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Blogs

Steve Breslin's Blog

Steve Breslin is a game writer and designer. With a Ph.D. in English Literature and many years of service in the industry, he has worked as a Professor of game writing and design, writing and literature, and technical writing at the University of Buffalo in New York (SUNY/Buffalo).

Member Blogs

BioWare's conversation patent failure
Posted by Steve Breslin on Thu, 18 Aug 2011 12:11:00 EDT in Game Design, Serious
The New Yorker falsely reported last week that BioWare had patented the "paraphrase" conversation system used in Mass Effect and other games. They did in fact attempt to patent it, but failed. Read on to find out why, and learn the facts about patent law.
Read More... | 4 Comments

   

Steve Breslin's Comments

Comment In: BioWare's conversation patent failure [Blog - 08/18/2011 - 12:11]

Thanks again, Luke Wow, this ...

Thanks again, Luke Wow, this is very helpful indeed The time limit for 1.99 third party submission is: filed within two months from the date of publication of the application or prior to the mailing of a notice of allowance, whichever is earlier. Since the RCE and latest amendment are ...

Comment In: Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code [Feature - 03/18/2009 - 05:45]

I completely agree about increasing ...

I completely agree about increasing the intelligence for this purpose merely adding a random factor or reducing the number of calculations decreasing intelligence in the programming sense does not lead to the best gameplay. You mention the prospect of setting up a situation that the player can exploit. That's definitely ...

Comment In: The 5 Reasons Video Game Writing Sucks (And How to Fix It) [Blog - 03/03/2009 - 08:08]

Adam, as a writer, I'm ...

Adam, as a writer, I'm glad you're trying to shed some light on this topic, but I think you're working at it in a way that is likely to be counter-productive. The first thing you should do is challenge the statement that game writing tends to be poor. Ten years ...

   

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