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Blogs

Stephen Horn's Blog

Stephen has been a programmer for Deep Silver Volition since 2006. In that time he's worked on a mix of gameplay, network, anonymous metrics gathering, and platform programming across every title Volition has shipped since he began working there.

Opinions expressed are purely his own and do not reflect those of Volition, Deep Silver, Koch Media, or any other organization.

Stephen Horn's Comments

Comment In: The Demo Is Dead, Part 2 [Blog - 06/05/2013 - 05:38]

I would love to see ...

I would love to see even one proponent of demos show data that support their efficacy as a sales tool.

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

@John: r nGoing to a ...

@John: r nGoing to a movie theatre r nTrying a new restaurant r nBuying a DLC pack on any platform r nPaying shipping on any physical good whatsoever r nTrying a new beer Or most non-alcoholic beverages, for that matter. r n r nI 'm sorry, but you just said ...

Comment In: Can free-to-play be effective without being exploitative? [News - 05/20/2013 - 10:23]

I 've never played DOTA2 ...

I 've never played DOTA2 so I can 't comment on it. Though when you mention it, I 'm also reminded of Team Fortress 2, which mostly struck me as non-exploitative while I was playing it, with the exception of those random gift boxes. r n r nSomething I think ...

Comment In: All Your Nintendo Let's Plays Are Belong To Nintendo? [Blog - 05/17/2013 - 12:26]

Saying that one can get ...

Saying that one can get the same experience watching a game be played as they do playing a game is a bit like saying one can get the same experience watching a driver 's camera in a NASCAR race as they do sitting in the passenger seat of a NASCAR ...

Comment In: Game Dev Tycoon fights piracy with piracy [News - 04/29/2013 - 04:39]

Ian: I 'm willing to ...

Ian: I 'm willing to trust their numbers. I don 't know whether I should discuss specifics, but these developers ' numbers are very much in line with data I 've helped gather. r n r nIn a these opinions are strictly my own and do not represent my employer ...

Comment In: RPG Systems, and two Schools of thought [Blog - 03/10/2013 - 07:57]

As a DnD4e player, I ...

As a DnD4e player, I see the author 's description of what made 4e more abstract as somewhat missing the point. I agree that 4e is more abstract, but not because of power selection. What makes 4e more abstract is that the character attributes feel consistent to the point of ...

[More Stephen Horn Comments]   

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