Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 26, 2015
arrowPress Releases
November 26, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Catching Up Part 2: The Sega Genesis (Mega Drive) / Saturn
by Stephen Norquist on 03/31/13 08:37:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


All I can remember about them is the slight awkwardness of the controls compared to the SNES. There was Sonic the Hedgehog, Double Dragon, and Aero the Acrobat.... the most weird and yet awesomely weird game I have ever played. Don't know why, but the games on the Genesis seemed to have more colors than the SNES.... maybe it actually had a higher resolution or my brain was more mature?

Never did play Phantasy Star. Geez, most of the games for the SNES showed up on the Genesis anyway. So much for console wars, they're all the same back then.

ControllerWhat I learned: Consoles are all the same damn thing. Definitely need directional pads on the left hand (for righties). Less buttons is cool.

Related Jobs

Laguna College of Art + Design
Laguna College of Art + Design — Laguna Beach, California, United States

Full-time Faculty in Game Art
Big Fish Games
Big Fish Games — Seattle, Washington, United States

UI Artist, Mobile Games
Insomniac Games
Insomniac Games — Burbank , California, United States

Combat Designer - Insomniac Games
SEGA Networks (Demiurge Studios, Inc.)
SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States

Game Designer

Loading Comments

loader image