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Stephen Chin's Blog

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Left 4 Dead - FPS... or RPG?  Featured Blogs
Posted by Stephen Chin on Sat, 13 Jun 2009 08:00:00 EDT in
In this blog post, I consider how the design and gameplay of Left 4 Dead mirrors classic pen-and-paper game design. From the role of the various Infected to the advancement of character power.
Read More... | 3 Comments

   

Stephen Chin's Comments

Comment In: Australian Attorney-General Stands Firm Against Adding Mature Game Rating [News - 09/30/2009 - 07:12]

I think mostly the failure ...

I think mostly the failure on this is the fact that the first game was given a rating and the second which hasn't changed anything in so far as a rating change would be concerned is being banned. That sort of inconsistency is... poor.

Comment In: Interview: Blizzard's Afrasiabi On WoW's Cataclysm-ic Expansion [News - 09/24/2009 - 05:09]

The irony is that Auto ...

The irony is that Auto Assault attempted this phasing by design. It was suppose to have the sort of evolving dynamic world insofar as could be done with such things where the world would seemingly move on because of player action.

Comment In: Analysis: On Lara Croft And 'Relatable' Heroes [News - 09/23/2009 - 05:01]

I think that the issue, ...

I think that the issue, at least in part, with Lara as a character is the same reason Batman as a character can feel... hollow. They're -not- characters but simply fantasies personified. Lara is the epitome of the modern fantasy woman - strong, smart, skilled, sexy, so on and so ...

Comment In: In-Depth: The Most Popular Gamer On Facebook [News - 09/16/2009 - 05:57]

@Christian: It is an interesting ...

@Christian: It is an interesting question and I think part of the matter is that we tend to apply how a real world relationship would work. But the rules are, as you point out, very different. The initial stages of figuring out a common ground, of wondering about sensibilities and ...

Comment In: Isn't Anyone Tired Of The Same Old MMO Classes Yet? [Blog - 08/25/2009 - 06:50]

To clarify a little on ...

To clarify a little on the first part of my comment, ultimately a well-crafted class system is little more than the optimal path/dominant strategy distilled. In a well crafted class system, the various classes are merely the things players would be doing anyway within a given context. On the second ...

Comment In: Opinion: Why The Keyboard Is PC Gaming's Secret Weapon [News - 07/16/2009 - 05:27]

Seems to me that interface ...

Seems to me that interface is like gameplay. It needs to be easy to learn, hard to master and having a lot of depth you can delve into if you wish.

[More Stephen Chin Comments]