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Blogs

Stephen Dick's Blog

Stephen is the CEO and Game Designer for Bravado Waffle Games.

He is part of a four man indie game development studio looking to change the world with games! He firmly believe that games can be a force for change and for good and is a proud member of G4C.

Member Blogs

When Designing Socially Conscious Games Is Bad...  Featured Blogs
Posted by Stephen Dick on Wed, 18 Jul 2012 02:38:00 EDT in Design, Smartphone/Tablet
Even the best intentioned games, if poorly designed, can be dangerous and reinforce negative behaviors. As game designers, we have an opportunity to teach people they CAN change the world, they CAN change their lives, and CAN have fun doing it.
Read More... | 22 Comments

Crowd Funding Case Studies
Posted by Stephen Dick on Wed, 04 May 2011 10:55:00 EDT in Business/Marketing, Indie
3 Short Case Studies Of Successful Kickstarter Campaigns
Read More... | 1 Comments

10 Tips For Raising Funds With Kickstarter For Indie Game Developers  Featured Blogs
Posted by Stephen Dick on Wed, 04 May 2011 06:46:00 EDT in Business/Marketing, Indie
Starting out as an indie game developer is hard! Ridiculously hard! But it doesn’t have to be. Here's some great tips to help indie game developers to raise funds, build a community, and get free market research on Kickstarter!
Read More... | 9 Comments

   

Stephen Dick's Comments

Comment In: PlayJam tries to woo indies to Android-based GameStick [News - 01/23/2013 - 10:33]

Given that you have to ...

Given that you have to reach critical mass of games for any new controller to even stand a chance, I bet they 'll gain a whooooole lot more than they 'll loose. Really... it might be their only chance of ensuring that they 'll be profitable. r n r nI ...

Comment In: Let's Try No Violence [Blog - 10/19/2012 - 11:59]

I completely agree, it takes ...

I completely agree, it takes a lot more work designing a game without relying on violence as a crutch. Conflict and challenge can come in so many flavors, but most games tend to appeal to the lowest common denominator and resort to violence and shooting to create it rather than ...

Comment In: A Game Studio in the Clouds [Feature - 10/19/2012 - 04:05]

Great article. We are a ...

Great article. We are a decentralized studio as well here at Bravado Waffle. We 've got team members in 3 different countries now. Skype works great for day to day communication, bitbucket.org is a good resource for source control and task management, even has a wiki too. Dropbox and PBworks ...

Comment In: Next Generation Monetization: Supremacy Goods [Feature - 09/06/2012 - 04:10]

Very interesting article, and a ...

Very interesting article, and a great breakdown of the effects that various virtual goods have on a game. I think a lot of devs would do well to read this r n r nI completely agree with you about the potential for truly cooperative games. Farmville came close, but the ...

Comment In: The first crowd-designed video game has frogs, lasers and hats [News - 09/05/2012 - 11:51]

Very cool concept. I 'd ...

Very cool concept. I 'd look to www.Quirky.com to get an idea of how to scale a crowdsourcing model.

Comment In: 'Zynga overpromised and significantly underdelivered' - analyst [News - 07/26/2012 - 09:49]

In this industry, any 'Secret ...

In this industry, any 'Secret Sauce ' has a short shelf life, especially as your core audience matures.

[More Stephen Dick Comments]   

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