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Steffen Itterheim's Blog

 
 

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Posted by Steffen Itterheim on Mon, 10 Jan 2011 05:32:00 EST in Business/Marketing
It was 6 months ago when I made the first sale of my Line-Drawing Game Starterkit for Cocos2D. I just glanced at the number labelled "Total" in the Plimus control panel: $18,479.05. Wow!



Steffen Itterheim's Comments

Comment In: [Blog - 12/21/2013 - 01:42]

Agree. The actual problem here ...

Agree. The actual problem here is that Microsoft allowed Arcade games a quit button in the menu. I haven 't noticed a quit option in any disc based game I played. r n r nThe arcade games often use this to advertise their full version or other games. Haven 't ...

Comment In: [Blog - 11/19/2013 - 06:39]

Shameless plug: with OpenGW http://opengameworld.com ...

Shameless plug: with OpenGW http://opengameworld.com game code will depend a lot less on either Sprite Kit or cocos2d. Currently the OpenGW platformer template game runs on both Sprite Kit Kobold Kit to be precise and cocos2d 2.1 with no code changes. If there 's demand we could even add Sparrow ...

Comment In: [Blog - 10/03/2013 - 07:20]

Cons 3 and 4 are ...

Cons 3 and 4 are things that Kobold Kit http://koboldkit.com adds to Sprite Kit, and con 2 is fixable see below . r n r nNotifications r n r nTo get notified of a node being added or removed from its parent and to have valid self.parent and self.scene objects ...

Comment In: [News - 09/18/2013 - 03:13]

Sprite Kit now already has ...

Sprite Kit now already has an open source game engine: Kobold Kit. Tilemaps, game components, mvc, audio engine, platformer starterkit coming soon. Check it out: http://koboldkit.com

Comment In: [Blog - 09/19/2011 - 06:08]

Thanks for this review : ...

Thanks for this review : I want to add that the 2nd edition of the Learn Cocos2D book is coming, most likely end of October 2011. The entire book has gotten a 2nd pass, and it has a new chapter about integrating UIKit Cocoa Touch libraries with Cocos2D. It also ...

Comment In: [Blog - 01/07/2010 - 08:33]

@Joel: You have a bunch ...

@Joel: You have a bunch of over worked talents that are creatively gimped at work because of the constant redirection rather lack of direction a project takes at work while secretly, at home, they build there own projects as a creative outlet from the frustrations they have at work or ...