Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 19, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Characterization Through Mechanics

by Stanislav Costiuc on 06/02/17 09:41:00 am   Expert Blogs   Featured Blogs

4 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

In this video, we'll talk about the importance of mechanics in adding depth and personality to characters in games on example of Thomas Was Alone and few other games, and what things we need to take into account when adding or reusing mechanics in the games we make.

Thanks for watching! Feel free to leave any comments below! :)

And if you’d like, consider supporting my work on Patreon! Thank you very much!


Related Jobs

Jade Ember Studios
Jade Ember Studios — Boulder, Colorado, United States
[12.18.18]

Level Designer
Miami University
Miami University — Oxford, Ohio, United States
[12.18.18]

Armstrong Assistant Professor or Lecturer in Game Development
Hadean
Hadean — London, England, United Kingdom
[12.18.18]

Game Designer
Toadman Interactive
Toadman Interactive — Berlin, Germany
[12.18.18]

Senior Game Designer





Loading Comments

loader image