Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Catching Up Part 2: The Sega Genesis (Mega Drive) / Saturn
by Stephen Norquist on 03/31/13 08:37:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

All I can remember about them is the slight awkwardness of the controls compared to the SNES. There was Sonic the Hedgehog, Double Dragon, and Aero the Acrobat.... the most weird and yet awesomely weird game I have ever played. Don't know why, but the games on the Genesis seemed to have more colors than the SNES.... maybe it actually had a higher resolution or my brain was more mature?

Never did play Phantasy Star. Geez, most of the games for the SNES showed up on the Genesis anyway. So much for console wars, they're all the same back then.

ControllerWhat I learned: Consoles are all the same damn thing. Definitely need directional pads on the left hand (for righties). Less buttons is cool.


Related Jobs

Next Games
Next Games — Helsinki, Finland
[10.24.14]

Senior Level Designer
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.23.14]

Level Designer
DeNA Studios Canada
DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.22.14]

Analytical Game Designer
University of Texas at Dallas
University of Texas at Dallas — Richardson, Texas, United States
[10.22.14]

Assistant/Associate Prof of Game Studies






Comments



none
 
Comment: