Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2014
arrowPress Releases
September 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Sterling Reames's Blog

 

Hello, I'm Sterling, the Sr. Animator at Proletariat Inc. I've been making characters come alive in the game industry since 2008. Currently in charge of all Proletariat's rigging and animation needs. We're hard at work on World Zombination, and hope to share more on the project in the coming months!
 

To see my animation work on vimeo please visit sterlinganimation.com or https://vimeo.com/sterlinganimation

Stay tuned. Thanks!

 

 

Member Blogs

Proletariat Inc.'s World Zombination rig download, and a look inside of the how it was made!


Posted by Sterling Reames on Mon, 07 Oct 2013 11:16:00 EDT in Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
In most professions, a resume is the most important piece for displaying how much we know to complete strangers. For artists, our demo reels are what set us apart from one another. Just like a resume, how we choose to display our skills matters a lot...



Sterling Reames's Comments

Comment In: [News - 09/02/2014 - 06:34]

Not everyone knows that this ...

Not everyone knows that this is a problem, and that is the problem. Because it is a problem, a very big problem. The signatures don 't matter as much as just getting the word out there. A site/person that someone may know will see that they signed via Twitter and ...

Comment In: [Blog - 08/22/2014 - 10:24]

I think it can go ...

I think it can go both ways. I 've missed out on opportunities due to the lack of experience out of school. It took quite a few to finally get someone to give me a chance. That was 5 years ago, and it 's much more difficult for young talent ...

Comment In: [News - 05/21/2014 - 10:19]

Yes Animation is only half ...

Yes Animation is only half the battle. I do believe design and AI is really what ties it all together. An animator 's job shouldn 't end at creating an asset and throwing it into the ether to be implemented which is sadly what happens very often. r n r ...

Comment In: [Blog - 05/10/2014 - 05:20]

Yeah, puppet animations require each ...

Yeah, puppet animations require each character to have nearly exact proportions for animation sharing and part swapping, but that 's why you make like 3 or so distinct rigs for small, medium, and large characters or whatever the case may be . That 's actually why we shied away from ...

Comment In: [News - 05/12/2014 - 05:53]

It almost feels like EA ...

It almost feels like EA was looking for a reason to stop supporting old games. You think they would have just ponied up money to keep Gamespy afloat if it really mattered to them. Either way, business is business, and it probably wasn 't sustainable to keep all those games ...

Comment In: [Blog - 04/03/2014 - 01:52]

14 months of crunch Is ...

14 months of crunch Is he looking for another job This sounds like plain terrible mismanagement. I think the most crunch I 've been through is six weeks, and even then I felt like I had to work a day and a half just to get one day 's worth ...