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December 11, 2016
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Steve Bailey's Blog

 

I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.

I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at Screen Digest, then IHS, and now IHS Markit. My writings on Gamasutra are not necessarily the opinions of my employer.

 

 

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This is the main portal for my work at IHS Markit.

 

 

Member Blogs

In recent years, I've often heard mention that couch co-op is seeing a resurgence. From where I was sitting, it never went away in the first place.


Posted by Steve Bailey on Tue, 06 Sep 2016 09:53:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet, VR
2016 saw my fifth visit to Gamescom in as many years. A little later than intended, I bring you an overview of some of the key topics of conversation that occurred during my time spent in the business area.


Posted by Steve Bailey on Fri, 02 Sep 2016 10:10:00 EDT in Business/Marketing, Production, Console/PC
If you’ve not heard the term ‘impostor syndrome’, you’ve probably experienced it at some point in your life. If you read Gamasutra regularly, then you may have seen a number of articles on the topic earlier this year. Here's my belated contibution!


Posted by Steve Bailey on Mon, 02 May 2016 08:44:00 EDT in Business/Marketing, Console/PC, Indie
Microsoft recently announced the discontinuation of the Xbox 360, a console that's played a major part in my life. Here I'll write about three aspects that help define my memory of the machine.


Posted by Steve Bailey on Fri, 29 Apr 2016 03:16:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.


Posted by Steve Bailey on Wed, 27 Apr 2016 11:39:00 EDT in Design, Console/PC, Serious, Indie
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.



Steve Bailey's Comments

Comment In: [Blog - 09/19/2016 - 10:10]

Cheers, Jaakko. I 'd presume ...

Cheers, Jaakko. I 'd presume as you say that the exclusive presence of local multiplayer would be especially off-putting for a platform such as Steam. I wouldn 't know if it 's similar on console, but, anecdotally, I 've seen the criticism occur quite often, although no idea how much ...

Comment In: [Blog - 05/23/2016 - 02:05]

This is a big topic ...

This is a big topic to me, that I 'd like to have more time to write about, but you 've hit the crux of it in this article. r n r nAchievements went on to make me phobic of Achievements. I fell in love with them during the first ...

Comment In: [News - 05/16/2016 - 05:11]

Yep, thanks for the postmortem ...

Yep, thanks for the postmortem As a long-standing fan, I was initially underwhelmed with PS4 R C, probably because I assumed that the cheaper price meant it would be a slimmed down adventure, a la Into The Nexus. But, nope, it blossomed really well, and the final result is that ...

Comment In: [Blog - 04/29/2016 - 03:16]

Very interesting to read, thanks ...

Very interesting to read, thanks - my perception of the Wiimote is that it was a fairly simple device, whose sophistication came in how it successfully related to certain games. Understood its own limitations, Lateral thinking with withered technology , etc r n r nHad no idea there was such ...

Comment In: [Blog - 03/29/2016 - 08:39]

Two examples that spring to ...

Two examples that spring to mind, from my experience: r n r n1 Halo 5, the feedback on having your shield deplete was so, so limp, compared to other shooters. Made playing on the higher difficulties a needless burden, really. You 're already too busy monitoring so much other stuff ...

Comment In: [Blog - 03/28/2016 - 08:43]

A lot of advice in ...

A lot of advice in there that I 'd happily back, but I 'd want to expand on the 'Don 't freak out ' point: While it 's best to aim at retaining a level-head perspective, it 's also OK to feel annoyed and spun-out by what 's happened The ...