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Stephen Northcott's Blog

 
Writing mobile games that feel like they should be on a desktop machine. Jumping out of planes.. Designing and implementing inspection solutions (HW, Firmware & SW) for industrial applications. Learning, always learning...
 

Member Blogs

Posted by Stephen Northcott on Sun, 11 Oct 2009 01:20:00 EDT in Production
In the last few days I've noticed increasing ripples through the blogosphere on the subject of "App Name Squating" in the iTunes App Store. I thought it was time to pose an alternate view, admittedly from our perspective



Stephen Northcott's Comments

Comment In: [News - 09/22/2014 - 03:47]

My 2 cents.. VR is ...

My 2 cents.. VR is still very much a niche product, and will remain so for some considerable time. r nAnd I see this current iteration as another bubble in the VR time line. r n r nI 've already covered the virtual sickness and immersion issues elsewhere, so I ...

Comment In: [News - 08/07/2014 - 05:08]

A perfect match ...

A perfect match

Comment In: [Blog - 05/17/2014 - 09:20]

re: VR sickness : In ...

re: VR sickness : In my experience there are people that it simply effects all the time. Rather like some people simply can 't get comfortable in glasses. But I do think that a degree of it for the majority of those affected reduces over time. r n r nThere ...

Comment In: [Blog - 04/15/2014 - 07:51]

Thanks. You answered my question. ...

Thanks. You answered my question. I have read that a few people had had some problems using shaders from existing projects in the Vita Beta. That 's not such a big concern to me. Being able to prototype the core game on OS X is my main preference, just because ...

Comment In: [Feature - 05/23/2013 - 04:00]

Hey Tarique, r n r ...

Hey Tarique, r n r nWhen are we going to get together and remake Exorex or Dactyl for Oculus then :p r nI am sure I have the code lying around somewhere r n r nI just want to re-iterate what Tarique said about not expecting much but being actually ...

Comment In: [News - 05/30/2011 - 11:24]

I think at this point ...

I think at this point Sony should just do it, and then announce it - once it is done. We've had so many confusing announcements up to this point, that it is hard to take them seriously anymore.