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July 28, 2016
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Stephen Horn's Blog

 

Stephen has been a programmer for Deep Silver Volition since 2006. In that time he's worked on a mix of gameplay, network, anonymous metrics gathering, and platform programming across every title Volition has shipped since he began working there.

Opinions expressed are purely his own and do not reflect those of Volition, Deep Silver, Koch Media, or any other organization.

 

Stephen Horn's Comments

Comment In: [News - 07/25/2016 - 01:52]

Sure, but that should be, ...

Sure, but that should be, like, 10 tops I don 't know if anyone could have predicted that Nintendo stock was going to meteorically rise like it did, because it really is a goof. I 'm just envious of the traders that had money to subsequently short it for that ...

Comment In: [News - 07/11/2016 - 12:10]

Are you calling fowl on ...

Are you calling fowl on that price tag

Comment In: [News - 07/07/2016 - 01:35]

Well, that 's certainly starting ...

Well, that 's certainly starting it 's death spiral quickly. Like Xbox backwards-compatibility, I give this initiative 2 years, tops, before Microsoft kills it entirely.

Comment In: [News - 06/21/2016 - 07:02]

The other thing to consider ...

The other thing to consider is that even a perfectly healthy matchmaking system would, in theory, randomly distribute the people who marked to avoid him, which means that if 11 people avoided him that 's probably 11 different games he 's being refused from. Also, if he 's solo-queueing, that ...

Comment In: [News - 05/27/2016 - 04:00]

I like to champion Megaman ...

I like to champion Megaman X 's intro level as an example of excellence in the medium, but when looking at any Megaman games as a whole I would fully agree that they 're not very good examples of teaching the player. They have their moments, of course. They do ...

Comment In: [Blog - 05/23/2016 - 02:05]

Undertale doesn 't want the ...

Undertale doesn 't want the player to try out every ending or see every possibility. It doesn 't want you to do everything just to see what is possible, Undertale simply wants the player to earnestly engage with it. r n r nThis point is why it feels so weird ...