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Sterling Reames's Blog

 

Hello, I'm Sterling, the Sr. Animator at Proletariat Inc. I've been making characters come alive in the game industry since 2008. Currently in charge of all Proletariat's rigging and animation needs. We're hard at work on World Zombination, and hope to share more on the project in the coming months!
 

To see my animation work on vimeo please visit sterlinganimation.com or https://vimeo.com/sterlinganimation

Stay tuned. Thanks!

 

 

Member Blogs

Proletariat Inc.'s World Zombination rig download, and a look inside of the how it was made!


Posted by Sterling Reames on Mon, 07 Oct 2013 11:16:00 EDT in Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
In most professions, a resume is the most important piece for displaying how much we know to complete strangers. For artists, our demo reels are what set us apart from one another. Just like a resume, how we choose to display our skills matters a lot...



Sterling Reames's Comments

Comment In: [Blog - 10/10/2014 - 01:46]

I could not imagine breaking ...

I could not imagine breaking into this industry already having a family, I 'm sure it is possible though. I spent 10-16 hour days for years building up to where I am now as a completely single man. Now I 'm married and have a 9 month old it 's ...

Comment In: [Blog - 09/26/2014 - 01:19]

Wow, I was actually writing ...

Wow, I was actually writing a post eerily similar to this, but kept flip-flopping on whether or not to post it. Maybe I will now. Anyways, nice job

Comment In: [News - 09/02/2014 - 06:34]

Not everyone knows that this ...

Not everyone knows that this is a problem, and that is the problem. Because it is a problem, a very big problem. The signatures don 't matter as much as just getting the word out there. A site/person that someone may know will see that they signed via Twitter and ...

Comment In: [Blog - 08/22/2014 - 10:24]

I think it can go ...

I think it can go both ways. I 've missed out on opportunities due to the lack of experience out of school. It took quite a few to finally get someone to give me a chance. That was 5 years ago, and it 's much more difficult for young talent ...

Comment In: [News - 05/21/2014 - 10:19]

Yes Animation is only half ...

Yes Animation is only half the battle. I do believe design and AI is really what ties it all together. An animator 's job shouldn 't end at creating an asset and throwing it into the ether to be implemented which is sadly what happens very often. r n r ...

Comment In: [Blog - 05/10/2014 - 05:20]

Yeah, puppet animations require each ...

Yeah, puppet animations require each character to have nearly exact proportions for animation sharing and part swapping, but that 's why you make like 3 or so distinct rigs for small, medium, and large characters or whatever the case may be . That 's actually why we shied away from ...