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Stephen Dinehart's Blog
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Stephen Erin Dinehart is an award-winning narrative designer, writer and artist, currently acting as Chief Wizard for independent developer Narrware. Dinehart has consulted and worked with Warner Brothers, Activision, Zenimax, THQ and more, on franchises ranging from The Marvel Universe, Constantine, Batman, F.E.A.R., and The Lord of the Rings, to Dawn of War and Company of Heroes. At USC’s School of Cinematic Arts he also designed and produced the hit independent games Cloud and Journey of Jin while on scholarship from Electronic Arts. A leading expert in transmedia storytelling, his work broke early ground in 2006 and has since gone on to inspire a movement.
http://narrware.com
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Expert Blogs
Designing User Stories - Interactive Narrative Design  |
| Posted by Stephen Dinehart on Mon, 27 Feb 2012 02:22:00 EST in
Design,
Indie
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| Methods of creating more engaging and timeless user-experiences in interactive entertainment. |
| Read More... | 1 Comments |
Stephen Dinehart's Comments
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Comment In: Official Statement by the YetiZen CEO on the YetiZen IGDA GDC party [Blog - 03/30/2013 - 11:52]
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Well done Sana It 's ... Well done Sana It 's nice to hear a Yetizen perspective. There was a similar storm of bad PR generated by the party at GDC last year. Knowing Yetizen, the stigma seems strange to me. The details listed here are insightful and I hope it serves to counter the negative ... |
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Comment In: Adobe hopes for more Flash developers with Game Developer Tools [News - 12/03/2012 - 10:03]
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Adobe had me out a ... Adobe had me out a focus group at the GDC last year and I begged them to do this - release a gamedevcentric package. I 'm not sure if I like the subscription model, it could inflate costs pretty quickly, but it 's nice to see the movement to embrace ... |
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Comment In: Jordan Mechner finds his cinematic rhythm with Karateka remake [News - 11/08/2012 - 03:50]
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Sure, rhythm is one element ... Sure, rhythm is one element of narrative structure, but it 's just a piece to the puzzle. Game writing is not narrative design, mostly as a result of the way it is ascribed to be a process to occur in post. For game writing to be effective it needs to ... |
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Comment In: Nintendo's ecosystem will fall apart, says Rage of Bahamut publisher [News - 08/02/2012 - 03:38]
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Say your sooth Neil... : ... Say your sooth Neil... : Too funny. I love the super serious photo. r n r n@Anthony - Neil knows great games, he makes them. Promise. To boot, he 's smart enough not to shit where he sleeps. |
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Comment In: CastleVille designer leaves Zynga to lead a (much) smaller team [News - 07/23/2012 - 05:12]
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Castleville is a stellar product, ... Castleville is a stellar product, Zynga 's best in fact. They should be able to do a lot now that they 've stepped out of the factory and into the boutique. Best of luck to them |
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Comment In: Have game designers failed when players are cheating? [News - 07/23/2012 - 03:22]
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Really. You guys need to ... Really. You guys need to play Wolf Toss - it answers this question with a stellar mechanic. |
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