II but also other multiplatform titles including: Funky Smugglers, 3SwitcheD and Sleepwalker’s Journey.
Short presentation of decisions with which gamedev managers struggle on a daily basis.
An excerpt from a game dev’s everyday life - in this case 11 Bit Studios producer Stanislaw Just who worked on games like Anomaly Warzone Earth, Two Worlds II, Funky Smugglers.
Advantages and disadvantages of commanding management style in game projects.
Final boss fight – 4 weeks. Additional co-op mode – hmmm… 3 months? Converting features into a realistic time estimates is one of the most difficult tasks that a producer has to cover. Let me give you a few hints that proven useful to me.
[Blog - 02/17/2013 - 10:00]
[Blog - 02/12/2013 - 02:27]
Thank you all for comments ...
Thank you all for comments I 'm sincerely honored by your appreciation. r nP.S. Before the release I wondered if I should post a picture of those sandwitches. Do you think I should
[News - 02/08/2013 - 03:08]