Steve Bailey's Blog
I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.
I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at IHS. My writings on Gamasutra are not necessarily the opinions of my employer.
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This is my Tumblr, for the music videos and short film that I really like.
This is the main portal for my work at IHS.
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.
The true measure of its value will come from how it layers into – and out of – Nintendo’s mobile games themselves.
As a games market analyst, I have to sift through hundreds of news items and thousands of pieces of data per day, and try to digest a cogent resultant summary from it all. Here are five pointers that have become fundamental guiding principles.
Last year, I invested a decent amount of money into a badass lounging chair, greatly easing stress on my posture while I play games, making the activity all the more rewarding. I think we don't talk nearly enough about this aspect of games.
I was a video game journalist between 2001 and 2008. There's plenty I could say on the matter, but for now, I wanted to offer what I think is the single most important piece of advice for anyone looking to become a games journalist.
Steve Bailey's Comments
[Blog - 03/29/2016 - 08:39]
Two examples that spring to ...
Two examples that spring to mind, from my experience: r n r n1 Halo 5, the feedback on having your shield deplete was so, so limp, compared to other shooters. Made playing on the higher difficulties a needless burden, really. You 're already too busy monitoring so much other stuff ...
[Blog - 03/28/2016 - 08:43]
A lot of advice in ...
A lot of advice in there that I 'd happily back, but I 'd want to expand on the 'Don 't freak out ' point: While it 's best to aim at retaining a level-head perspective, it 's also OK to feel annoyed and spun-out by what 's happened The ...
[Blog - 02/02/2016 - 01:37]
You can have that one ...
You can have that one royalty-free, in return for me forgetting to include a trigger warning about my use of the word 'maths '.
[Blog - 01/28/2016 - 08:05]
I wrote a blog about ...
I wrote a blog about this kind of thing a few months back, in response to my disappointment with Tony Hawk 's Pro Skater 5, and my temptation to get annoyed with the developers of it. But, one thing that you learn after spending so much time around games is ...
[Blog - 01/27/2016 - 12:55]
Thanks for the extensive write-up ...
Thanks for the extensive write-up In return, I 'd also suggest that there 's also a bigger obstacle at work than the lack of online multiplayer. I say this anecdotally rather than on the back of any figures, but: in the wake of 2014 's local-multiplayer boom, seems that 2D ...
[Blog - 12/14/2015 - 01:33]
I spent a fair amount ...
I spent a fair amount of time playing Terrorist Hunt mode with friends in Ubisoft 's Rainbow Six Vegas 2, now nearly a decade old. The enemy patter when the AI is on cautious alert or player-hunting status, is preposterous to the point of being hilarious. Just the most theatrical ...