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Steve Bailey's Blog


I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.

I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at IHS. My writings on Gamasutra are not necessarily the opinions of my employer.



This is my Twitter.

This is my LinkedIn.

This is my Tumblr, for the music videos and short film that I really like.

This is the main portal for my work at IHS.



Member Blogs

This is about a sub-section of my friends who, unlike me, have little ongoing backdrop in games, yet still have plenty of experiences involving games. For example...

Tony Hawk's Pro Skater 5 releases this week, a game that I was very much looking forward to, that seems to have arrived way below expectation. I'm annoyed, but I have to be careful of such frustrations. Here's why.

Posted by Steve Bailey on Tue, 29 Sep 2015 02:23:00 EDT in Business/Marketing, Production, Console/PC
With Tony Hawk's Pro Skater 5 in the news this week for a day-one patch in excess of the game's base install size, thought I'd share a sample of some work I've been conducting across the year, involving patch activity for PS4 games.

Posted by Steve Bailey on Wed, 16 Sep 2015 10:46:00 EDT in Audio, Business/Marketing, Production, Console/PC
Offered here is a plain summary of the languages supported by some 276 PS4 games, representing the near-totality of the console's release catalogue, up until the middle of August this year.

Posted by Steve Bailey on Thu, 27 Aug 2015 01:00:00 EDT in
I've never liked the word 'escapism'. It's always felt horribly loaded, and somewhat complicit in perpetuating the inaccurate stereotypes that obscure gaming's social nature.

The opening week of August was my fifth visit to Gamescom in Cologne, wherein I spent two days - Wednesday and Thursday - running around the business area, for the sake of dozens of meetings. Here are a few summary thoughts (part 2!)

Steve Bailey's Comments

Comment In: [Blog - 09/29/2015 - 02:23]

It 's so much easier ...

It 's so much easier on PS4 else I 'd not have bothered , as you can set the console to check for updates whenever you boot. So as long as you turn it on fairly often, it 's simple enough to catch the data as releases occur. The problem ...

Comment In: [Blog - 08/26/2015 - 01:09]

This is interesting and slightly ...

This is interesting and slightly spooky: Just recently I was playing Valiant Hearts, and wondering about its validity as a document in relation to my grandfather 's war stories although his were from WWII . r n r nThe pictures he painted through retelling these stories, they bordered on the ...

Comment In: [News - 03/03/2015 - 04:56]

Whenever I 've spent time ...

Whenever I 've spent time with 'idle games ', the spread of feelings it coaxes out of me is anything but idle. That was exactly the point of their blankness: a mirror as to what the hell I get out of games, and what the hell I want to get ...

Comment In: [News - 07/02/2014 - 03:47]

I 'm not excited for ...

I 'm not excited for this. Excitement 's the wrong word, it 's more apprehension, that tummy-tilting push-pull magnetism I get from When The Wind Blows and Robin Redbreast, and yeah, The Death Of Grass and Fallout 3. The latter especially: so many moments where bland domestic details parallax into ...

Comment In: [Blog - 04/20/2014 - 07:12]

This is what I 've ...

This is what I 've heard referred to as 'content projection ', over the years. It 's indeed a a potent thing, but one that can be an organic mire. You can find it in everything from Ghouls 'n ' Ghosts back in the 80s, through to Candy Crush Saga, ...