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Stephen Horn's Blog

 

Stephen has been a programmer for Deep Silver Volition since 2006. In that time he's worked on a mix of gameplay, network, anonymous metrics gathering, and platform programming across every title Volition has shipped since he began working there.

Opinions expressed are purely his own and do not reflect those of Volition, Deep Silver, Koch Media, or any other organization.

 

Stephen Horn's Comments

Comment In: [Blog - 10/09/2014 - 04:48]

Another aspect of the arcane ...

Another aspect of the arcane arts, in their classic sense, are the wizards who seemed to master them. It might be interesting if an RPG had some system of magic where the spell always had a chance of failure, but the act of casting required the player to pass some ...

Comment In: [Blog - 10/03/2014 - 02:03]

I caught that, too. It ...

I caught that, too. It seems the reason that the UsedSoft decision did not apply was because the product was only being partially resold. r n r nBut, I find that to be an interesting legal position. If I buy a boxed copy of a game, and wanted to resell ...

Comment In: [News - 09/15/2014 - 04:26]

I 'd always thought it ...

I 'd always thought it was EA with the reputation for instantly destroying their acquisitions by assimilating them into the EA Borg Collective. Even to this day, Penny Arcade lampoons them in their Trenches comic series. r n r nI 'm just stunned that it was 2.5 billion. Maybe this ...

Comment In: [Blog - 09/10/2014 - 09:40]

Ooh, I have another bad ...

Ooh, I have another bad RPG in my library with an interesting MP mechanic: Megaman X Command Mission. Bad for many reasons, but not the MP mechanic r n r nEach party member gets a pool of Weapon Energy WE that recharges with each turn of combat. An entire category ...

Comment In: [News - 08/15/2014 - 02:31]

This blog post seems relevant ...

This blog post seems relevant to this thread. r n r nhttp://www.gamasutra.com/blogs/ElizabethSampat/20140324/213806/Women Dont Want To Work In Games And Other Myths.php r n r nEdit: Maybe a shortened version will work better. http://goo.gl/Lt41UF

Comment In: [News - 08/15/2014 - 05:20]

I don 't know, but ...

I don 't know, but I 'm suddenly reminiscent for Outpost and Outpost 2, and wonder if anyone else is working on something like that.