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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Steve Breslin's Blog

Steve Breslin is a localization editor and writer. With a Ph.D. in English Literature and years of service in the industry, he also teaches game writing and design, writing and literature, and technical writing at the University of Buffalo in New York (SUNY/Buffalo).

Steve Breslin's Comments

Comment In: Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code [Feature - 03/18/2009 - 05:45]

I completely agree about increasing ...

I completely agree about increasing the intelligence for this purpose merely adding a random factor or reducing the number of calculations decreasing intelligence in the programming sense does not lead to the best gameplay. You mention the prospect of setting up a situation that the player can exploit. That's definitely ...

Comment In: The 5 Reasons Video Game Writing Sucks (And How to Fix It) [Blog - 03/03/2009 - 08:08]

Adam, as a writer, I'm ...

Adam, as a writer, I'm glad you're trying to shed some light on this topic, but I think you're working at it in a way that is likely to be counter-productive. The first thing you should do is challenge the statement that game writing tends to be poor. Ten years ...