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Steve Bailey's Blog


I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.

I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at IHS. My writings on Gamasutra are not necessarily the opinions of my employer.



This is my Twitter.

This is my LinkedIn.

This is my Tumblr, for the music videos and short film that I really like.

This is the main portal for my work at IHS.



Member Blogs

Posted by Steve Bailey on Fri, 29 Apr 2016 03:16:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.

Posted by Steve Bailey on Wed, 27 Apr 2016 11:39:00 EDT in Design, Console/PC, Serious, Indie
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.

The true measure of its value will come from how it layers into – and out of – Nintendo’s mobile games themselves.

Posted by Steve Bailey on Wed, 30 Mar 2016 07:54:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, VR
As a games market analyst, I have to sift through hundreds of news items and thousands of pieces of data per day, and try to digest a cogent resultant summary from it all. Here are five pointers that have become fundamental guiding principles.

Posted by Steve Bailey on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Design, Console/PC
Last year, I invested a decent amount of money into a badass lounging chair, greatly easing stress on my posture while I play games, making the activity all the more rewarding. I think we don't talk nearly enough about this aspect of games.

Posted by Steve Bailey on Mon, 07 Mar 2016 02:32:00 EST in Business/Marketing, Console/PC
I was a video game journalist between 2001 and 2008. There's plenty I could say on the matter, but for now, I wanted to offer what I think is the single most important piece of advice for anyone looking to become a games journalist.

Steve Bailey's Comments

Comment In: [Blog - 03/29/2016 - 08:39]

Two examples that spring to ...

Two examples that spring to mind, from my experience: r n r n1 Halo 5, the feedback on having your shield deplete was so, so limp, compared to other shooters. Made playing on the higher difficulties a needless burden, really. You 're already too busy monitoring so much other stuff ...

Comment In: [Blog - 03/28/2016 - 08:43]

A lot of advice in ...

A lot of advice in there that I 'd happily back, but I 'd want to expand on the 'Don 't freak out ' point: While it 's best to aim at retaining a level-head perspective, it 's also OK to feel annoyed and spun-out by what 's happened The ...

Comment In: [Blog - 02/02/2016 - 01:37]

You can have that one ...

You can have that one royalty-free, in return for me forgetting to include a trigger warning about my use of the word 'maths '.

Comment In: [Blog - 01/28/2016 - 08:05]

I wrote a blog about ...

I wrote a blog about this kind of thing a few months back, in response to my disappointment with Tony Hawk 's Pro Skater 5, and my temptation to get annoyed with the developers of it. But, one thing that you learn after spending so much time around games is ...

Comment In: [Blog - 01/27/2016 - 12:55]

Thanks for the extensive write-up ...

Thanks for the extensive write-up In return, I 'd also suggest that there 's also a bigger obstacle at work than the lack of online multiplayer. I say this anecdotally rather than on the back of any figures, but: in the wake of 2014 's local-multiplayer boom, seems that 2D ...

Comment In: [Blog - 12/14/2015 - 01:33]

I spent a fair amount ...

I spent a fair amount of time playing Terrorist Hunt mode with friends in Ubisoft 's Rainbow Six Vegas 2, now nearly a decade old. The enemy patter when the AI is on cautious alert or player-hunting status, is preposterous to the point of being hilarious. Just the most theatrical ...