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Blogs

Stephen Dinehart's Blog

Stephen Dinehart's Comments

Comment In: AGDC: Sterling Keynote: A Creative Call To Arms [News - 09/16/2008 - 10:46]

I managed to rip some ...

I managed to rip some videos of this performance for my brief article on this keynote. It was interesting, but terribly out of place. While I agree with some of Bruce's fundamental assumptions, the performance piece offered little substance to the conference. That being said, it was no different from ...

Comment In: The Chemistry Of Game Design [Feature - 07/19/2007 - 05:10]

I found this thanks to ...

I found this thanks to a link from St phane Bura's July 29th article Emotion Engineering , and I have to say your analysis using the skill chain and atom model is very compelling I know utilizing similar approaches will help better my own game designs, and in collaborating and ...

Comment In: A Solution For Wiimote Weakness? AILive Talks LiveMove 2, Wii MotionPlus [News - 08/01/2008 - 07:06]

Stellar, it will be nice ...

Stellar, it will be nice when it's packaged directly with the Wii-mote but for now it opens up a range of gestural gameplay possibilities with a fidelity that was not previously available. Bravo

Comment In: EA Plans For Hollywood Expansion [News - 07/23/2008 - 06:00]

It's great to see ol' ...

It's great to see ol' Hollywood and Games trying to make the happy-dance again, let's hope we can see some quality entertainment come out of it

Comment In: Universal Details Video Game Plans [News - 07/23/2008 - 05:37]

Great news, I hope that ...

Great news, I hope that Warner Brothers and Universal can really start to bring their properties to the next level. The effort has been there, but for too long games have been looked at as just another part of merchandising. Maybe this move will help interactivity become a more respected ...

Comment In: Redefining Game Narrative: Ubisoft's Patrick Redding On Far Cry 2 [Feature - 07/18/2008 - 01:00]

Mr Jeffries... nice reduction very ...

Mr Jeffries... nice reduction very nice... :

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