I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.
I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst. My writings on Gamasutra are not the opinions of my employer.
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At Gamescom 2014, I asked everyone I met about how they perceive the role of data in the games industry. This is the brief summary of the conversations I've since had about the topic, across the past year.
Much as last year, there are a number of analytics companies due to attend the business area of Gamescom next week. This isn't an attempt to drum up exposure for said companies, but for the topic itself: Greater coverage is overdue.
One Friday evening in summer 2006, I had a dozen or so friends pile on over to my place to hang out, and play Saints Row. That night was one of my favourite evenings of playing video games, where I didn't actually play any video games.
[News - 03/03/2015 - 04:56]
Whenever I 've spent time ...
Whenever I 've spent time with 'idle games ', the spread of feelings it coaxes out of me is anything but idle. That was exactly the point of their blankness: a mirror as to what the hell I get out of games, and what the hell I want to get ...
[News - 07/02/2014 - 03:47]
I 'm not excited for ...
I 'm not excited for this. Excitement 's the wrong word, it 's more apprehension, that tummy-tilting push-pull magnetism I get from When The Wind Blows and Robin Redbreast, and yeah, The Death Of Grass and Fallout 3. The latter especially: so many moments where bland domestic details parallax into ...
[Blog - 04/20/2014 - 07:12]
This is what I 've ...
This is what I 've heard referred to as 'content projection ', over the years. It 's indeed a a potent thing, but one that can be an organic mire. You can find it in everything from Ghouls 'n ' Ghosts back in the 80s, through to Candy Crush Saga, ...