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Steve Bailey's Blog


I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.

I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at IHS. My writings on Gamasutra are not necessarily the opinions of my employer.



This is my Twitter.

This is my LinkedIn.

This is my Tumblr, for the music videos and short film that I really like.

This is the main portal for my work at IHS.



Member Blogs

Posted by Steve Bailey on Mon, 02 May 2016 08:44:00 EDT in Business/Marketing, Console/PC, Indie
Microsoft recently announced the discontinuation of the Xbox 360, a console that's played a major part in my life. Here I'll write about three aspects that help define my memory of the machine.

Posted by Steve Bailey on Fri, 29 Apr 2016 03:16:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.

Posted by Steve Bailey on Wed, 27 Apr 2016 11:39:00 EDT in Design, Console/PC, Serious, Indie
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.

The true measure of its value will come from how it layers into – and out of – Nintendo’s mobile games themselves.

Posted by Steve Bailey on Wed, 30 Mar 2016 07:54:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, VR
As a games market analyst, I have to sift through hundreds of news items and thousands of pieces of data per day, and try to digest a cogent resultant summary from it all. Here are five pointers that have become fundamental guiding principles.

Posted by Steve Bailey on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Design, Console/PC
Last year, I invested a decent amount of money into a badass lounging chair, greatly easing stress on my posture while I play games, making the activity all the more rewarding. I think we don't talk nearly enough about this aspect of games.

Steve Bailey's Comments

Comment In: [Blog - 05/23/2016 - 02:05]

This is a big topic ...

This is a big topic to me, that I 'd like to have more time to write about, but you 've hit the crux of it in this article. r n r nAchievements went on to make me phobic of Achievements. I fell in love with them during the first ...

Comment In: [News - 05/16/2016 - 05:11]

Yep, thanks for the postmortem ...

Yep, thanks for the postmortem As a long-standing fan, I was initially underwhelmed with PS4 R C, probably because I assumed that the cheaper price meant it would be a slimmed down adventure, a la Into The Nexus. But, nope, it blossomed really well, and the final result is that ...

Comment In: [Blog - 04/29/2016 - 03:16]

Very interesting to read, thanks ...

Very interesting to read, thanks - my perception of the Wiimote is that it was a fairly simple device, whose sophistication came in how it successfully related to certain games. Understood its own limitations, Lateral thinking with withered technology , etc r n r nHad no idea there was such ...

Comment In: [Blog - 03/29/2016 - 08:39]

Two examples that spring to ...

Two examples that spring to mind, from my experience: r n r n1 Halo 5, the feedback on having your shield deplete was so, so limp, compared to other shooters. Made playing on the higher difficulties a needless burden, really. You 're already too busy monitoring so much other stuff ...

Comment In: [Blog - 03/28/2016 - 08:43]

A lot of advice in ...

A lot of advice in there that I 'd happily back, but I 'd want to expand on the 'Don 't freak out ' point: While it 's best to aim at retaining a level-head perspective, it 's also OK to feel annoyed and spun-out by what 's happened The ...

Comment In: [Blog - 02/02/2016 - 01:37]

You can have that one ...

You can have that one royalty-free, in return for me forgetting to include a trigger warning about my use of the word 'maths '.