Steve Bailey's Blog
I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.
I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at IHS. My writings on Gamasutra are not necessarily the opinions of my employer.
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This is the main portal for my work at IHS.
Microsoft recently announced the discontinuation of the Xbox 360, a console that's played a major part in my life. Here I'll write about three aspects that help define my memory of the machine.
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.
The true measure of its value will come from how it layers into – and out of – Nintendo’s mobile games themselves.
As a games market analyst, I have to sift through hundreds of news items and thousands of pieces of data per day, and try to digest a cogent resultant summary from it all. Here are five pointers that have become fundamental guiding principles.
Last year, I invested a decent amount of money into a badass lounging chair, greatly easing stress on my posture while I play games, making the activity all the more rewarding. I think we don't talk nearly enough about this aspect of games.
Steve Bailey's Comments
[Blog - 05/23/2016 - 02:05]
This is a big topic ...
This is a big topic to me, that I 'd like to have more time to write about, but you 've hit the crux of it in this article. r n r nAchievements went on to make me phobic of Achievements. I fell in love with them during the first ...
[News - 05/16/2016 - 05:11]
Yep, thanks for the postmortem ...
Yep, thanks for the postmortem As a long-standing fan, I was initially underwhelmed with PS4 R C, probably because I assumed that the cheaper price meant it would be a slimmed down adventure, a la Into The Nexus. But, nope, it blossomed really well, and the final result is that ...
[Blog - 04/29/2016 - 03:16]
Very interesting to read, thanks ...
Very interesting to read, thanks - my perception of the Wiimote is that it was a fairly simple device, whose sophistication came in how it successfully related to certain games. Understood its own limitations, Lateral thinking with withered technology , etc r n r nHad no idea there was such ...
[Blog - 03/29/2016 - 08:39]
Two examples that spring to ...
Two examples that spring to mind, from my experience: r n r n1 Halo 5, the feedback on having your shield deplete was so, so limp, compared to other shooters. Made playing on the higher difficulties a needless burden, really. You 're already too busy monitoring so much other stuff ...
[Blog - 03/28/2016 - 08:43]
A lot of advice in ...
A lot of advice in there that I 'd happily back, but I 'd want to expand on the 'Don 't freak out ' point: While it 's best to aim at retaining a level-head perspective, it 's also OK to feel annoyed and spun-out by what 's happened The ...
[Blog - 02/02/2016 - 01:37]
You can have that one ...
You can have that one royalty-free, in return for me forgetting to include a trigger warning about my use of the word 'maths '.